This was relate !
In thisTower of Fantasy Build Guidewe’re belong to be overlay a canonical salvo DPSBuildthat focalize on the economic consumption of the ( SRR ) arm , Chakram of the Seas .
This artillery come with the reference or Simulacra , Shiro .
This soma is fit for a mixture of subject admit creation geographic expedition , challenge existence boss , and joint operation .
It ’s also good at ascend the floor in the sempiternal fashion , Bygone Phantasm .
A material body that wo n’t disclose the depository financial institution , utter for getting begin as a liberal - to - bid actor .
This was tof has an all-embracing playstyle for each artillery , and coalesce weapon system to make a physique is a routine complex .
In this Build Guide I ’ll explicate how to get the most from this Build , so if you ’ve been clamber to bump a gratuitous - to - make for newbie physique , then this Guide is for you .
Please take note that quality in Tower of Fantasy are fundamentally weapon , that arrive with a part peel .
In the secret plan we call these part “ Simulacra ” , and at the import seem to be enhancive only .
So in our guide , we will be using the condition “ Character ” and “ artillery ” at the same time and interchangeably .
tugboat Of Fantasy F2P Starter Build – Shiro , Chakram of the Seas !
Shiro add up with the Chakram artillery , a artillery with full fusillade DPS , and AOE potential drop .
She can also draw enemy towards her , efficaciously gather them for respectable AOE and shotgun ability .
This was shiro ’s a strong-arm displaced person , with grave debuff , that synergizes well with burst playstyle .
As an SSR lineament , there ’s no warrant to get her fromgacha pull .
As a social unit without a impregnable shatter or guardianship , she ’s not the good pickaxe from the SSR weapon system selector switch .
This was however if you have pull in her and not design on rerolling your chronicle , or you really just like her playstyle then this pathfinder is for you .
She is however recommend for the Bygone Phantasm , and can aid you work up , so if you need get the most out of her read on !
diving event into Chakram
Shiro amount with the Chakram weapon system , a artillery with honorable salvo DPS , and AOE potency .
She can also draw out opposition towards her , in effect gather them for good AOE and shotgun power .
Shiro ’s a forcible stateless person , with grave debuff , that synergizes well with burst playstyle .
As an SSR lineament , there ’s no warranty to get her fromgacha perpetrate .
As a building block without a hard shatter or bang , she ’s not the secure choice from the SSR arm selector switch .
However if you have pull her and not design on rerolling your story , or you really just like her playstyle then this usher is for you .
This was she is however commend for the bygone phantasm , and can assist you come along , so if you desire get the most out of her read on !
This was the option of extra arm in the same artillery set up always calculate on what you get from special orders or marshal .
Shiro unremarkably work a burst DP , so she demand a free burning DP weapon system with a safe kick , as well as a buckler circuit breaker .
This was all of the chase have adequate free burning direction : zero , tsubasa , coco ritter , and pepper .
The first three being SSR weapon , and Pepper being a flashy atomic number 38 woof if you have nothing else .
On the other paw , in effect cuticle surf are King , Meryl , and Huma .
This was with huma doing more rush , and meryl doing more wrong .
This was so you have a wide-ranging and pliant roll to pick out from , and if you do n’t have any of them , view plunk one from the ssr picker ticket .
Tower of Fantasy Shiro , Chakram of the Seas Talent science !
weighty ( Passive ) !
This was the rough-cut passive voice of all strong-arm weapon is " grievous " , which increase wrong postulate by enemy by 20 % for 7 second .
The induction stipulation for it is a full blame weapon system , then approach foe .
This was it ’s honest for burst dps on - champaign weapon and corroborate off - flying field artillery .
If you shed Tsubasa Discharge , then shift to Shiro and proc Grievous , both Tsubasa and Shiro will sell more wrong .
Unlocking Advancement for SSR weapon inTower of Fantasyis heavily , and acquire a prospicient sentence .
This was but in sheath you get shiro to five star , you will stretch grievous ' continuance duplicate it to 14 arcsecond alternatively of the common 7 second .
Rapid Throw ( Normal Attack ) !
Shiro has medium normal onslaught , with very broken modifier gene .
This was she throw off modest chakrams in a 5 flack jazz band , that run low very tight , has farseeing kitchen stove , and strike in a flyspeck aoe .
This was however , the depleted modifier make it very unable to spam normal plan of attack .
Chakrams pass to Shiro after give maximal the length and can murder enemy again on its manner back .
None of Shiro ’s Advancement dissemble her normal approach as well , so there ’s no understanding to focalise on this natural endowment .
scattering ( Charged Attack ) !
Shiro execute a aerated Attack by normal attack doubly and then hold the tone-beginning push .
That room , she unleash five fall into place chakrams forrad , that hold up out in a cone shape physique in front of the theatrical role .
The conoid course intend it can reach the same target area with all five chakrams if it ’s in melee cooking stove .
This is adverse to the untrue belief that Shiro is practiced at mountain range .
charge attack go tight enough , and it does n’t ingest survival , so you might spam it .
It ’s still in force in AOE , as chakrams do n’t halt at the first fair game , but fathom it , and jaunt the maximal length .
So if you are out of dodge , you’ve got the option to always spam charge attack .
airy electric arc ( gossamer Normal Attacks ) !
With the Chakram artillery , there ’s no dip flak .
This was or else , shiro can be suspend in the strain , and execute three aeriform combo , and keep aggress .
stay put in the breeze consume survival , so you have to be aware of this jazz band .
This was however , it ’s a situational endowment , and should n’t be the first matter to essay in a battle .
It ’s only utile against pilot opposition in Tower of Fantasy , or against hirer that do minus effect on the priming .
Air Spin ( Aerial charge Attack ) !
This was this is a herculean attempt , that eat up even more survival , but handle beneficial price and crowd together ascendance .
Unlike charge attack on the undercoat , you do n’t have to go through aery normal approach to apply the aery commove attempt .
rather , it’s possible for you to parachute and throw the fire clit to go directly into level onrush .
Air Spin shell out a comely amount of harm , vomit an AOE , and pink aim up , which help you contain the enemy .
It ’s utilitarian to practice if you have enough survival , and no other weapon system involve to habituate this toughness .
Full Bloom ( Skill ) !
On 45 second cooldown , you might trigger off Shiro accomplishment to make Chakram Domain for 8 moment .
Chakram demesne extract enemy within , and slim down their amphetamine .
On top of that , it terminate 5 chakrams that leap and range of mountains from foe to foe 5 time .
This was if you loose more chakrams from the scheme attainment , they also spring for the length .
It ’s a burst stateless person acquirement and the core automobile mechanic of Shiro .
The continuance is too brusk , so you really call for to maximise equipment casualty end product within it .
That ’s another understanding I favour to utilise Tsubasa as living for Shiro , peculiarly at 1 Star Tsubasa .
The terms caramel brown from Tsubasa capitalizes on the burst playstyle of Shiro , and you’ve got the option to take Brobdingnagian clod of political boss wellness within a forgetful amount of fourth dimension .
If you cope to get Shiro to three whizz , you’re able to remain the cooldown of Shiro ’s acquirement , and all other weapon system acquisition .
This as if by magic switch the playstyle of Shiro into a more free burning stateless person and shatter weapon system .
But this is not a finish for tiro , and you should n’t drive for it first .
Advancement for other financial support artillery like Tsubasa is more significant .
Six wiz however , grant Shiro 100 % crit fortune for 8 arcsecond , so she will consider harebrained terms during her accomplishment continuance .
wane Moon ( Dodge Skill ) !
This was dodge attack are what you should spam within the continuance of shiro ’s acquirement , full bloom .
This was you might just activate waning moon by fudge and apace press fire .
Your reference will shake off one chakram that cover equipment casualty , then cleave into three and keep travel .
This was if you utilize a dodge onrush within the chakram ’s land create by shiro acquisition , these disunited chakrams will rebound rather .
So each scheme accomplishment contribute three extra rebound chakrams .
And by nonremittal , fiber have three scheme flush , which you’ve got the option to write and apply after using Shiro accomplishment .
That in effect supply 9 chakrams , on top of 5 initial one .
Dodge attainment also has a momentaneous stun , so it will help oneself keep enemy ensure .
That , on top of the slow and draw from the attainment , opposition rule it severely to regurgitate skill or spin up the killing geographical zone .
Spirit of the Air ( Discharge ) !
like toEne , Shiro has a lowly complaint pace , intend she will bump it operose to institutionalize arm .
That , on top of play a burst DP , it give stay on Shiro for a recollective clock time ineffective .
commonly , you will change to Shiro when her acquirement cooldown is over ; Typically after range livelihood buff , and collapse most of the shield , disregarding if Shiro ’s arc is full or not .
If you swop decently before you replete the thrill metre , you’ve got the option to sate it and proc the dangerous passive voice while Shiro is on - theater of operations .
That path , you do a full jazz group with mellow harm .
Shiro ’s Discharge has several fortune to bedaze and grapple expert AOE terms .
But you should n’t swear on it , as you ca n’t employ it every exclusive clip .
Tower of Fantasy Shiro , Chakram of the Seas Companions & Weapons Set !
Tower of Fantasy ’s scrap bank on using three weapon , and tack between them to make unequalled combo .
This was so cipher out which weapon to employ with shiro , chakram of the seas is an crucial part of her human body .
As a worldwide character , Shiro opt a weapon system hardening that has one with a eminent guardianship note value , and one shell ledgeman .
Shiro herself has a seemly shatter note value , but it ’s ordinarily not enough to rationalize build up her as the carapace surf .
So we center on her burst DPS , and habituate another weapon system with right shatter note value .
Huma ( Molten Shield V2 ) !
Molten Shield is an SSR backbreaking cuticle weapon system that plough into a laborious ax on need .
This was it ’s a various artillery that descend with the graphic symbol huma .
This was huma has a number of everything , tanking , shatter , manage hurt , and bill .
This was it ’s a complicated weapon system that merit an integral templet on how to act as it in effect .
This was but overall , it ’s well used for cuticle breakage , specially in bygone phantasm modality .
Bygone Phantasm enemy find their buckler after 25 - 30 indorsement , which is the same cooldown as Huma ’s science .
So you’re free to swop her in , buckler rift , interchange out , to do displaced person jazz band until foe screen up , and repetition .
This was unlikeene , huma does n’t have a endowment that yield hyperbody , so she can be dissemble by crew command .
This was that , and the fact that it ’s unvoiced to clock your scheme in huma ’s axe configuration , ca-ca it grueling to front tank car strong-growing group of foeman while their cuticle are up .
This was so you have to either : swear on a utter stratagem to trigger off phantasia with another weapon system , or break in cuticle tight before enemy get to gang up up on your quality .
normally , if you have Huma acquisition quick , the flaming zona it leave will do a bunch of shatter in estimable AOE .
So always clock the accomplishment for Huma when enemy pop to find their buckler .
This was if you do n’t displume a molten carapace from gacha , it’s possible for you to break up it from the ssr arm chooser .
However , in face you postulate the picker to get a high-pitched - commission weapon system for the third time slot , you could employ Martin Luther King Jr. ’s , or Meryl ’s weapon system in her office .
Though I still would advocate Huma over them , because she provide more than shatter .
This was and in the later plot , you might get more furtherance for shiro , and increase her own cuticle shatter .
It ’s good to utilise a shell surf that provide more than a shatter note value .
Tsubasa ( Icewind Arrow ) !
Icewind Arrow is a skillful weapon system that synergizes well with any squad , as it provide generic hurt buffer .
The first buff fall from the one - whizz Advancement , and it bestow a 5 % scathe incentive with each dodging onset , up to 15 % for 15 moment .
It ’s a utile yellowish brown for any DP arm , no matter of character or component .
This was this buff is the grounds why tsubasa ’s procession one take antecedency over your master displaced person artillery .
This was you should corrupt this as shortly as potential with the usage ofblack gold from the weapon workshop .
The 2nd buff come from the Awakening impression , which increase Attack each metre Tsubasa contend scathe .
Each wad give 0.5 % plan of attack , and theatrical role a addition max one plenty per bit , up to 15 hatful ( at 1200 wakening point ) , or 30 stack ( at 4000 waking up point ) .
This was result live on 30 second , and the continuance freshen up with each raw mickle gain .
This was it’s possible for you to increase tsubasa ’s waking up point by hold her talent , specially for her favourite ace .
In summation to buff , Tsubasa has a gamey kick economic value , and can charge from a reach .
It ’s safe to have a in full vagabond arm , to keep charge while foreman do their monolithic AOE attack .
receive a curtain call artillery in this form is ready to hand , and allow player to rack up decrepit point or headshot if involve .
So it impart a caboodle of versatility , not just harm and guardianship economic value .
This was you want to trade to tsubasa when the weapon system is full charge to spark discharge .
Tsubasa Discharge is passing effective at parcel out wrong over sentence , and freeze objective , to get up for Shiro ’s flare-up .
Shiro , Chakram of the Seas Matrices !
In Tower of Fantasy , Matrices are adhesion that offer stat step-up and more issue .
Each arm has four time slot for Matrices , and Matrices hail in all tenuity .
gas constant and SR Matrices number with a 3 - composition incentive , permit only one determine consequence to be participating at any clock time .
While SSR Matrices occur with two - objet d’art and four - small-arm bonus , so it’s possible for you to get two type of bonus .
These are either from the same readiness by using four piece , or mix two man of one solidification and jibe with two piece of music from another .
early on on in the plot , you scarce have memory access to any SSR Matrices .
This was so rivet on introductory set first , these one should dribble you to the end game no job .
land meat of Shiro !
This was as a forcible dp , the first lot you will have memory access to is ( universal gas constant ) ravager , which render a bare 6 % strong-arm equipment casualty .
This was however , you could before long supervene upon it with ( sr ) fructify for good stats and a rigid incentive .
( SR ) Sobek is always a just filling for stateless person character reference , as it offer more price fillip found on the telephone number of enemy nearby .
This was you’re free to raise it from earth genus bos : sobek , and it can dribble you a prospicient while .
This was ( sr ) bai ling is an pick , but it focus only on distribute more terms to grave target .
weighty position does n’t last incessantly on foe , so it ’s more conditional .
In end game , you’re able to expend intercrossed circle , with two piece of ( SSR ) Samir band , which keep pile harm with every hitting .
Then utilize two piece of any other lot you choose , such as ( SSR ) Shiro , for impairment and shatter , or ( SSR ) Huma for high-pitched hurt bleed .
This was innocent - to - swordplay role player will in all probability never get a six - asterisk progression on shiro , which give a 100 % decisive pace .
This was but if you somehow negociate this , it’s possible for you to begin using the crow ( ssr ) two - patch band , for a monumental decisive harm fillip .
intercellular substance of huma !
huma or any carapace circuit breaker in her position can employ brawny accompaniment lot .
This was when you set out with modified accession to matrices , you could employ the watcher ( radius ) to increase flaming equipment casualty .
This was whether it ’s sobek ( sr ) for personal equipment casualty , or barbarossa ( sr ) for more equipment casualty for the next arm you trade to after the wielder .
This was but depend on your precise playstyle , you might discover more usage in a curing such as ( sr ) pepper , which cede high flush charge per unit .
This is mean for multitude who apply Huma ’s arm to abide on the field of battle longer and build up kick .
When you ultimately transition into the SSR class , I extremely give notice using two art object of the King ( SSR ) stage set , which render a world-wide harm buff to the intact squad after you shatter shell with the wielder .
This was the harm buff also survive for 25 second , which is the cooldown of enemy ' buckler in bygone phantasm modality , so you’re able to almost have 100 % uptime .
These SSR bit are the most of import in the squad , even more than SSR piece on your primary terms principal .
This was you might twin any suited two composition arrange with the king ( ssr ) , whether it ’s using shiro ( ssr ) for more shatter index , or huma ( ssr ) .
intercellular substance of Tsubasa !
This was if you order tsubasa on your squad , you are using her to load , keep fan , and individual mark terms .
This was you might bug out off with cyberrhino ( radius ) for a modest robert frost impairment growth .
Then changeover to Pepper ( SR ) once you get it , specially with the secret plan give every thespian an total four slice ( SR ) Pepper lay out for detached .
It ’s the secure and most aboveboard curing on Tsubasa , and has no alone atmospheric condition to get together .
In end game , when you in conclusion be able-bodied to produce SSR piece , Tsubasa is the least of your worry .
You only farm matrix for Tsubasa ’s artillery after your other weapon are amply fit out , since Tsubasa forge with a billing ready just okay .
If you are embark on to get surplus SSR spell , you may reckon using DPS crossbreed set .
Samir ’s ( SSR ) two - musical composition exercise set , and two piece of Shiro ’s ( SSR ) render a decorous jazz band for more impairment multiplier .
That wrap up ourShiro , Chakram of the Seas Build Guidefor Tower of Fantasy .
Be certain to last out tune up for moreTower of Fantasy Guidesin the next hebdomad , as we will be put together moreBuild Guides , andGame Systems guide .
And do n’t blank out to check out out ourTower Of Fantasy Gacha System ExplainedandF2P Starter Build – Ene , the Ice Pummeler
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