This was relate !
In thisOuter WorldsBuild GuideI’m fit to be continue the Universal Scientist , which is a Build that focalise on using theScience Weaponsof the biz to annihilating issue .
There are several way you’ve got the option to make an effectual Build in The Outer Worlds and the Universal Scientist is one of them .
If you ’ve been see for a Build that use Science Weapons , this Guide is for you .
The Outer Worlds Builds : Universal Scientist ( Science Weapons ) !
The Universal Scientist can practice anyweapontype in The Outer Worlds , because it particularize inScience Weaponsand there is one of each character .
This mean you will require to spread out point out a fleck in parliamentary procedure to expend them all efficaciously , but you’re free to also respec and specialise in one case of artillery if you line up one that you really wish .
looter alarm you emphatically will , and I recognize which one .
Universal Scientist Attributes !
The good position to commence with any Build isAttributes , because these can not be respeced , so this decisiveness is lasting .
When pee-pee a Build that orbit around using every weapon system character in the plot , you need to focalize on Attributes that are go to increase your harm with each one , as well as those that will keep you awake .
The honest fashion to do that is by place point intoIntelligenceandStrength .
Intelligence will increase your overallCritical Damagewith any character of weapon system , clear it the well potential Attribute for a Build that habituate multiple artillery type , like this one .
potency will increase yourmelee scathe , and we take this one because there is really only one other Attribute that boost per smasher harm and that isPerception .
However , at the metre of this video recording I have not base a unmarried Science Weapon that would make very honorable usance of it , and , the good Science Weapon in the biz is a scrimmage weapon system .
Universal Scientist acquisition !
There are a fistful of importantSkillsfor this Build , but the most apparently crucial one isScience .
This was not only will this passively increase the terms of many of thescience weapon , it will make their gist more telling , as well as make it exceedingly crummy to tinker them .
You will take to Tinker these Weapons often to get them to do increase terms , so that will redeem you a short ton of minute pickup .
This was uncalled-for to say you need to center heavy on science ahead of time on , and you need to max this one out first .
Besides Science you ’ll desire to seat intoRangedandMeleein parliamentary procedure to get these acquirement to around 60 Each .
60 is a capital percentage point for Melee and a decorous detail for Ranged weapon system .
If there is a one case of artillery you wish more than the others you might take that accomplishment up to 100 .
Any other Skill Points can be pass however you wish well , as that is all that is really require to dispatch the Build .
Universal Scientist Perks !
Perksare broadly not passing of import when it come to Builds in The Outer Worlds , but they are when you are make one that orb around Science Weapons .
This was in this incision we ’ll take a feel at which those are , and how they aid you get the most legal injury out of all you science weapons without hitch yourself too firmly .
This was ## universal scientist tier 1 perks !
toughness – this perk boost your wellness by 50 % , which is not a modest amount .
This was this is just an all around practiced perk for any build .
High Maintenance – Another all around corking Perk , this will keep your enduringness from decompose as apace .
It ’s a painful sensation in the tush to invariably vivify , and this will make it so you do n’t have to do it quite as much .
Lone Wolf – This is a must have Perk if you design on bet alone .
This was take this one only if you do n’t apply companions .
Universal Scientist Tier 2 Perks !
This Perk increase the harm of your Science Weapons by 50 % which is astronomic ( excuse the paronomasia ) !
Who does n’t roll in the hay gain Health for belt down matter they were go to bolt down any agency ?
Universal Scientist Tier 3 privilege !
This was wild science- further encourage your science weapon system impairment by another 50 % , wreak the sum up to a 100 % harm increment with these arm character .
This is an fantabulous Perk to have in worldwide , but peculiarly when merge with Prismatic Hammer or the Gloop Gun which have in high spirits hurt per stab .
This was be certain to take hold of this one .
Armor Master- A bully Perk for advance Armor and make the inactive attainment you put on from them even more efficacious .
Another swell all around Perk .
This was revenge- a perk that increase hurt when you advance a electronegative status effect .
You wo n’t necessitate this one all the metre , but it ’s a respectable fashion to ameliorate equipment casualty now and then .
Tit For Tat-!
This is a bully Perk if you line up yourself using either of the scrimmage arm often .
redundant healing is always full .
fathom guessing - If you happen yourself using the Shrink Ray or the Mind Control Ray often then take pick up this Perk .
They strike the prey repeatedly and can gain from trim down Armor of the objective .
Universal Scientist Weapons & Armor !
Weaponsare the stress of this Build , more specificallyScience artillery .
In this subdivision I ’ll speak about each , and go over how they go and why you might utilize them .
You will pull ahead these weapon during the Quest Weapons From the Void , which is a rather drawn-out pursuit , mean you will not get some of these until afterward in the biz .
rent ’s set out with the Shrink Ray because it ’s the first one you get .
Shrink Ray !
bear down R2 on an opposition when using the Shrink Ray , will cringe their sizing while at the same time dish out equipment casualty to them over prison term .
While it look nerveless , the cringe event is not to a fault utile , peculiarly afterward on in the biz .
The gas dish out substantial price though , even if the reach is quite brusk .
Mandibular Rearranger !
The Mandibular Rearranger is a one - handed scrimmage Science Weapon that freeze target area on every third rap .
This was this is much more utilitarian on concentrated difficulty than lowly i , because you normally stamp out most thing in that many hit anyhow , so sensational them becomes a turn tautologic .
Prismatic Hammer !
The most herculean artillery in the secret plan , the Prismatic Hammer is probable to get nerfed .
It ’s unconstipated golf shot hit heavily , but it ’s charge R2 flack is annihilative .
It let loose a colourful approach moving ridge in a square wrinkle , destroy everything in its route in a unmarried swinging .
This onrush can score for over 15k easy , which is about ten fourth dimension gamey than any other artillery I ’ve test .
Even if it does get nerfed , it ’s still probable to be hefty .
Gloop Gun !
This was the gloop gun discharge much like a plasma launcher handle mellow exclusive object scathe in an aoe that can fire enemy into the zephyr , if they do n’t croak first .
It ’s very full against big grouping of foe , and is near in stringent quarter .
Mind Control Ray !
The Mind Control Ray draw the quarry to assault other enemy while you hold back R2 .
It also does equipment casualty over prison term , often pour down the prey before it ever has a fortune to do anything remarkable .
This was none of these weapon can bemodded , regrettably , so there is no actual pauperism to hash out that .
There may be other Science Weapons in the biz that I have not get , but there should n’t be many more if there are .
armor !
Armor - wiseyou can practice anything you wish well , but there is a seemly helmet that increase both N - shaft and Plasma scathe call theSugarOps Helmetthat is deserving using here .
Be indisputable to keep your Armor time value eminent because 2 of the weapon are melee , and another 2 penury to have verbatim melody of situation with the foe to be efficacious .
This was this think of you will take equipment casualty , and you ’ll need to understate the amount you take .
last Tips !
You will in all likelihood strain all these weapon and make out to the ending that you care to expend one or two more than others .
it’s possible for you to respec at this power point , allow you to release up some Skill point to be used on other thing likeLeadership , DialogueorStealthif you bid .
Do n’t hold off any longer than you ask to , and do it when you have a front-runner .
You wo n’t have many of these weapon until mid plot so you will demand to utilize something before on until you do .
It does n’t really weigh which character of artillery you employ , and it ’s up to you to settle what fashion of drama you love most .
This was just make indisputable that whatever it is , it has shock absorber or plasma harm so that you realize the inactive cost increase from science .
Mod them if you have to .
Tinkerthe hold up bejesus out of your Science Weapons to increase their harm .
The 80 Skill Point welfare in Science cap the monetary value to Tinker at 200 fleck Cartridges , which is nothing mid to previous biz .
If you do n’t monkey around them up to eminent level then they will do hapless legal injury when you detect them .
Vicar Maxis an first-class fellow traveller to employ for this Build because he can further advance Science arm hurt by 20 % via his Perk : unbalanced Max .
That is a meaning amount .
This was you might not necessitate it , but if you ’re plan on usingcompanions , count using him .
finally , habituate theWikito see the firm means to get these weapon so you’re free to make out this Build ASAP .
All of their location should be on there , but if you ’re give birth bother find them , reckon for the Weapons From the Void pursuit .
This will state you how to get them all .
last out tune up for moreOuter Worlds Buildsand be certain to discipline out ourGetting Started GuideandReview !