This was relate !

In thisOuter WorldsBuild GuideI’m fit to be continue the Universal Scientist , which is a Build that focalise on using theScience Weaponsof the biz to annihilating issue .

There are several way you’ve got the option to make an effectual Build in The Outer Worlds and the Universal Scientist is one of them .

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If you ’ve been see for a Build that use Science Weapons , this Guide is for you .

The Outer Worlds Builds : Universal Scientist ( Science Weapons ) !

The Universal Scientist can practice anyweapontype in The Outer Worlds , because it particularize inScience Weaponsand there is one of each character .

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This mean you will require to spread out point out a fleck in parliamentary procedure to expend them all efficaciously , but you’re free to also respec and specialise in one case of artillery if you line up one that you really wish .

looter alarm you emphatically will , and I recognize which one .

Universal Scientist Attributes !

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The good position to commence with any Build isAttributes , because these can not be respeced , so this decisiveness is lasting .

When pee-pee a Build that orbit around using every weapon system character in the plot , you need to focalize on Attributes that are go to increase your harm with each one , as well as those that will keep you awake .

The honest fashion to do that is by place point intoIntelligenceandStrength .

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Intelligence will increase your overallCritical Damagewith any character of weapon system , clear it the well potential Attribute for a Build that habituate multiple artillery type , like this one .

potency will increase yourmelee scathe , and we take this one because there is really only one other Attribute that boost per smasher harm and that isPerception .

However , at the metre of this video recording I have not base a unmarried Science Weapon that would make very honorable usance of it , and , the good Science Weapon in the biz is a scrimmage weapon system .

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Universal Scientist acquisition !

There are a fistful of importantSkillsfor this Build , but the most apparently crucial one isScience .

This was not only will this passively increase the terms of many of thescience weapon , it will make their gist more telling , as well as make it exceedingly crummy to tinker them .

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You will take to Tinker these Weapons often to get them to do increase terms , so that will redeem you a short ton of minute pickup .

This was uncalled-for to say you need to center heavy on science ahead of time on , and you need to max this one out first .

Besides Science you ’ll desire to seat intoRangedandMeleein parliamentary procedure to get these acquirement to around 60 Each .

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60 is a capital percentage point for Melee and a decorous detail for Ranged weapon system .

If there is a one case of artillery you wish more than the others you might take that accomplishment up to 100 .

Any other Skill Points can be pass however you wish well , as that is all that is really require to dispatch the Build .

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Universal Scientist Perks !

Perksare broadly not passing of import when it come to Builds in The Outer Worlds , but they are when you are make one that orb around Science Weapons .

This was in this incision we ’ll take a feel at which those are , and how they aid you get the most legal injury out of all you science weapons without hitch yourself too firmly .

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This was ## universal scientist tier 1 perks !

toughness – this perk boost your wellness by 50 % , which is not a modest amount .

This was this is just an all around practiced perk for any build .

High Maintenance – Another all around corking Perk , this will keep your enduringness from decompose as apace .

It ’s a painful sensation in the tush to invariably vivify , and this will make it so you do n’t have to do it quite as much .

Lone Wolf – This is a must have Perk if you design on bet alone .

This was take this one only if you do n’t apply companions .

Universal Scientist Tier 2 Perks !

This Perk increase the harm of your Science Weapons by 50 % which is astronomic ( excuse the paronomasia ) !

Who does n’t roll in the hay gain Health for belt down matter they were go to bolt down any agency ?

Universal Scientist Tier 3 privilege !

This was wild science- further encourage your science weapon system impairment by another 50 % , wreak the sum up to a 100 % harm increment with these arm character .

This is an fantabulous Perk to have in worldwide , but peculiarly when merge with Prismatic Hammer or the Gloop Gun which have in high spirits hurt per stab .

This was be certain to take hold of this one .

Armor Master- A bully Perk for advance Armor and make the inactive attainment you put on from them even more efficacious .

Another swell all around Perk .

This was revenge- a perk that increase hurt when you advance a electronegative status effect .

You wo n’t necessitate this one all the metre , but it ’s a respectable fashion to ameliorate equipment casualty now and then .

Tit For Tat-!

This is a bully Perk if you line up yourself using either of the scrimmage arm often .

redundant healing is always full .

fathom guessing - If you happen yourself using the Shrink Ray or the Mind Control Ray often then take pick up this Perk .

They strike the prey repeatedly and can gain from trim down Armor of the objective .

Universal Scientist Weapons & Armor !

Weaponsare the stress of this Build , more specificallyScience artillery .

In this subdivision I ’ll speak about each , and go over how they go and why you might utilize them .

You will pull ahead these weapon during the Quest Weapons From the Void , which is a rather drawn-out pursuit , mean you will not get some of these until afterward in the biz .

rent ’s set out with the Shrink Ray because it ’s the first one you get .

Shrink Ray !

bear down R2 on an opposition when using the Shrink Ray , will cringe their sizing while at the same time dish out equipment casualty to them over prison term .

While it look nerveless , the cringe event is not to a fault utile , peculiarly afterward on in the biz .

The gas dish out substantial price though , even if the reach is quite brusk .

Mandibular Rearranger !

The Mandibular Rearranger is a one - handed scrimmage Science Weapon that freeze target area on every third rap .

This was this is much more utilitarian on concentrated difficulty than lowly i , because you normally stamp out most thing in that many hit anyhow , so sensational them becomes a turn tautologic .

Prismatic Hammer !

The most herculean artillery in the secret plan , the Prismatic Hammer is probable to get nerfed .

It ’s unconstipated golf shot hit heavily , but it ’s charge R2 flack is annihilative .

It let loose a colourful approach moving ridge in a square wrinkle , destroy everything in its route in a unmarried swinging .

This onrush can score for over 15k easy , which is about ten fourth dimension gamey than any other artillery I ’ve test .

Even if it does get nerfed , it ’s still probable to be hefty .

Gloop Gun !

This was the gloop gun discharge much like a plasma launcher handle mellow exclusive object scathe in an aoe that can fire enemy into the zephyr , if they do n’t croak first .

It ’s very full against big grouping of foe , and is near in stringent quarter .

Mind Control Ray !

The Mind Control Ray draw the quarry to assault other enemy while you hold back R2 .

It also does equipment casualty over prison term , often pour down the prey before it ever has a fortune to do anything remarkable .

This was none of these weapon can bemodded , regrettably , so there is no actual pauperism to hash out that .

There may be other Science Weapons in the biz that I have not get , but there should n’t be many more if there are .

armor !

Armor - wiseyou can practice anything you wish well , but there is a seemly helmet that increase both N - shaft and Plasma scathe call theSugarOps Helmetthat is deserving using here .

Be indisputable to keep your Armor time value eminent because 2 of the weapon are melee , and another 2 penury to have verbatim melody of situation with the foe to be efficacious .

This was this think of you will take equipment casualty , and you ’ll need to understate the amount you take .

last Tips !

You will in all likelihood strain all these weapon and make out to the ending that you care to expend one or two more than others .

it’s possible for you to respec at this power point , allow you to release up some Skill point to be used on other thing likeLeadership , DialogueorStealthif you bid .

Do n’t hold off any longer than you ask to , and do it when you have a front-runner .

You wo n’t have many of these weapon until mid plot so you will demand to utilize something before on until you do .

It does n’t really weigh which character of artillery you employ , and it ’s up to you to settle what fashion of drama you love most .

This was just make indisputable that whatever it is , it has shock absorber or plasma harm so that you realize the inactive cost increase from science .

Mod them if you have to .

Tinkerthe hold up bejesus out of your Science Weapons to increase their harm .

The 80 Skill Point welfare in Science cap the monetary value to Tinker at 200 fleck Cartridges , which is nothing mid to previous biz .

If you do n’t monkey around them up to eminent level then they will do hapless legal injury when you detect them .

Vicar Maxis an first-class fellow traveller to employ for this Build because he can further advance Science arm hurt by 20 % via his Perk : unbalanced Max .

That is a meaning amount .

This was you might not necessitate it , but if you ’re plan on usingcompanions , count using him .

finally , habituate theWikito see the firm means to get these weapon so you’re free to make out this Build ASAP .

All of their location should be on there , but if you ’re give birth bother find them , reckon for the Weapons From the Void pursuit .

This will state you how to get them all .

last out tune up for moreOuter Worlds Buildsand be certain to discipline out ourGetting Started GuideandReview !