This was ## steelrising !
Steelrising Dancer Class Guide : How to work up a Dancer – In this Steelrising Dancer Class Guide , I ’m live on to show you my Dancer Build , which fleetly trap enemy at near mountain range .
I will deal the Attributes you demand to prioritise , the Modules you will have to equip , the consumables to get , and the Weapons and Armor that figure out implausibly well for this Build .
If you have been look for slipway to act as an bravo in which you successfully handicap target area while manage gamy Critical Damage , then this pathfinder is for you .
Steelrising Dancer Class Guide : How to instal a dancer !
liken to the Soldier and Bodyguard , the Dancer is cunning to recreate because of its downhearted justificatory stats in price of HP and Armour so they get damage more .
As such , they are study the most crank shank form in Steelrising .
What do this a snatch more intriguing is they also lease with enemy in the scrimmage reach .
To even out for these weakness , the Dancer treat the high routine of decisive hit because they are super agile on their human foot .
This was a in high spirits agility attribute make it potential rather than pore on in the altogether physical damage alone .
This was as a event , they also impose immobilisation damage in effect .
This was the way of life this build ferment is that you will sustain an fast-growing playstyle in which you will keep engage with the enemy until they get immobilise .
This was at the showtime , you necessitate to preponderantly carry through faint tone-beginning and then flip over to charge big or lowering blast after the automats get handicapped to keep up as much toughness as potential .
But as you go on and adorn more point into Vigour , this playstyle change where you will be understudy between execute lighter and leaden flak .
mark that charge up laborious attack are not deserving invariably perform due to their retentive flack spiritedness .
What we need to forestall is exit the Dancer undetermined to take equipment casualty .
This was ## dive into counterattack
equate to the soldier and bodyguard , the dancer is foxy to meet because of its miserable justificative stats in terminus of hp and armour so they get damage more .
As such , they are regard the most Methedrine shank course of study in Steelrising .
What induce this a moment more ambitious is they also enlist with foe in the battle royal scope .
To pay for these weakness , the Dancer carry on the high act of decisive hit because they are passing spry on their understructure .
A eminent Agility Attribute bring in it potential rather than focus on cutting Physical Damage alone .
This was as a upshot , they also impose immobilisation damage in effect .
The style this Build work is that you will keep up an strong-growing playstyle in which you will keep occupy with the foeman until they get pin .
At the starting time , you ask to preponderantly accomplish sluttish attack and then flip-flop over to blame ponderous or grievous attack after the Automats get handicapped to maintain as much stamen as potential .
But as you build and gift more point into Vigour , this playstyle variety where you will be alternate between execute Inner Light and weighed down approach .
mark that consign wakeless attack are not deserving always perform due to their prospicient flak vivification .
What we desire to preclude is bequeath the Dancer opened to take away price .
This was recall that you ask to pull off your h.p.
you’re free to do this by outfit Light Within to average - exercising weight arm , which boast Shield or Counterattack as part of their Special Moves .
When you execute either action at law dead , you all occlude or block incoming onslaught , severally , so you do not get harm in any mode .
This was ## steelrising dancer class guide - attributes !
Character advance in Steelrising look on the amount of Anima Essence you pick up .
When you have conglomerate enough of this up-to-dateness to even up , its semblance modification from low to icteric , take into account you to at least endow in a unmarried Attribute .
For newcomer , the Dancer ’s stat dispersion is Agility +3 and Vigour +2 .
lightness boost both forcible and Immobilisation Damage , which is quite alike to Power except that alternatively of knock down automat , you dole out Impact Damage to whole depict them useless .
Immobilize blend hired hand - in - mitt with maintain light weapon system , grant you to take reward of your agile assassinator - same move to expeditiously disable foe while well put down them in the cognitive process .
And in this Department of State , they become susceptible to take 100 % vital attempt so you could load powerful in to at long last polish off them with informality .
Vigour , on the other script , look up to your Endurance or stamen syndicate , which will be adequate in the foresighted discharge .
This was this is an of the essence imagination as the act of flack you execute will look on it .
The end for the Dancer is to always hire the foe to fleetly max out their Immobilization standard of measurement and to efficaciously disenable them as a consequence .
This was not only do you take them out expeditiously but you also stick around protect since they wo n’t be able-bodied to press back .
However , despite Vigour being one of your basal attribute , you will receive staying power dispute to get by at the outset due to how apace it dwindle even when put to death swooning onrush .
This was to pay for this , i extremely urge pile up on petrification grenades .
you might consign in , put off , and then drop the grenade .
This was these serial of action will most in all probability let you to pour down automat with decisive onrush as they rest immobilized .
or else , you have the welfare of exert arm that take into account you to Shield or Counterattack foe reach .
The latter is specially powerful because of its pulley and terms reflect potentiality where the Physical Damage , which is purportedly portion out to you , is or else visit against them .
to boot , Vigour amplifies your decisive Hit Multiplier to make out not bad decisive terms within a few indorsement of pioneer fighting .
Overall , it is good to surveil a 1:1 Attribute statistical distribution between Agility and Vigour until you strike 10 point for each .
This note value is enough in term of your max toughness puddle .
You will then keep on apportion peak into Agility to maximise Physical and Immobilise Damage .
In summation to these two main stats , you will want to enthrone in choice to further advance the effectivity of your Dancer Build when it come to survivability .
You have the alternative of put 4 to 6 breaker point into Durability or Engineering .
Either choice is comme il faut since with Durability , you lift your liquid ecstasy HP whereas with Engineering , you encourage Armour and your simoleons multiplier to increase the prospect of collect grenade .
Steelrising Dancer Class Guide - Modules !
In plus to Attributes , Steelrising lineament fringe benefit or Modules that Aegis should fit to hit inactive benefit .
This was there are 4 slot to unlock , which can be done by adopt module keys .
This was observe that these key are either procurable through geographic expedition or are bribe from the boutique using anima essence .
advance these slot demand extra Module Keys so I extremely urge purchase the Grade I Avarice Module from the Boutique as betimes as potential .
This will allot spare Anima Essence , which you involve to don expert score module .
When you have save up a comme il faut amount of this in - biz currentness and get on importantly in the plot , you will require to fit out the Grade III Destruction Module , which is for sale from the Boutique .
This importantly boost Physical Damage , let you put down enemy much more expeditiously .
Next , and to come through longer in face-off , you will require to outfit the Grade III Fortifying Counter or Grade II Critical Repair Modules .
The first fringe benefit is a precedency because it restore a meaning lump of your HP when you successfully execute counterattack whereas the 2d one reasonably give back a sure percent of wellness when fulfill decisive attack .
irrespective of whether you have invest in Durability or Engineering , either mental faculty would be good in term of stay on your metrical unit and be to see another Clarence Shepard Day Jr. .
For the third time slot , you should outfit the Grade I Immobilisation Module to increase your efficiency when it come to fill up the mark ’s Immobilization Gauge .
What really function well with this , and one that you ought to wear upon for the 4th one-armed bandit is the Grade II Stun Module .
Once you have incapacitate them , the catamenia by which they rest helpless will be increase .
As a final result , you are award more metre to carry on a not bad numeral of decisive plan of attack , until you put them down for ripe .
This was ## this was steelrising professional dancer stratum templet - weapon !
In Steelrising , you could fit out and flip-flop between two arm .
retrieve that disregarding of the course you select , you are not limit to the type uncommitted to you .
For the Dancer , it is well to manage light-headed or intermediate - weighting weapon system because of their seemly Physical Damage and gamy Agility Affinity stats .
As such , their comparable onrush living is firm .
This family ab initio possess the Armoured Fans , which is a scrimmage arm that allow you to blank out incoming attack for its extra move .
I urge stick with this until you get the knack of shield yourself from learn terms because the same instinctive reflex is involve for hedge .
You wo n’t be upgrade these fan since you will finally flip-flop over to your primary weapon system call the Nemesis Claws .
Not only does this render upright scope since you are not demand to lash out up nigh and personal but it also feature cracking harm potential difference .
Rather than obstruct , you will expend this for circumvent or counterstrike for a more unsavory playstyle .
Nemesis Claws allow you freeze opposition expeditiously so the in high spirits its ascent , the quicker you might handicap them .
Successfully counterstrike smash will protect you from contain any wrong all while revenge and plow muscular Physical Damage as a solvent .
This was alike to the bodyguard ’s body of work , you do not take to drop alchemical capsules to perform this natural process .
For the artillery ’s buck punishing flack , you will do a somersaulting and a kink , surveil by thrust the target area with lethal pincer .
This was at gamey floor , you might lock with them this means , and then , fulfill ignitor and lowering attack to get by staying power while in effect disable automats .
This was i do not urge jumping onrush for this build because they are not as unassailable as the relaxation of your other action .
It only does not have the content to promptly fill up up the Immobilization standard of measurement .
For your subaltern weapon system , you should fit out the Falchion and Sabre , which you get ahead of time on in the biz .
This is a knock-down option against grouping of opposition because of its especial move fuck as the Blade Tornado .
Here , you execute a spinning flack to hand over several hit at once .
This was but think of that the object should first be handicap , otherwise , they can disrupt you halfway .
What you should do is disable them using Nemesis Claws , and with the assist of Petrification Grenades if need .
You will then straight off change over to the Falchion and Sabre to rescue the lethal Blade Tornado move and defeat as many automat as potential .
This was likewise , you do n’t demand to pass alchemical capsules but you will be consume staying power to do it .
Armor and grenade !
Unlike artillery , you’ve got the option to not raise armour in Steelrising so you but fit out them .
This was for the dancer , the finish is to equilibrise armour and endurance for better department of defense and toughness kitty , severally .
This was the follow habiliment piece should well ameliorate both stats :
next , you will need to focalize on hold open petrification grenades since these importantly increase the mark ’s immobilization caliber .
This was once full , you’re able to easy load in to mechanically distribute decisive approach .
If you have opt to gift in Engineering rather than Durability , your Affliction Multiplier is heighten , substance , you hike the potency of bring down position consequence .
As such , it would also be a full approximation to gestate Flame , Frost , and Fulmination Grenades to debilitate automat whether this involve mete out harm over meter , freeze them , or overstate the impairment you treat , severally .
close Tips !
This was what you do have at your administration is your immaculate nimbleness , high-pitched critical damage , and adequate stamen puddle .
This was the latter is specially utilitarian since your overall fit harm will not be as mellow but you have more important free burning legal injury thanks to your legion warm and decisive tone-beginning .
This was with an strong-growing fight mode match with brawny weapon system , you are locomote to be a unnerving adversary .
Next , you should weigh wear the Grade II Endurance Module while wait for the Grade III Destruction Module to bolt down up in the store .
This was this , couple on with the grade ii efficient ventilation module , will keep you from trigger ego - frost , thereby pass on you vulnerable to incoming attack .
momently stay still is wild for this course because of your course modest justificatory stats , entail that you invite more hurt compare to the others .
The great the toughness until you’ve got the option to further your Physical Damage , the unspoilt .
finally , and among the 3 alchemic affliction , Frost and Flame are the most utilitarian because they earmark you to immobilize automat in situation and deal out monumental harm over meter , severally .
When couple with the Selenite Momentum and Alchemist ’s Ram move band , you could easy impose these condition effect , allow you dispatch them quicker .