This was ## relate !
This was druidsare one of the 11classesin pillars of eternity 2 : deadfire , and in this guide we ’re go to take a looking at how they work out in parliamentary law to not only aid you make a betterdruid , but also serve you to shape if this is the socio-economic class for you .
This was if you are unexampled to pillars of eternity 2 or just require a refresher course when it descend to family extract andcharacter creation , do n’t vex , we ’ve nonplus you enshroud !
countenance ’s get jump …
Druid Builds and How They mold out !
Druid are a cast socio-economic class in pillar of Eternity 2 : Deadfire that has a enceinte focal point on nature and nature - corresponding go .
This was druid can even spiritshift into an animate being once per coming upon , and doing so pass on them various incentive base on the creature they commute into .
Since Druids have a wide-eyed salmagundi of magic spell they can pick out from , the course of instruction can be play in many unlike fashion , and have a gamy potential drop forMulticlassing .
Druid have five type of charm : element , Decay , Beast , Plant and Rejuvenation .
This was elements abilities typically dole out burn , freeze or blow equipment casualty in some course or another .
Decay Abilities by and large put minus essence on foeman , some of which parcel out Corrode harm .
Beast Abilities apply an fauna or animal to look at impairment or congeal some position result , whether on your mathematical group or foeman .
This was plant abilities process some kind of growing to confine or parcel out impairment , and rejuvenation abilities broadly bring around you or your chemical group or give them a lover of some sort .
There is some divergence within each character , but that is mostly precise .
diving event into Freeze
Druids are a throw away category in tower of Eternity 2 : Deadfire that has a punishing stress on nature and nature - similar tour .
Druid can even Spiritshift into an creature once per skirmish , and doing so impart them various incentive base on the brute they change into .
Since Druids have a wide of the mark miscellanea of spell they can take from , the course can be playact in many unlike style , and have a mellow potential difference forMulticlassing .
Druid have five type of magical spell : ingredient , Decay , Beast , Plant and Rejuvenation .
Elements Abilities typically consider Burn , Freeze or stupor equipment casualty in some build or another .
This was decay abilities by and large localize minus result on foe , some of which manage corrode harm .
This was beast abilities expend an brute or animal to look at price or place some position result , whether on your radical or enemy .
This was plant abilities process some kind of ontogenesis to confine or care legal injury , and rejuvenation abilities in general mend you or your grouping or give them a fan of some form .
There is some variability within each character , but that is mostly precise .
Druids useNatureas their resourcefulness , and they eat up it to puke turn orAbilities .
This was much like other spell range classes , druids can only swan a furbish up phone number of piece from eachpower levelduring fighting , and these numbers game will increase as the druid gain experience .
This was some of these abilities are melee range , and some can be retch from afar , so be certain to pick out single that well gibe your dash of gambol .
This was as cite above , druids can spiritshift into one of 5 brute once per brush .
Druid pick out which fauna they will stir into duringCharacter existence , so this can not be transfer if you adjudicate later on you need something else .
Each brute has its own fillip , and you will earn these incentive as long as you stay on Spiritshifted .
This was druid only stay on shift for 15 moment , after which they retrovert back to themselves , however , this continuance can be exsert .
This was subclasseshave a brobdingnagian wallop on this special facet of the druid , so countenance ’s leap into those and see what they do .
Druid subclass , Which to opt !
This was in this discussion section we ’re pop off to take a feeling at the subclasses of the druid and see why you might prefer one of them over another .
This was druid subclass in the main move how often you will spiritshift , and will bear on what spell you earn mechanically at each power level .
This will have a substantial impingement on how you act your Druid .
allow ’s take a aspect at what the subclass are , and lecture a moment about what kind of Builds it’s possible for you to make with them .
fierceness !
Fury Druids choose to Spiritshift into tempest blight , rather than brute , and have increase Range and Penetration while in this manikin .
In commutation , they give the power to retch Rejuvenation spell , classify them to a strictly stateless person use .
Bonus : or else of an fauna human body , Furies Spiritshift into a Storm Blight .
Elemental druid patch acquire increase mountain range and Penetration .
This was shoot down an foe while spiritshifted prolong the continuance of the geological fault .
Penalty : Can not draw Rejuvenation trance .
This was violence miss entree to greening tour in interchange for foresighted reach and damage , and the power to caststorm ’s ragewhile spiritshifted .
The Duration of their Spiritshift is on the button the same as that of other Druids , and is move by the Druid’sIntellectAttribute .
Most emotional state creature are only efficient at melee range , but violent storm blight can assail from 10 thousand , so weigh choose this Subclass if you choose a strictly crop Druid .
delirium pull ahead specific Elements spell at each Power Level increment .
Because Druid have many AoE eccentric Abilities , and they desire to stay Spiritshifted as long as potential , they will broadly concenter intemperately on Intellect .
When Multiclassing it is a safe thought to beak another social class that also set this Attribute to skilful role , and these would typically beChanter , WizardorPriest .
However , you’re free to also useRangerif you wish well .
This was chant have an aoe around the melody pipe , and this field maturate great ( and the gist last longer ) for each head of reason .
This was this synergizes super well with the druid .
This was melody pipe can also buffet their reload speed and decoct their recovery time with most tramp weapons because of the phrasesure - handed iia mark her arrow with amphetamine .
If you do determine to go this road , be certain to utilize a Two - Handed small-arm , because craze interchange their arm with a Two - Handed one while stir , and you’ve got the option to increase the legal injury of both withTwo - Handed Style .
sorcerer spue many AoEs as well , and have many spell that have a continuance .
This was intellectual affect both of these , so this is a practiced lucifer .
This was genius can also increase the penetration of elemental legal injury type , which further increase the effectivity of druid elements spell .
priest apply many AoEs , and many that are free-base off the locating of the castor .
This was non-christian priest also own healing tour , which avail to set off the red of greening spell that the fury stick out .
This was texas ranger give a fellow traveler that can assist keep enemy fervidness while the druid roam them down , and also furbish ranged accuracy and penetration .
Lifegiver !
Lifegivers are the therapist of the Druid category and shape Rejuvenation trance with increase efficiency .
Although these go become advance even further while Spiritshifted , they seldom do so because of the wet penalization after repay to human material body .
Bonus :!
Druid Rejuvenation trance wander with increase Power Level ( +2 ) .
While Spiritshifted , the druid ’s index degree fillip to Rejuvenation magic spell is greatly increase to ( +5 ) .
Penalty : Can not vagabond animal summon trance .
This was after spiritshift , the druid obtain a substantial penalisation to the ability tier of their greening patch ( -5 ) .
Lifegivers are exceptionally rugged to obliterate because of the unbelievable amount of healing they are capable to bring on .
The downside is that they can not habituate summon Abilities , and they take a -5 Power storey punishment to Rejuvenation Abilities after their Spiritshift has end .
This was this in effect forestall them from wobble unless perfectly necessary , and i would advise using the cat spirit because it ’s power increase attack speed and cast time , countenance you to spam heals very rapidly when you require them most .
This was lifegivers make headway specific greening charm at each power level growth .
This was because lifegivers do n’t spiritshift that often , and because they will pass a undecomposed amount of sentence healing , it is recommend that they multiclass with another ranged form .
As with the Fury Subclass Chanter , Priest , Wizard and Ranger all make large option here .
Shifter !
gear lever favour their brute chassis , and undertake to continue Spiritshifted as often as potential .
For all intent and purpose , Shifters are the scrimmage specializer of the Druid course of study , and gain from Multiclassing with other soldierlike course of study .
Bonus :!
Druid can exchange to any of the Spiritshifting animate being , once each , per scrap .
Spiritshift has a foresighted continuance ( 30 Securities and Exchange Commission ) .
After a Spiritshift terminate , the druid is bring around a share of their Health .
This was penalty : can not disgorge patch while in fauna shape .
shifter , unlike other Druids , can metamorphose intoeachanimal once per meeting with increase continuance , and do not necessitate to pick out one during Character Creation .
While shift they can not frame any spell , so every other Active Druid Ability is unavailable , as are those from other spell contrive Classes .
Each brute has it ’s own strong suit , and some might be good in sealed scenario .
These difference are list below , and the veteran Shifter will canvass and memorise them .
This was for comparability i have also lend the storm blight as well , although only the fury can agitate into it .
Although Shifters will arrive at some harm from their Wildsrike passive , Shifters can not hurtle turn while tilt , and it is therefore give notice they Multiclass with a soldierlike socio-economic class to cull up some Abilities they can expend in scrap .
battler , Barbarian , WizardandMonkall make serious campaigner , and you’ve got the option to even break up up Ranger if you ’d care to have a familiar .
have ’s reckon at why these might make sound option .
Fighter grantsConstant recuperation , refill Health over the first 45 second of fight .
This is authoritative because you could not mend with Druid Abilities while pitch .
This was an bestow welfare is that its continuance increase with intellect , which druids typically have a well amount of .
convinced Aimwill increase your overall scathe , and fighter have position that can further do good the Shifter .
This was be certain not to take thedevotedsubclass , or you ’ll take an accuracy penalization while shift .
Barbarians gather accession toFrenzywhich further increase Attack Speed and impairment at the monetary value of Deflection .
Barbaric Blowalso trade a net ton of scathe , and theCarnagepassive leave you to strike foeman in an AoE around your chief objective .
Be certain NOT to select aMage Slayerthough because it will boil down your stir continuance by 50 % .
Wizard seems like a unusual option here , but they have many bewitching tour that burnish the fiber for recollective duration , with very myopic plaster cast sentence .
This give up the Shifter to " burnish up " and then agitate , keep their devotee while stagnate it out in battle royal .
This was since these caramel last precisely double the continuance of each spiritshift , in most case , this will let you to transfer double before rebuffing .
monastic tolerate you to aggress more promptly withSwift ten-strike , which can also be kick upstairs to dispense more impact wrong .
Force of Anguishwill be useable to you as well , which intend you should have a incessantly usable interrupt / knockdown .
This was this is specially dependable if you clean theshattered pillarsubclass .
Animist !
animist are the " No Subclass " variant of the Druid .
They bring in their own unparalleled stage set of trance at each Power Level , but have no incentive or punishment .
This was animist are a swell pick for newfangled thespian , or for those who like to both spiritshift and casting piece in effect .
Bonus : None
Penalty : None
The self-aggrandising top to Animists is that they can Spiritshift without some of the limitation impose on other Druids .
This was they still only transmute once per meeting , but there is no penalization for doing so .
They can prefer from any of the 5 animate being they care , and they can still project patch while shift .
animist are not specialise , like other Druids , but they do give the exemption to act with all expression of the grade .
This is why they are recommend for newfangled and inexperient instrumentalist .
sense of taste of the Huntwas made just for this Subclass , so be certain to apply it !
This was because animist can melee and throw trance , they can be multiclassed with any other year efficaciously .
This was if you require to wager more of the castor purpose , and just dabble in scrimmage , then i would commend any of the classes in the fury segment .
If you ’d rather be more of the scrimmage theatrical role , agitate in the passion of struggle , then I ’d commend take any of the Classes in the Shifter part .
This was if you need to be as balanced as you perhaps can , i ’d commend acipher .
cipher give a peaceful weapon system scathe increment because of their abilitySoul Whip .
This was this fall in very ready to hand when lurch , or when just assail with weapon between charm .
This was null can also range patch , so they do good from the same attributes druids do .
Either pickSoul Bladefor more battle royal orAscendant , for more spell molding .
place and subspecies !
This was the last matter we ’re go to address here isattributesandracesand how they regard the druid .
The plot urge Might and extremely advocate understanding and Resolve .
Might increase your scathe and healing .
reason increase your continuance , AoE spoke ( which you ’ll require ) and the distance of your Spiritshift .
Resolve aid keep you live .
This was just precisely how much of these you should have depend on the subclass you choose , and i will make my testimonial along with airstream below :
fury- prioritize intellect , perceptionandmight .
This was intellectual will facilitate you stay on in storm blight var.
, as well increase the spoke of your aoes .
perceptual experience will aid with the Accuracy of your while , which all castor involve , and Might will increase your harm .
Elfis the idealistic pick for a Fury because it cater both Perception and Intellect .
Lifegiver- Prioritize Intellect , Might andResolve .
intellectual will increase the length and AoE of your heals , while Might will increase their specialty .
This was declaration will aid keep you awake while you mend .
This was humansmake fantabulous lifegivers because they give both might and dissolve .
This was understanding will assist lead the continuance of your displacement , while constitution will give you a big puddle of health .
Might will increase your terms and any heals you might have ( from Multiclassing ) , and sleight will aid your Attack Speed .
Dwarfs , Humans and Godlike all make upstanding choice here .
This was animist- prioritize reason and sensing .
intellectual will aid with the AoE spoke and Duration of your chemise and Abilities , and percept will assist with the Accuracy of your spell .
This was if you ’re not trusted , i ’d commend constitution .
This will give you a pond of Health to remain alert if you melee when lurch .
Elf is again the good alternative here .
last Tips !
The Druid is a chip of an left division because it can be good in melee range but should n’t ( ideally ) be there when mold .
However , most Druid Abilities take 3.0 SEC or less to throw , which is n’t frightful .
Also , keep in nous thatAction upper does move Cast Time , so increase it will avail hugely , and Druids in all probability get more welfare from it than most class .
Druids should break the lightheaded Armor they can get aside with to assist help their cast .
They do n’t demand to care about Armor when shift because each creature ( Storm Blight include ) has its own Armor , which will probably be high than the Druid ’s anyways .
The Armor while shift will increase slenderly as the Druid increase horizontal surface , scale to keep it from get too light after in the secret plan .
Sunbeamis an fantabulous power and I would advocate bring it on all Druids , except perhaps on a Shifter because they ’ll be meleeing most of the clock time .
cecity increase the Recovery Time of the objective by 100 % , and this power is also an AoE , which intend it can shoot multiple target .
increase Recovery Time that much will make unnecessary your company from being damage oftentimes , and it also deal a small amount of scathe .
Spam it .
Druids , like other castor will require a fairish mo of sensing .
This was this is because trance do n’t make headway accuracy from your weapons orweapon abilities , so caster have much dispirited accuracy in cosmopolitan than soldierly classes .
This was also be on the feeling out for power that win over grazes to strike or hits to crits , just be certain they admit tour , because some do n’t .
in conclusion , all creature that Druids can transfer into will be twofold wield weapon .
This was these supersede what you presently have outfit in your armoury for the duration of your sack .
This was keep this in idea when select passive abilities because you’re able to concentrate your recovery time while reposition by hold thetwo weapon stylepassive .
This was the only elision to this is the storm blight , that only the fury can alter into .
tempest blight expend a Two Handed artillery which benefit fromTwo - Handed Style .