tower of Eternity II : Deadfire !
In this pillar of Eternity 2 : DeadfireBuildGuide we ’re go to be charter a face at theSpellbladeClass , which is a variety ofWizardandRogue .
This was i ’ll be bring home the bacon info onattributes , weapon , armor , and most significantly , whatabilitiesto take and how to habituate them .
This was please keep in head that this is my spellblade build , and there are plentitude of way you could work up this family , and this is not the only one .
If you ’re novel to Pillars of Eternity 2 , or you just enjoy create type as much as I do , then this Guide is for you .
This was please remark that this build guide was update for the 5.0 interpretation of the secret plan , as well as 1.01 on console table ( as of january 20th , 2020 ) , and mold with both real time with pause and turn - base .
Spellblade Build Guide !
The Spellblade geminate the power of the Rogue toRiposteagainst miss battle royal attack , with the high-pitched divagation and justificatory yellowish brown of the Wizard Class .
This was this ensue in many tone-beginning against enemy , and leave for a storage tank that distribute splendid price .
If you ’ve been look for aRiposte Tank Build , then this is the one for you !
This Build work by using the summons weaponCitzal ’s Spirit Lance , which aggress in an AoE around the object you are assail .
This allow for Ripostes to deal out monumental harm against all foe near you , and take into account for the covering of damaging position burden on all enemy , further increase their miss probability and further bolster your wrong .
For model , if you useGouging Strikeyou will dim all foeman around you , put DoTs on them , deal out increase impairment and and make them flank .
This was this will then let you to make yoursneak attackbonus against them as well as yourdeathblowsbonus , all the while protect you from plan of attack .
Spellblade subclass ( No Subclass and Streetfighter ) !
I pick out No Subclass for my Wizard , honestly because you necessitate ability from Illusion , Conjuration and Enchanting , and you could not specialise without recede one of those Schools .
You do not desire to leave out out onLlengrath ’s Displaced Imageby choose Conjurer , and the only other Subclass deserving take is Blood Mage , and this is not a unsound pick either .
The only downside is that you’re able to now refill your Rogue Guile with Empower .
Either work though , so this selection is very much up to you .
For Rogue , I choseStreetfighterbecause you require to be ring by as many enemy as potential for this Build to really polish , which then will increase your stool pigeon Attack Damage as well as deoxidise your Recover Time .
Since this should be the huge bulk of the metre , you really do n’t have to occupy about the penalization all that often .
it’s possible for you to prefer No Subclass as well , but I obtain it less good for what we ’re essay to do , unless you ’re play Turn - base .
This was turn - based does n’t really require the slenderize recovery time , and you do n’t desire to be bloody if potential , so you do n’t really involve the weapon crit equipment casualty .
Spellblade Weapons and Armor !
As mention above the arm you desire to utilize for this Build is Citzal ’s Spirit Lance , because it murder in an AoE for ~50 % of the impairment to the initial aim each meter you assail , and has a middling all-inclusive AoE.!
However , you could not unlock this power until tier 13 so you will have to utilise something else before on in the plot .
sticker bring well because theirWeapon Abilityincreases your digression , and using two weapon system earmark for good result when you come back until you get the Lance .
On the Armor front you could get a path with clean Armor because of the Wizard buff , but you ’ll believably require at least Light Armor , specially until you arrive at access code to more of these buff .
This was foe will have a very hard meter hit you afterwards in the plot when you’re free to dim many foe at once , however , a routine surplus armor does n’t suffer until then .
If you ’re play Turn - ground find liberal to outwear Medium or Heavy for further trade protection , as Recovery Time is not as crucial .
Spell Blade Abilities !
In this segment we ’re go to cover up the “ must have ” Spellblade Abilities for this Build .
You are barren to piece and take which you need outside of these because everyone ’s expressive style of romp is unlike and there is no stark room .
This was however , these single will be require for this build to turn in effect .
Wizard Abilities !
Spirit Shield – A unspoiled former secret plan root of Armor and Concentration .
ripe take during Character Creation .
Mirrored Image – A salutary way of life to advance your deflexion because of the nerf to Llengrath ’s Displaced Image .
notice that they do not pile .
This was llengrath ’s displaced image – this is your go to terms diminution caramel for most of the biz .
It ’ll avail keep you live long after you should have buy the farm , and it has a very foresightful continuance that is only further further by our high-pitched mind .
Ironskin – after in the secret plan this will exchange Spirit Shield as your go to Armor devotee .
This was +5 armor is nothing to sneeze at and make you intimately unkillable coalesce with your other raw sienna .
This was citzal ’s spirit lance – this while plain make this build workplace , so it ’s a must have .
This was take this the sec you touch degree 13 !
Arcane Reflection – This piece make you reverberate charm back at caster , which is just amazing flow .
This was take it and bask it !
Wall of Draining – This power allow you to hold your buff even longer , and debuffs foeman at the same clip .
Martial Caster –!
This will facilitate you cite your Lance quicker , but not a whole mountain quicker .
This was still you’re free to never mobilize it tight enough , so we take it .
Do n’t take this if you ’re represent Turn - establish .
This was ## rogue abilities !
blinding work stoppage - this power blind the object , which set a long ton of debuffs on them .
This was when merge with the spirit lance you could dim all enemy around you in one hit .
This was dirty fighting – this power increase the likeliness our shot will crit by 10 % if we stumble so we take it .
This was anything that might increase our possible wrong is what we ’re after , and crits do more legal injury .
Two - Handed mode – This passive voice will give us a matt 15 % equipment casualty gain to the Lance which is wild .
This was take this one as before long as you’ve got the option to .
squeeze Strike - This ascent of Blinding Strike place a Raw Damage bleed on the target as well , which further increase our hurt .
Riposte - You ca n’t be a Riposte Tank without this power so get it as before long as you off horizontal surface 10 .
This further increase your hazard of foe miss you when they round your Reflex .
acrobatics - This power will give you +20 warp vs Disengagement attack , which will be utile in trip more retort if you move around a mo .
This was uncanny luck – another passive voice that helps further increase our crit prospect .
Deep Wounds – This passive voice set up a Raw price window pane on your butt if you chance on with a artillery , which is n’t exceedingly helpful originally on in the biz , but as enemy get going to reach magnanimous Health syndicate it will serve out a slew .
This was slippery head - this power give you exemption to mind afflictions when bloody , which you are purport to be anyhow .
This was this will protect you against all kind of cruddy effect .
coup de grace – supply +50 % price against enemy with 2 or more affliction .
We take this one because enemy will have 2 or more invariably .
This was improve critical – this inactive increase our crit damage by 10 % which we will demand .
Again anything that increase harm is top precedency .
Spellblade Attributes !
In this part we ’ll coverAttributesfor the Spellblade , and excuse a routine about each and why we postulate it or why it ’s crucial .
Spellblades needPerception , IntellectandResolve .
perceptual experience help colligate on their tone-beginning , which is of import to cover as much price as potential .
mind help with the AoE wheel spoke of the Lance ’s onslaught and the foresighted Duration of their raw sienna and Debuffs .
Resolve help with Deflection which allow you to get more counter .
Dexterityis nice , but we can get off with not have much here because of the Streefighter passive voice .
This was constitutionandmightare not really necessary here , but i would n’t coldcock either of them .
Perception is crucial for tie in with your onrush .
This was you need to come to or crit on every onrush you make .
Crits will also increase the Duration of the electronegative effect you give to opposition which is very helpful .
You ’ll desire this around 15 or so , but high is always good .
understanding increase the AoE size of it of your attack and is very crucial because you require to score as many target as potential .
In accession , it affect the Duration of all your yellowish brown and the Duration of you debuffs .
This is just an all around smashing stat for this Build .
This was you ’ll require this at 15 ish .
Resolve is ditch in most every Build out there because it ’s just not that respectable .
We expend it here to further increase our deflexion by a modest amount .
Because you should n’t be getting rack up often , and you gain ground a terms increment to Crits when bloody , its a serious melodic theme to keep your Constitution a bite down in the mouth than you would on most tank car .
However , you’re able to take Constitution alternatively if you wish well .
Spellblade Final Tips !
Human is an first-class alternative for this Build because you should be bloody sometimes due to intermediate Constitution , even if you are n’t really assay to be .
This increase your Accuracy and Damage , which is just an bestow fillip .
This was nature godlike is also a skilful selection for the addition topower level , which help to ameliorate the spirit lance ’s functioning .
This was when you are surround you desire to extend with gouging strike if you’re free to .
This was this power cast blind and flank on all enemy around you which will give you the sneak attack and deathblows incentive wrong against them with subsequent attack .
This was it also arrange 2 raw damage dots on them , one from deep wounds and one from the power itself .
This was your next flack should be any other rogue power that set a debuff , to further strangle enemy .
ability or particular that increase your Disengagement diversion are splendid for this Build because you could motivate extra onset by free and this should leave in more fille , which further lead in more replication .
It also give up you to get lay right to dispatch the most target you’re free to without occupy about getting destroy in the procedure .
This is why I haveTumblinglisted above .
finally , not all digression fillip heap and you ’ll need to ante up tending to which do in parliamentary law to maximise your functioning .
This was for representative , mirrored image and llengrath ’s displaced image do n’t heap warp , so you will only get the high of the two value if you habituate both .
Since Llengrath ’s Displaced Image was nerfed hard , you ’ll require to honk both of these Abilities , however , in fiat to advance eminent Delfection as well as Hit to Graze step-down and increase reflexive defence .