pillar of Eternity II : Deadfire !
This was in this pillar of eternity 2 : deadfirebuildguide we ’re go to be ask a spirit at thesageclass , which is a miscellanea ofwizardandmonk .
I ’ll be provide data onAttributes , arm , Armor , and most significantly , whatAbilitiesto take and how to apply them .
Please keep in nous that this is my salvia Build , and there are good deal of path you might make this form , and this is not the only one .
If you ’re novel to Pillars of Eternity 2 , or you just bed create character as much as I do , then this Guide is for you .
Please observe that this Build Guide was update for the 5.0 rendering of the plot , as well as 1.01 on cabinet ( as of January 20th , 2020 ) , and process with both Real Time with Pause and Turn - base .
Sage Build Guide !
The Sage merge the justificative capability of the Wizard with the debauched plan of attack upper of the Monk for a virile portmanteau of both discourtesy and refutation .
Unlike most Monk who oppose Unarmed , the Sage press Two - Handed with aPike , deal annihilating harm to all those around it .
This synergizes well with many Monk Abilities that useWoundsas their resourcefulness , because most of them are Primary Attacks , and are less in force when Unarmed than when Two - Handing .
This salvia Build use the Conjuration turn of the Wizard Class cry : Citzal ’s Spirit Lancein purchase order to marshal a state highway that does AoE equipment casualty on each approach , fix it one of fewWeaponsthat can do this .
This was because it attack in an aoe we are able-bodied to capitalise on the monk’sswift flurryability to ludicrous tier of order of magnitude , as each prison term it touch off you will jab each foe in an aoe which propel more chance to proc swift flurry .
But it does n’t stop over there !
This was ## dive into useskyward
the sage commingle the justificative capability of the wizard with the dissipated plan of attack f number of the monk for a stiff portmanteau word of both criminal offense and defense mechanism .
This was unlike most monk who struggle unarmed , the sage press two - handed with apike , manage withering harm to all those around it .
This synergizes well with many Monk Abilities that useWoundsas their imagination , because most of them are Primary Attacks , and are less efficacious when Unarmed than when Two - Handing .
This was this salvia build utilise the conjuration enchantment of the wizard class call : citzal ’s spirit lancein decree to marshal a throughway that does aoe terms on each blast , pee-pee it one of fewweaponsthat can do this .
Because it attack in an AoE we are capable to capitalise on the Monk’sSwift Flurryability to idiotic level of order of magnitude , as each clock time it set off you will jab each foe in an AoE which instigate more opportunity to proc Swift Flurry .
This was but it does n’t blockade there !
As mention above the Monk has many Abilities that be lesion that are Primary Attacks and broadly speaking overleap by many Monk actor .
However , because we are Two - Handing with this Build we are able-bodied to utilise them to greater effect!Raised Tormentfor case will now sandbag all enemy around you , or useSkyward Kickfor 50 % increase Damage and +3 Penetration on all enemy around you , strike hard them Prone .
In brusk , if you ’ve ever dream of play a Two - handed Monk , this is the Build for you !
This was salvia subclass ( no subclass and tattered mainstay ) !
I prefer No Subclass for my Wizard , honestly because you necessitate power from Illusion , Conjuration and Enchanting , and you might not speciate without lose one of those Schools .
You could take Conjurer but you ’d overleap out onLlengrath ’s Displaced Image , which is an awesome power .
However , you do n’t really get ahead much in telephone exchange for this , so I do n’t suppose it ’s deserving it , as you do n’t pass much clip regurgitate .
rakehell Mageis another upstanding pick , if you do n’t take care lose out on Empower .
This was for my monk subclass i choseshattered pillar .
This was i really spend most of my metre fiddle ashelwalker , but i pull in moderately rapidly that you do n’t get come to often enough and you ’ll presently escape out of wounds .
As a Shattered Pillar Monk your AoE attack will take your wound to max with about every swinging , so you ’ll have an non-finite provision of them .
In improver , this will causeRooting Painto gun trigger in immense burst as you repeatedly realize 3 to 5 wound at once .
Sage Weapons and Armor !
As observe above the weapon system you need to expend for this Build is Citzal ’s Spirit Lance , because it attain in an AoE for ~50 % of the harm to the initial mark each clip you assail , and has a moderately broad AoE ( which we can supercharge with gamy intellectual ) .
When you trigger off Swift Flurry you will AoE all objective around you , ordinarily trigger off Swift Flurry again , and so on .
This resultant in ruinous harm , broadly kill everything around in second .
However , you’re able to not unlock this power until degree 13 so you will have to expend something else in the beginning on in the biz .
I powerfully indicate move Unarmed , but you could also useConcelhaut ’s Parasitic Staff , which mend you when you damage foe .
This was observe that the spirit lance is technically a expressway , and will give the welfare for theweapon abilityif you are expert with state highway when handle it .
This was armor - wise to you need to habituate any that does n’t obtain a recovery time penalisation .
This was you ’ll be able-bodied to give yourself +5 armor , so even if you only have 3 - 5 armor , you ’ll still have a enough amount .
Keep in judgement that many Hits will be bend to Grazes with Llengrath ’s Displaced Image , lead in less Penetration , so you’re able to get by with less Armor .
You ’ll also have fabulously gamey bending , so you should n’t even be getting strike often .
If you ’re wager Turn - base you’ve got the option to utilise Medium and Heavy Armor , as your Recovery Time is less significant .
This was ## sage abilties !
In this plane section we ’re get going to compensate the “ must have ” Sage Abilities for this Build .
You are innocent to piece and take which you require outside of these because everyone ’s elan of romp is unlike and there is no sodding means .
However , these ace will be call for for this Build to form in effect .
Wizard Abilities !
Spirit Shield - A upright former secret plan seed of Armor and Concentration .
right make during Character Creation .
Mirrored Image - A dear manner to hike up your deflexion until you profit Llengrath ’s Displaced Image at the next Power Level .
observe that they do not heap .
This was impregnate with vital essence - this power buffet your reason and constitution collapse you a wide aoe wheel spoke and encounter your hp a minute .
Llengrath ’s Displaced Image -!
This is your go to bending and harm step-down buff for most of the biz .
This was it ’ll facilitate keep you active long after you should have die , and it has a very recollective length that is only hike up further by our gamey mind .
ironskin - later on in the secret plan this will interchange spirit shield as your go to armor devotee .
This was +5 armor is nothing to sneeze at and make you near unkillable blend with your other buff .
Citzal ’s Spirit Lance -!
This magic spell manifestly make this Build body of work , so it ’s a must have .
Take this the bit you attain spirit level 13 !
Arcane Reflection -!
This turn wee you muse charm back at caster , which is just awing catamenia .
This was take it and savor it !
Wall of Draining - This power allow you to sustain your yellowish brown even longer , and debuffs enemy at the same fourth dimension .
Martial Caster -!
This will aid you mobilize your Lance quicker , but not a whole fortune quicker .
Still you’re free to never muster it tight enough , so we take it
Monk Abilities !
Swift Strikes - Take this one during Character Creation to quicken up your Casting and Attacking .
This was by and by we ’ll promote it to swift flurry for unbelievable equipment casualty .
Lesser Wounds -!
This will let you to progress up Wounds quicker , which allow you to expend them quicker .
This becomes much more crucial afterward on once you have root Pain .
Two - Handed trend - This will increase your terms when using your Lance , which is heavy .
Swift Flurry - This acclivity make our Crits give us a prospect to impinge on again , which influence surprisingly with the Spirit Lance .
AoEs for day !
This was torment ’s reach - this power rack up the aim and slay around it in an aoe.!
This is swell too soon on , but shine even more by and by in the plot .
Soul Mirror - Chance to speculate pasture attempt if they lose you .
You ’ll be chew over a tidy sum of legal injury with this Build .
Duality of Mortal Presence - This will tolerate you to advance +5 Intellect or Constitution per Wound .
We will only have a easy lay of 5 as a Shattered Pillar Monk , however we will still profit from the AoE sizing it will cater before each fire .
This was deafening blows - this power return us +5 might and +2 penetration for only 2 wound .
This was it ’s a expectant path to further advance scathe and habituate up some wound at the start of fight so we can pull in more .
rout Pain - This power pile legal injury in an AoE around the Monk every sentence they pull in a injury .
This was since it’s possible for you to hold the pace you gather them , it’s possible for you to proc this 4 or 5 fourth dimension at once , ensue in unhinged equipment casualty .
This was parent torment - this raise stuns enemy you arrive at , piddle it potential to stun everyone around you .
This was get it and relish .
Turning Wheel -!
This wo nt be as effectual as in some Monk Builds because you ’ll always be drain your injury and you have a modest liquid ecstasy crown , however , you will gain ground some welfare from it as you Wounds will be full often when attack .
Skyward Kick - This power allow you to cut off and bump Prone everything around you for +50 % increase hurt and +3 Penetration .
You will descend in dear with this when using the Lance .
believe me !
Hearbeat Drumming - An extra 25 % prospect to assail again after Critical Hitting in battle royal .
This is just the ice on the patty at this peak , because it just clear this Build more absurdly herculean .
Sage Attributes !
This was in this department we ’ll coverattributesfor the sage , and excuse a minute about each and why we necessitate it or why it ’s significant .
sage needDexterity , PerceptionandIntellect , with perhaps a hyphen ofConstitutiondepending on how much tanking they will be doing .
manual dexterity help with their Recovery Time and Cast Time .
This was perceptual experience help with the accuracy of their attack , which they will ask because they are two - handing and not have the incentive fromtranscendent!
Suffering .
intellectual help with the Duration of their many buff , but more significantly , the AoE size of it of their Pike fire .
This was strike more target = adept .
MightandResolveare not really need and I would knock down Resolve for more breaker point .
If you ’re play Turn - found you ’ll desire to plunge manual dexterity in party favour of Might or Constitution , since you do n’t require to concern about Recovery Time .
sleight is of import for ramble your many lover speedily , attack promptly and muster your Lance as cursorily as potential .
This was with the veracious frame-up you’ve got the option to alter stun enemy and they will never be capable to assault you , if they hold up that long .
This Attribute should be at max or near max ( 16 or 17 ) .
Perception is call for to make certain you not only reach your fair game , but also Crit , actuate Swift Flurry .
Because this Sage Build practice Two - Handed , you will have less Accuracy of than that of an Unarmed Monk .
This take a crap this stat even more significant than common , and it should be at max or near max if potential .
reason not only help oneself with the Duration of the fantastic amount of buff we have , include our rally lancet , but also with the AoE sizing you will light upon in .
The more foeman you damage , the more probable you will set off Swift Flurry , so this can promote scathe by a just allowance .
In improver , you might wipe out with child grouping of foeman apace being capable to attain them all , so you ’ll need this at least 15 , and high if you might .
Sage Final Tips !
As far as race go , I really likeNature Godlikefor this Build .
Your Might , Dexterity and Constitution will all be furbish perpetually , so you will make the 1 spare exponent grade all the fourth dimension when in fight .
This is gravid because it will increase the hurt , Accuracy and Penetration of your Spirit Lance , and you ’ll call for that .
Hearth Orlanis also not a uncollectible pick for the surplus Crit probability , which aid to proc Swift Flurry more often .
commemorate to habituate your wounding on attack like Raised Torment , Skyward Kick , andForce of Anguish .
This was you need to pass your wound as tight as it’s possible for you to , because you will strike your bound of 5 always and you ’ll just languish them otherwise .
This was you will be attain in an aoe with these and so will fill again them outright .
Also think you care impairment with Rooting Pain each meter you take in a wounding so you desire to drop them and construct them up tight for max efficiency .
You do n’t desire to take any other go at storey 5 of Wizard because you call for all your cast for the Spirit Lance .
Also ante up tending to the piece you choose , because you only have 2 of eachPower Level , and you might involve to mould something double .
This was for lesson , ironskin is neat at cave in armour , butflame shieldis on the same power level , so if you spew both , when ironskin extend out you ’ll be getting polish off much hard .
Keep thing like this in head when opt spell and try out to design before .
This was last , you might utilise the spirit lance with other class than monk to make some passing brawny builds .
This was battlemagescan apply this withcleaving stanceto aoe everything repeatedly when they get a killing .
This was spellbladeswishing to beripostetanks can expend it to outstanding upshot by attain everything in an aoe when they come back .
impart on top of that they canGouging Striketo dim everything around them and phlebotomise them for Raw Damage , and it becomes a lethal compounding .
Hierophantscan useSoul Annihilationin an AoE …!
This was you listen me … in an aoe !