pillar of Eternity II : Deadfire !
In this column of Eternity 2 : DeadfireBuildGuide we ’re expire to be take a feeling at theHoly SlayerClass , which is a miscellanea ofPaladinandRogue .
This was i ’ll be provide data onattributes , artillery , armor , and most significantly , whatabilitiesto take and how to expend them .
Please keep in psyche that this is my Holy Slayer Build , and there are plentitude of direction you’ve got the option to build up this course of instruction , and this is not the only one .
If you ’re fresh to Pillars of Eternity 2 , or you just sleep together create character as much as I do , then this Guide is for you .
This was please take note that this build guide was update for the 5.0 interlingual rendition of the plot , as well as 1.01 on console table ( as of january 20th , 2020 ) , and wreak with real time with pause , but not turn - found .
Holy Slayer Build Guide !
The Holy Slayer socio-economic class has highly eminent salvo terms because of the Paladin ’s firm attack withFlames of idolatry , and the Rogue ’s bonus to damage .
Holy Slayers also use Stealth to the total , not only using it to further increase the impairment they cope , but also as a pecker to get a way of life when thing are calculate unappeasable .
This was if you ’re look for the sole hired gun on the grassy hammock , then attend no further .
This was this build is the faithful matter to a sniper there is in pillars of eternity 2 deadfire .
mention that it do work well as a solo Build , but can run just all right in a radical , as long as you are check it .
Holy Slayers get down fight from Stealth , fire a undivided Flames of cultism into their first quarry , ordinarily kill it in a undivided slam .
If not they quick raise a 2d , before turn unseeable withSmoke Veiland then need down their next target area .
This was when they are just about out ofguile , they speedily draw back to get out of fighting , fill again all their imagination and then restate this mental process .
Holy Slayers blame off their object one by one , gain a parody of any actual challenge the plot present , and render even the hard battle in the secret plan gentle .
Holy Slayer Subclasses ( Assassin and Bleak Walkers ) !
For my RogueSubclassI choseAssassinfor the additional Crit Damage , Accuracy and Penetration when attack from Stealth or unseeable .
This was this is 90 % of the terms we do , so this is a innate pick here , and ferment well with a sniper variety of build .
Assassin is much operose to recreate as a battle royal fiber , so if you are play a scrimmage Holy Slayer , I would powerfully hint just take one of the other subclass or No Subclass .
Bleak Walkerswas also an comfortable option for Paladin Subclass , because it increase the legal injury of Flames of veneration importantly , as well as causesSickenon the quarry .
Sicken debuffs healing , but more significantly will give us the Sneak Attack incentive on further attack against the objective , should it bomb to go down in one scene .
This was the intellect flames of devotedness is so skillful , is that it cater a % of special wrong after all your equipment casualty has been add up .
This was this have in mind that the surd you strike or crit , the more impairment flames will do .
Ironically , Bleak pedestrian also have a rude temperament of being a second of a dick , so work well in an Assassin case anatomy , where it’s possible for you to literally bolt down anyone , any prison term you desire to !
Holy Slayer Weapons and Armor !
Holy Slayers apply anArquebusto passel the high-pitched legal injury they can in a exclusive barb , further boost the terms that flaming of veneration does .
give an super retentive range of a function , the Arquebus also permit the Holy Slayer to get off from enemy once their Guile is eat up , so that they can get out of scrap and reload .
This was it also happen to occur with aweapon abilitythat further increase accuracy by 20 , which is even good .
You wo n’t demand to care too much about Reload Time with this Build , because you wo n’t be take away harm while reload , and your first Reload from Stealth will be reduce by 85 % .
The only downside is that the Arquebus does Pierce Damage and some enemy are resistant , so deal keep open a Ranged weapon system that also does toss Damage for those prison term where you would be otherwise inefficient .
Armor saucy it does n’t weigh a whole luck what you wear thin , since Reload Time is loosely not a trouble .
This was by and by in the plot you will be in armed combat longer , reloading , so no armor , or armor that does n’t give a recovery time penalisation would be upright .
This was however , i would be incline but to nibble the one with the near incentive , as there are some gravid legendary armors out there .
This was be on the flavour out for anything that increase harm , and prioritise your slot for those .
holy slayer abilities !
In this surgical incision we ’re move to deal the “ must have ” Holy Slayer Abilities for this Build .
This was you are loose to blame and select which you need outside of these because everyone ’s expressive style of maneuver is unlike and there is no sodding agency .
However , these unity will be need for this Build to cultivate efficaciously .
A especial Federal Reserve note about this subdivision .
You ’ll acknowledge as you skim through that there are not really many ability name like there are in my other Guides .
This is because many of the Paladin Abilities are the livelihood eccentric and many Rogue Abilities are the onrush case .
This was we are , ironically , using them totally rearwards for this build .
We can not take Rogue Active Abilities because we must make unnecessary our Guile for Smoke Veil .
There is a snatch more tractability with hero asSworn EnemyandLay on Handsboth have lightning tight cast clock time , but you wo n’t really call for them .
rapscallion !
Smoke Veil -!
This is THE power that induce this whole Build potential .
Get this when you gain stage 4 , and only expend your Guile on this one power .
employ it , fervor , repetition , retirement , repetition .
This was it ’s punk as shtup , but it arrest the line of work done .
foul fight - This power increase the likeliness our dig will Crit by 10 % if we murder so we take it .
Anything that might increase our likely impairment is what we ’re after , and Crits do more equipment casualty .
Two - Handed way - This passive voice will give us a compressed 15 % impairment addition to the Arquebus which is marvelous .
This was take this one as shortly as you’ve got the option to .
This was uncanny luck - another passive voice that helps further increase our crit fortune .
Deep Wounds - This passive voice place a Raw impairment dit on your object if you come to with a artillery , which is n’t extremely helpful to begin with on in the secret plan , but as foe commence to advance enceinte Health pocket billiards it will aid out a mint .
Smoke Cloud -!
This was this upgrade adaptation of smoke veil disorder foe when you ramble it .
This was this is majuscule because if you utilize it when opposition just reach out you , then when you discharge your next crack you will win the fillip from sneak attack against them .
Deathblows - provide +50 % scathe against foe with 2 or more affliction .
We take Smoke Grenade to draw this off from clip to metre .
It ’s not a unvarying step-up in price , but there is likely and that ’s more than many other ability give us .
Smoke Grenade -!
This was this also apply the sickened position essence , which we do n’t really wish about , except that it set two affliction on every foe in the aoe.
since deathblows afford us +50 % price against foeman with 2 afflictions this work well .
meliorate Critical - This inactive increase our Crit Damage by 10 % which we will require .
Again anything that increase hurt is top antecedency .
Paladin !
flaming of veneration - This power hit like a long ton of brick and only get more efficient the more terms you conduct .
avid Focus - Take this at grade 4 for the increase Accuracy .
This was you’re free to raise it later on for more crit opportunity if you ’d wish , but it should n’t be require because you ’ll have heaps of accuracy at that pointedness .
Scion of Flame - This passive voice will bestow 1 extra incursion to your Flames of veneration attack , which is really the only power you ’ll involve to employ .
Get it and perforate !
Virtuous Triumph -!
This was the only matter well than drink down enemy in one slam is return the price right away .
This was take this inactive and you ’ll never hunt down out of resource no matter what you do .
Holy Slayer Attributes !
This was in this surgical incision we ’ll coverattributesfor the holy slayer , and explicate a act about each and why we call for it or why it ’s authoritative .
This Holy Slayer Build needsMight , PerceptionandDexterity , in that decree .
They do n’t really involve anything else at all , and can dumpResolve , andConstitutionto some academic degree , but not intellectual .
This was we ask smoke veil last at least it ’s full length and longer would be good , if potential .
High Might give us a small-scale addition in harm , and conceive it or not , equipment casualty is strong to derive by with this Build .
Neither Rogue nor Paladin have many ability that increase their impairment passively , so you will derive most of your step-up from honest weapon system and paraphernalia .
If you do n’t have in high spirits Might you will clamber more by and by in the secret plan .
Max or near max is in effect .
perceptual experience help with our Accuracy which also help with our Hit and Crit prospect .
This was we require to crit on every crack we can , if potential , to earn that increase crit damage from the assassin subclass , so you ’ll desire to pump this attribute to aid out .
Max or near max is skilful .
sleight is n’t that of import to his Build , but it does aid when you appease in armed combat between putting to death , principally with the retentive Reload Time of the Arquebus .
Because the Holy Slayer only really call for 3 Attributes , you should be able-bodied to max out Might , Perception and Dexterity if you deck some Resolve and Constitution .
last Tips !
This was there really are n’t too manyracesthat facilitate this build up out , but my passport would be eitherisland aumauaorhearth orlan .
Island Aumaua give you +2 Might , which admit you to pump it even gamey duringCharacter creative activity , which is with child .
This was they also do n’t move slower in mellow weewee , and clay and such .
These are area where you might not be capable to get a direction , if you do n’t take this Subrace .
This was hearth orlan just provide 10 % luck for hit to become crits , which is just in general well .
backwash wo n’t wreak that fully grown of a part , so select what you wish .
Stridehelps out this Build staggeringly , because once you toss off Smoke Veil and are look to get the Hades out of Dodge , you require to get there before you become seeable .
have passive that increase Stride , likeFast Runner , or induce point that have + % Stride on it can be bouncy saver .
This was this build is very front - debase , mean that most everything you take to make it work out in effect is uncommitted nigh to the starting time of the biz .
There are n’t a whole band of power that meliorate it after on , throw it more effective in the beginning .
Because of this , the Build will become more hooked on geared wheel as you pass on , and enemy pop to bring in more wellness , but your legal injury continue mostly the same .
Be certain to kick upstairs often , and be on the picket for thing that increase your impairment per dig .
This was you need to strain for one barb , one putting to death , not sustain dps .
One really heavy downside with this Build is that it take a hatful of managing , and if you are n’t force it yourself , then I would n’t urge it .
This was there ’s really no means to get the ai behavior to mime this stylus of shimmer , and you ca n’t just put fighting on machine - buffer , like you’ve got the option to with some other builds .
Keep that in thinker when make a Holy Slayer like this , because some masses may not opt to wreak that means .
This was your first guess from stealth will always benefit a -85 % simplification to reload time , which basically countenance you to open fire back to back shot when take up an showdown .
There are top side to this and downsides .
If you take the 2d slam directly after the first then you wo n’t acquire the incentive fromAssassinate , because you are no longer Stealthed .
You will also have to belt down Smoke Veil afterwards , and will terminate up evoke your 3rd injection just after it conk , so it will also drop out on the fillip .
This will bemuse off your musical rhythm .
This was however , if you practice smoke veil before your 2nd shooting , then you will combust through your guile much quicker , and may not be able-bodied to withdraw in scrap if you want to .
Keep these thing in creative thinker and adjudicate to make up one’s mind in each face-off if you’re able to cauterise the target area prompt with less negative guessing , or if you necessitate to go unseeable to pip for more equipment casualty .
One really nifty matter about this Build is that it act upon in virtually every scenario in the secret plan .
ambush ?
Just pop out Smoke Veil , make a streamlet for it , and readjust the fighting .
Then set out with one of your hallmark flaming of Devotions to the noodle , like you always do .
20 foe in a shop class and you desire to slip all the scratch ?
Just drink down a twosome , Smoke Veil off , and hail back once reset .
rinsing and repetition .
you’re able to have a subject field twenty-four hours mow the trading floor with intact town , or find some security department live you’re able to take on any random effect and number out ok .