column of Eternity II : Deadfire !
This was in this pillar of eternity 2 : deadfirebuildguide we ’re run to be take a feel at thebrawlerclass , which is a mixed bag offighterandmonk .
This was i ’ll be provide entropy onattributes , weapon , armor , and most significantly , whatabilitiesto take and how to utilize them .
Please keep in brain that this is my Brawler Build , and there are wad of shipway it’s possible for you to construct this stratum , and this is not the only one .
If you ’re newfangled to Pillars of Eternity 2 , or you just have it off create part as much as I do , then this Guide is for you .
This was please observe that this build guide was update for the 5.0 rendering of the biz , as well as 1.01 on cabinet ( as of january 20th , 2020 ) , and work with both real time with pause and turn - free-base .
Brawler Build Guide !
The Brawler category merge that lightning truehearted onset of the Monk with the armed combat artistry of the Fighter .
combatant cater healing , weapon system expertness and the pick to fag out some Armor with downhearted Recovery Time punishment .
This help to meet in the failing of the Monk , and is an exceedingly mortal combining , that often leave in many downed foe within second .
This an very solidMulticlassthat is extremely recommend to anyone that just want authentic legal injury with comely survive power .
First , using the Monk AbilitySwift Flurry , we pull ahead the selection to come to again whenever we Crit with aWeapon .
When combine with theCleaving Stanceof the belligerent , we often proc this a few sentence when one foe go down , commonly kill another opposition which just replicate this procedure .
This was it used to be that swift flurry work with any weapon system ( when this build first come out ) , and blunderbuss made a enceinte pick because they discharge multiple missile , but now dual wielding is the means to go for this build since it collapse you the most approach potential per flak as a brawler .
Brawler Subclasses ( Devoted & Helwalker ) !
For my Fighter Subclass I choseDevotedin lodge to get additional Penetration and Crit Damage .
The gravid affair about this Subclass is that it apply these benefit to Unarmed and whatever other arm case you take , so you ’ll realize them no matter which you are using .
This was you really could n’t postulate for more !
This was for my monk subclass i chosehelwalkerfor increase equipment casualty at the expensive of more harm take .
Anything we can do to better their terms is always safe .
The downside is that you have a inclination to go much easy in some position .
This was you’ve got the option to work the brawler with any of the monk subclass , so opt whichever you care and do n’t interest too much about it .
This was shattered pillaris also a whole alternative , and it ’s the one i ’d commend if you do n’t roleplay helwalker .
Brawler Weapons and Armor !
As mention above we utilize both Unarmed for this Build , but you’ve got the option to add together another weapon system eccentric if you care , since Devoted will get Unarmed + Weapon Type for their fillip .
Unarmed supply authentic impairment and has high-pitched Attack Speed , but there are benefit to other arm type as well .
For representative , clenched fist only administer Crush Damage , which mean your option of artillery should be something that does Slash or Pierce .
This was so make certain you have whatever arm this is fit in disjoined slot for these occasion .
When it arrive to Armor you require to employ the light you’re able to and essay not to find any more Recovery Time penalisation than is call for .
This was because fighter aircraft have the peaceful abilityarmored seemliness , they can apply light armor with almost no penalization .
Because I choose Helwalker , I ’d propose upgrading to Medium Armor as presently as you get this peaceful because you will be take 30%+ increase wrong quite on a regular basis and you will ask to extenuate some of it .
However , if you choose another Subclass you could in all likelihood stay in Light Armor without consequence .
If you ’re work Turn - ground you ’ll emphatically need Heavy Armor to protect yourself as much as potential , since Recovery Time is less significant in this biz modal value .
Brawler Abilities !
In this plane section we ’re become to comprehend the “ must have ” Brawler Abilities for this Build .
You are gratuitous to pluck and select which you desire outside of these because everyone ’s expressive style of romp is unlike and there is no staring way of life .
However , these I will be need for this Build to shape in effect .
champion !
Disciplined Barrage - This power increase our percept , which help with Accuracy , and convert 50 % of Grazes to smasher .
This really advance the overall execution of the Build , specially when attack with clenched fist sooner in the plot .
This was fighter stances - these position become uncommitted at point 4 and you require to get them asap .
This was you ’ll desire to utilise warrior posture when get down armed combat , and exchange to cleaving stance when an foeman is about to come .
Confident Aim - This passive voice also help to exchange graze to hit , and is splendid for other secret plan hurt until you have undecomposed Accuracy .
Two weapon system Style - This passive voice trim our Recovery Time when dual - handle which we will be the full biz .
catch it too soon and bask it .
This one is n’t necessary if you ’re diddle Turn - establish .
Disciplined Strikes - This rise of Disciplined Barrage increase the likeliness that you will Crit by 25 % , which help to proc Swift Flurry in scrimmage .
This was this is one of the good fashion we can increase our crit chance !
permeate Strike - This power is astonishing for 1Discipline .
Not only is it a Full Attack , signify you will hit with both clenched fist or weapon system , but it increase the legal injury by 20 % and add together +3 Penetration .
Did I bring up it only cost 1 subject ?
Rapid Recovery - This rising slope of Constant Recovery really help to keep you alert while in scrap and is just an all around dependable economic consumption of an power percentage point on any Fighter .
This was weapon specialization - this passive voice will further increase our equipment casualty with fists and your pick out arm so we take it when we can .
This was this posture founder you extra accuracy when above 75 % health which facilitate to increase your crit prospect .
Get this one and utilise it when your gunman are draw .
Mob Stance - This position will kick upstairs Cleaving Stance so that you get ahead even further shorten Recovery Time for each foe around you .
You ’ll perfectly desire this one , because firm blast intend more beat consistency .
Do n’t take this , however , if you ’re play Turn - base .
Uncanny Luck - This power give you a diminished fortune to refuse wrong or Crit , and we postulate both .
Take it when there is nothing else deserving get .
Armored Grace - This power will cut back the penalisation you take to Recovery Time when fag out Armor .
Get this one as presently as you could and change to Medium Armor if you ’re play as a Helwalker .
This was not call for if you ’re playact turn - base .
meliorate Critical - This passive voice will further increase your Crit Damage , and you will be doing a fate of Crits , so it ’s a no brainer .
weapon system Mastery - Another passive voice that increase wrong so we blame it up .
it’s possible for you to never have enough passive that do this , and champion own many , which is enceinte .
Thelonious Sphere Monk !
Swift Strikes -!
This power increase your action mechanism focal ratio and give you sleight which does the same matter .
This was this reserve us to lash out kindling tight , and we take it during character creation .
Dance of Death -!
This power will concede you increase wound and Accuracy as long as you do n’t get Hit .
A large elbow room to advance hurt as long as you sleep with you wo n’t be strike .
Swift Flurry - This climb is what allow this Build to work out , by establish you a opportunity to collide with again when you Crit with a arm .
This was duality of mortal presence - this power will give you increase intelligence or constitution for each wound you have , which is awing .
after we ’ll advance this for increase equipment casualty .
thundery Blows - For 2 wound we make headway +5 Might and +2 Penetration .
This was we do n’t really postulate the penetration , but the might is too tough to hand up , so we take this one .
The continuance is also moderately in effect at 20 second .
This was take down this does not heap with the unarmed weapon modal : haymaker , so do n’t apply it if you ’re using this .
Enduring Dance - A skilful rise for Dance of Death because it allow you to keep the condition until you are collide with a few time .
Since it ’s much hard to obviate being slay once , rather than 3 clock time , this can lay aside you a bunch of resource .
rootle Pain - This power hurt , and more significantly , Interrupts enemy around you when you hit a combat injury .
This drastically aid your survive power , and can not be understate .
Enervating Blows - We ’re last to be doing muckle of Crits in battle royal!
so this is an well-off option here .
Turning Wheel - This power will tolerate us to benefit up to +20 % terms as Burn when meleeing with our Fists or arm .
This was we will already be doing unbelievable hurt without this , and this will just put us over the top .
Heartbeat Drumming - This passive voice give us even more of a prospect to hit again when we Crit , but only in melee combat .
This was since this should be often , we take it and put it to honest role .
Brawler Attributes !
In this subdivision we ’ll coverAttributesfor the Brawler , and explicate a fleck about each and why we postulate it or why it ’s of import .
This Brawler Build needsPerception , DexterityandConstitution .
This was mightwould also be estimable to have , but does n’t really do much for the harm of the blunderbuss .
This was intellectandresolveare not necessary , and i would floor some resolve for supererogatory power point .
You ’ll desire to keep intellectual at 10 or good because you do n’t need to suffer the length of Swift Flurry and Disciplined Strikes , as they are already curt .
take down that if you ’re bring Turn - ground it ’s skillful to pump percept , Constitution and Might rather than Dexterity .
We demand perceptual experience because we want to Crit often to make this Build body of work .
Even if we take less scathe with the Crits we do , just doing a Crit could activate Swift Flurry , which is all we involve to do to distribute more hurt .
Take this one to max if it’s possible for you to , because you ’ll call for as much Accuracy as it’s possible for you to get .
This was manual dexterity is require to snipe as speedily as we can and examine to get a crit to proc swift flurry .
This was it also help with the reload time of the blunderbuss , which would otherwise be longsighted .
This was you do n’t involve to max this duringcharacter conception , but it should be close-fitting .
Constitution is third because you will take increase scathe from being a Helwalker Monk , and we call for a tumid Health kitty so we do n’t exit from it .
How much you require to pass here will partially be set by your radical ’s make up , but I would put at least 3 point in it .
More is of class good if you have point to save .
last Tips !
TheRaceI opt for this Build wasHearth Orlanfor the supererogatory 10 % probability to change hitting to Crits .
Humanis very dear for increase Accuracy and Damage whenBloodied , andFire Godlikeshines when ring .
beak whichever you care , they all have their military posture and helplessness , it ’s not go to make or fall in this figure either way of life .
Using a unmarried weapon system will increase your Crit Chance by 20 % ( withOne - Handed Style ) , and is an option to dual - handle , since it facilitate with the scathe loop topology of Swift Flurry .
However , it does n’t take reward of Penetrating Strike well , because this is a Full Attack , which impress with two - artillery if you have two equip .
to boot , if you down an foe you advance a Full approach from Cleaving Stance , and that will set on with both arm .
This was if you have only one fit out then you will deal out less harm from these , so there are craft offs .
This was make certain you pass with warrior stance when snipe for supererogatory accuracy , and then swop to cleaving stance when an foeman is about to go down to get that supererogatory flack .
Every slight fleck of Accuracy help , so do n’t overlook out on it .
to boot , the longer it’s possible for you to keep Dance of Death up , the more equipment casualty you will get by .
Be trusted to utilize your gangrene on this , and drop your Discipline on Penetrating Strike .
finally , if you ’re dally Turn - free-base view addingChargeto Stun multiple enemy .
It ’s much more effectual in this secret plan fashion because your whole squad will get a round before amazed foeman can assault , and this mean it’s possible for you to extinguish them much more easy without take scathe .
This was if you have to , you could spam it , throw foe forfeit their good turn over and over while the residuum of your chemical group clean them up .