colligate !
This was in thisoutriders build guidei’m go to be show you myshred o’mancer build , which is abeginner technomancer buildmeant for mid - range scrap .
In this Guide I ’ll be point you whatSkillsto enjoyment , whatClass Pointsto take , and whatWeaponsandArmorto take care out for .
This was if you ’ve been depend for a way of life to better yourtechnomancer , or if you just need some penetration into how to act this course , register on to find oneself out .
outrider Technomancer Build Guide - ( Shred O’Mancer ) !
The style the Shredomancer Build work is that it usesBlighted Roundsto buff your impairment with each scene fire , as well as spread out around the Toxic and Vulnerability Statuses among foe .
This was exposure increase the scathe enemy invite , spend a penny it much well-fixed to shoot down them and more intriguing enemy like captain .
Because you in the main take to murder enemy at least once to congeal exposure , this Build run well with a weapon system character that pip the aim repeatedly rather than a individual dig , like an Assault Rifle or a Light Machinegun .
guesswork in sequence will all profit from the Vulnerability after the first unit of ammunition has bring down , drastically increase your stateless person .
dive into artillery
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The mode the Shredomancer Build work is that it usesBlighted Roundsto buff your impairment with each gibe discharge , as well as fan out around the Toxic and Vulnerability Statuses among foe .
This was exposure increase the wrong foe invite , urinate it much well-to-do to drink down them and more intriguing enemy like captain .
Because you loosely necessitate to attain enemy at least once to mark exposure , this Build work well with a arm eccentric that strike the butt repeatedly rather than a individual dig , like an Assault Rifle or a Light Machinegun .
snapshot in sequence will all do good from the Vulnerability after the first beat has set down , drastically increase your displaced person .
The cay to this Build is maintain Blighted Rounds for the length of each meeting and this is done by using theArmor mod : play a trick on Up the SleeveandSpare Mag .
This was these will intimately secure that you keep up blighted rounds , but if you want even further help oneself you’re free to expend theweapon mod : perpetuum mobile , which refreshen your clip when you belt down an foe while under 35 % ammo .
unlike thetrickster buildi made , with the shred o’mancer you ’ll need to plow a routine more since you are right smart more spongelike , and you’re free to also take on captains as before long as you see them .
This was this build perfectly thaw foe , even skipper , so you desire to move , overlay and flack into enemy , then reduplicate .
This was it ’s not as active as the twisted hunter build , but it trade even more price .
tear up O’Mancer acquirement !
This was the skill you ’ll call for for this build are evidently blighted rounds and fixing wave , but the third time slot is really up to you , and there are a few ripe pick here .
This was in this incision , i ’ll go you through the indium and out of blighted rounds andfixing wave , as well as make some recommendation of what other skill you might employ .
Must Have acquirement !
Blighted Rounds - This Skill is the lynchpin of this Build , and besides place Toxic on enemy , it will mete out additional terms per shooter and will enforce exposure on enemy once you have the disclose Toxin passive voice .
This was all these thing conflate make blighted polish up one of the expert skills in outriders , and keep it 100 % of the meter is primal to winner .
Much like Twisted Rounds , Anomaly Power increase the effectivity of your impairment per pellet , however , Status Power increase the wrong from Toxic .
fasten Wave - This Skill not only mend you , it mend all other player in your grouping as well as your turret , no matter of how far off from you they are .
This was this is grand for grouping free rein , but it ’s also secure for solo free rein because you are very squashy with the fashion this build is apparatus .
This was sometimes you want a terror heal , and fixing wave can dead salve your biography .
habituate it , and bang it .
Optional Skills !
Cryo Turret - This Skill is an fantabulous direction to freeze down enemy that are aggress you , reduce the likely terms you would take , but also build it gentle to strike enemy since they can not move while Frozen .
This was this is a very dependable other biz skill , and it ’s unquestionably a dainty increase to your acquisition apparatus , but you might moot interchange it with blighted turret afterward on .
This was tool of destruction - this skill allow you to overstretch out a minigun or a rocket launcher with a finite bit of turn , and it can be very very estimable early on on .
later on on your Blighted Rounds will outmatch this Skill , so swop it out once your Blighted Rounds are take you .
Blighted Turret - This Skill put a Turret that attack likewise to you , damage opposition and impose them with Toxic .
This was it also does n’t vanish unless you trade weapon or reload , which should be almost never , so the only manner it can fail is via equipment casualty .
I care to apply a Mod to make this Freeze enemy , but you do n’t have to do that .
Shred O’Mancer Class denary full point !
This was another orotund part of this build is figure out just precisely where to expend your class point to get the most thrill for your one dollar bill .
This was in this plane section i ’ll show you where i wish to lay mine in rescript to be effectual , but you’re able to deviate from this a scrap and still be hunky-dory .
This Build focus almost solely onPestilence , so get ’s set about there .
pestilence !
The cause to concenter on the Pestilence passives is because it will increase your legal injury the most , and you need to bolt down thing speedily .
Br/8!
encroachment Amplifiergives you a full-strength legal injury growth and you ’ll require to take this inactive as many time as you might .
This was exhibit toxinplaces vulnerability on enemy impact by toxic , which should be all , so you require to get this one asap.marked for executionis also a prissy cost increase to this as well , so be certain to get it too .
Assault Masterincreases your price with Assault Weapons which include both Assault Rifles and Light Machineguns , so you ’ll in spades desire this one as well asAssault Adeptwhich does something standardised .
Shred O’Mancer Weapons & mod !
Assault Rifle !
The intellect we select Assault Rifle for the first weapon system with this Build is because it has a gamey pace of flame , it ’s comparatively precise over longsighted range of mountains , and it has a practiced amount of ammo in its clip .
This was as i remark early exposure is not utile on the first snapshot a bunch of the meter , so using a sniper weapon is less in effect in many slip because you desire to pour down in one injection with these artillery .
I care to convince my Assault Rifle to a Tactical Variant because it has increase Stability , it has the mellow per shaft impairment of all edition of Assault Rifle , and it still has a adequate cartridge holder size of it at 30 unit of ammunition .
This was you’ve got the option to utilize any of the discrepancy you require , but i determine this one to be the good .
As far as mod go , you might jolly much apply what you wish but Perpetuum Mobile defecate keep up Blighted Rounds very sluttish , so if you ’re induce difficulty with this expression of the Build than time slot this one .
This was if not , some other well mods arecritical pointfor increase critical chance , andfusion!
Blastwhich throw one unit of ammunition explode for AoE terms every 1.5 arcsecond .
These can both advance your hurt even further .
This was ## inner light machinegun !
for your 2d arm conceive using a light machinegun because they have large cartridge clip than assault rifle , even though they typically conduct less price per injection arouse .
They cultivate comfortably unremarkably against Bosses , since you almost never have to recharge to belt down them , unlike Assault Rifles .
However , they are much much less precise over long reach than Assault Rifles , so they are not as estimable at bring in foeman who are poke into cover version ( like sniper ) .
For this grounds , your playstyle will exchange a second when using them as you will run away around more , and cross less .
Keep this in creative thinker and apply the appropriate arm for the position .
I exchange my Light Machinegun to the Stabilizing to increase its Accuracy by a immense amount , even though it reduce its wrong per slam and cartridge holder size of it .
think that Technomancers mend per hurt treat , and if you ’re drop shaft then you are not heal anything .
The Mods to apply here are the same as with the Assault Rifle since you expend it the same fashion , just with more ammo and less Accuracy .
Shred O’Mancer Armor & mod !
This was for armor you evidently need the eminent armor economic value you might get to facilitate protect you , but you do require to make certain that the mods on them are what you necessitate since they really make this build sing .
This was prioritise the mods over armor values when potential , unless you ca n’t seem to quell alert .
The first Mod you need to be on the aspect out for is Trick Up The Sleeve , which supplant 30 % of your Ammo when kill a target area .
This one Mod give you an reward over Tricksters who useTwisted Rounds , because they must apply Perpetuum Mobile as one of their Weapon Mods .
By have play a joke on Up The arm on your Armor , you relieve up a smear on your artillery for something else if you care , even though you might still habituate Perpetuum Mobile as well .
This was critical analysisis fantastic for this build , specially when pair with critical point , because it increase your vital damage with blighted rounds dynamic by 30 % .
You give notice a set of nip , the more that Crit the quicker that thing choke .
Spare Magis also really ripe for this Build because a pile of clock time you ’ll make misunderstanding and function out of ammunition with Blighted Rounds , and this fundamentally give you a 2nd hazard to get it correct .
Blighted Rounds has a really really tenacious cooldown compare to Twisted Rounds , so it make more sentience to utilize Spare Mag on a Technomancer than a cut-up .
There are not a net ton of other serious unequalled Armor Mods for this Build anyhow , so it ’s deserving take .
you might take Mods for Fixing Wave if you desire to further hike bring around or Armor , and these are also not spoilt selection .
They are however , much more efficacious when play atomic number 27 - op , so count using them if you mean to dally with other multitude .
last Tips !
This was when campaign a gaffer with many enemy around it , taste to break it down first , and then sharpen on the other foe if you’re able to .
If you calculate like you ’re go to lead out of ammunition before doing so , tack to an well-heeled foe to hit round back in your powder magazine as cursorily as it’s possible for you to , and then terminate off the Boss .
This Build excels at kill Bosses so you should prioritise them first if you’re free to and make your life sentence that much easy .
think not to " Reload " with this Build since you will pass over out your Blighted Rounds if you do , and quell aside Mods or Class leaf node that advantage recharge as you will be stress to do this as piffling as potential with this Build .
This was the melodic theme is that you never have to reload and therefor never fall back your blighted rounds buff .
This was you will still have to reload now and then , but you for certain do n’t desire to design for it .
you’re able to still cover becoming harm without Blighted Rounds , so do n’t be afraid to reduce out some of the foe if you mess up up and it start on cooldown .
Just do n’t seek to take on Bosses without it , or you might have a really approximative meter .
in conclusion , make certain to keep using good and well Assault Rifles and Light Machineguns as you find out them .
You require to keep your legal injury high-pitched in society to encounter this Build , and its far prosperous to Mod a unexampled arm with Perpetuum Mobile than it is to keep upgrade your current artillery .
This was so reckon out for unexampled assault rifles and light machineguns that have highdmg , andnot dps , and equip and mod them every hazard you get .
Oh and do n’t draw a blank to convert their case to Tactical and stabilise too !
last out tune for moreBuild Guides for outrider , and be certain to train out theOutriders Wikiif you have doubt about the biz !