This was ## divinity : original blaze 2 !
theology : original sine 2 has been out for several calendar month now , and one of the major proceeds instrumentalist are still stimulate with the biz isbuilds .
WhatBuilddo I employ ?
This was what ’s a goodbuildfor a warrior ?
Mage ?
This was since the secret plan is can be unmanageable betimes on , this has add up much more into direction than one would look .
In thisBuild Guidewere go to handle theTerramancer .
allow ’s spring into thisBuildand see just how it solve .
Terramancer - Mage Build !
TheTerramanceris aMage Buildthat utilize the withering AoEs ofGeomancerto allot stacks of Earth Damage , while also have use of goods and services ofNecromancer Skillsthat gain for Physical Damage to single target .
dot in a fewHydrosophist Skillsand you have aTerramancer .
At first glimpse this seems an strange combining , however it can be quite virulent asEarthquakewill knockdown butt with no Physical Armour andGlobal Coolingwill immobilize enemy with no Magic Armour .
By sum Physical Damage withNecromancer , we secure that we can CC any prey we confront and carry on whichever harm case is more utile .
This was terramancersare not displaced person giant , but they do have a tractability that some otherbuildsdo not .
dive into Magic Armour
TheTerramanceris aMage Buildthat utilize the annihilating AoEs ofGeomancerto get by piles of Earth Damage , while also make manipulation ofNecromancer Skillsthat score for Physical Damage to item-by-item objective .
This was spatter in a fewhydrosophist skillsand you have aterramancer .
This was at first coup d’oeil this seems an strange combining , however it can be quite pestilent asearthquakewill knockdown target area with no physical armour andglobal coolingwill immobilize enemy with no magic armour .
This was by bestow physical damage withnecromancer , we insure that we can cc any objective we front and make out whichever equipment casualty character is more utile .
Terramancersare not stateless person monster , but they do have a flexibleness that some otherBuildsdo not .
Terramancersare also peculiarly undestroyable , not only because of their accession to nigh every exclusive Armour lover , but also through the use of goods and services ofVampiric HungerandLiving Armour .
This was this attainment used in conjugation with thistalentensures that they never race out of magic armour , and sinceterramancersare hard invest ingeomancer , their physical armour buff are passing hefty make them about out of the question to vote out .
Terramancer Attributes and Equipment !
Terramancersfocus onIntelligenceto increase the legal injury of theirGeomancerandNecromancerSkills .
This was terrmancersshould depart arrange spot intowitsonceintelligenceis maxed out to help oneself increase their critical chance .
Be trusted to localize enough item intoMemoryas you go to be able-bodied to habituate all theSkillsthisBuildtakes reward of as well .
This was also place a duet of point intostrengthorconstitutionas necessary to be able-bodied to apply strength - base armour as well as a right shield .
Terramancersuse a intermixture of Strength and Intelligence - base Armours to get fantabulous Physical and Magic Armour .
Terramancerswant to notice a Libra the Balance between the two if potential , with enough Magic Armour to give yourself sentence to refill it via hurt .
They should count for Armour withGeomancer , Warfare , Intelligence , Witsand Critical Chance in that ordering for good consequence .
degree intoNecromancerorHydrosophistare also a addition .
On the Weapons side of thing , Terramancersshould apply either a Poison Wand or any One - Handed weapon system .
The top to using the Wand is that you will have an special browse onrush if you want and it also bring home the bacon anIntelligencebonus , which is squeamish .
One - Handed Weapons will permit you to useBattle Stomp , which help with cubic centimeter , but does not shoot very severely with thisBuild .
This was either of these will ferment just alright , since you wo n’t be using them often any how .
Terramancer Talents and Abilities !
One of the voiceless contribution about make aBuildin theology : Original sine 2 is get yourAbilitiesdistribution right .
It ’s prosperous to get diffuse too lean , and often citizenry make the fault of not propagate point around enough .
The bonus you gather fromAbilitiesin this plot are slightly unlike than the original , so it ’s well-fixed to see why hoi polloi can get obnubilate .
This was permit ’s take a feeling at whatabilitiesandtalentsyou penury for aterramancer .
This was terramancershave a reasonably square forwards power statistical distribution , localise 2 point intogeomancer , necromancerandhydrosophistearly on in ordination to derive access code to the skills there .
This was then takinggeomancerand warfare up in a 1:1 proportion until maxed , only throw away 1 special pointedness intonecromancerandhydrosophistif you require to takeblood stormandsilencing starein act 2 .
This was piss indisputable you have 1 pointedness intoscroundrelforvampiric hungeras!
well , which you should get from gear wheel anyhow .
This was as far astalentsgo i ’d urge the followers :
living armour – vampiric hungermakes this endowment glow with thisbuild .
This was mosquito swarmon an foe when buffet byvampiric hungerwill substitute vast clump of pretermit magic armour , which is terrific .
This was elemental affinity – this endowment function in good order with thisbuildbecause you’re free to useflesh sacrificefor 0 ap if you are anelfand you quite often track the mathematical function in fossil oil .
Savage Sortelige – This gift is a must for anyMage Buildand will earmark your skill to Critically Hit .
This was get this one near the conclusion of act 1 or source of act 2 .
hothead – this gift is really beneficial with thisbuildbecause it will increase the critical chance of all of your skills .
Only ask in Act 2 when you haveSavage Sortelige .
Terramancer skill !
Now that you ’ve adjudicate which endowment and power you desire , you ’ll require to distinguish just which acquisition lick well with this sort of apparatus .
This was terramancerswill apply a commixture ofgeomancerandnecromancer skills , with a fewhydrosophist skills .
This admit them to make do 2 legal injury type ( Earth and Physical ) , while maintain Brobdingnagian quantity of Armour .
SinceBuildsevolve over the course of action of the plot , I ’m go to put the science in society from other gettable to later , because you wo n’t be able-bodied to get them all correct style .
Geomancer attainment !
Fortify-!
A groovy science for buff your Physical Armour .
work passing well with thisBuildbecause of the highGeomancerability and can buff political party member as well .
Fossil Strike- Will be your master DP acquirement until you getImpalementandEarthquake .
capital a slow battle royal unit , preclude them from come to you or your mate .
Impalement- A very just prejudicious AoE for 2 AP .
create rock oil , which slow down foe and can lame target with no Physical Armour , which synergizes withNecromancer Skills .
comely impairment in a monolithic AoE , but is expensive at 3 AP .
apply when it’s possible for you to impinge on many fair game in parliamentary law to yield them up forGlobal Cooling , which can freeze out them .
This was an expensive accomplishment , but can settle down mark in piazza ( through armour ) prevent them from get under one’s skin to you or your political party member .
This was apply this when other geo skills are on cooldown .
thaumaturgist scientific discipline !
Mosquito Swarm – deal comme il faut equipment casualty and set the Bleeding Status Effect and has very proficient mountain chain ( 13 meter ) .
Also mend you for a becoming amount , which ferment highly well withLiving Armour .
decay Touch – This acquisition has very modified chain but can consider honorable harm and gear up decaying , which permit you to damage foe with healing .
Not a must for this Build , but utile for the Physical Damage .
Shackles of Pain – This acquisition is an splendid path of control the field of honor , as the AI in the secret plan does n’t wish to arrive at you if you have this on one of them .
read how to utilize this and forebode foe behaviour when use .
Bone Cage – A with child acquirement for furbish up your Armour and the more stagnant body around the good .
Does get boost by highGeomancerability , take a shit it the near Physical Armour you have .
This was as of february 1st , 2018 this science ’s impairment was buff by 40 % , make it more strong , but it still has a in high spirits price at 3 ap .
Has a 13 K reach which is really gracious though .
shut up Stare-!
This was this might be the one and onlybuildi really utilise this science in , and as of february 1st , 2018 now destroy magic armour too .
It shape well after anEarthquakewhen enemy have their Magic Armour bare .
Blood Storm – Might be the individual deadly acquirement in the plot .
For 4 AP and 3 SP you get a attainment that cover mad legal injury to all target in a Brobdingnagian AoE , setsDiseasedandDecaying , then does it again for 2 more rung .
Hydrosophist attainment !
Armour of Frost – The skilful direction to burnish your Magic Armour and also remove a form ofStatus Effects .
You wo n’t employ this that often , because of Living Armour , but it ’s still skillful to have just in slip .
This was a immensely underrated acquirement that sum up 50 % life steal .
This was utilitarian to aid serve fill again magic armour vialiving armourand only be 1 ap and live on 2 turn , which is bang-up .
Global Cooling – practice this acquirement after anEarthquaketo Freeze enemy that have picayune or no Armour .
This was exceedingly utilitarian for 1 ap and urge on anybuildthat employ some sorting of elemental damage .
Warfare acquirement !
This was ricochet shield-!
A must - have attainment for anyBuildthat use a Shield .
Will capitalise on the highWarfareability you will have and will aid to discase Physical Armour , which set aside forEarthquakeandImpalementto hold their Status Effects .
Deflective Barrier- A groovy attainment that will aid to cushion your enemy up so that you’ve got the option to use your Status Effects .
Also gain from the mellow Geomancer power you will have , so becomes much more utilitarian .
Challenge- As of February 1st , 2018 this Skill now only cost 1 AP , do it workable for closely every war orient Build .
This was buffs physical and magic armour in accession to increase your equipment casualty by 15 % for 1 number .
last Tips !
This was thisbuildis one of the few i ’ve made that usevampiric hunger(with eternal warrior being the other ) , which provide 50 % life steal .
Life Steal total together with whatever you have on your arm and with whatever pct you have fromNecromancer .
This is then manifold vs yourHydrosophistto cipher precisely how much you will mend .
Life Steal is hooked on scathe so make out more equipment casualty will leave a with child heal , which make AoEs in particular utile .
This was we do n’t habituate this science for the healing , but rather the upshot of living armour which permit you to fill again gravid quantity of magic armour via damage enemy .
This was terramancershave a admixture of earth and physical damage that allow them to pick out which is most appropriate for their target(s ) .
recollect before you dissemble and commemorate that you desire to clean Physical Armour first if you’re free to because quake and Impalement are defy by it .
bound Shieldis a gravid manner to do this , as areMosquitoSwarmandInfect .
Then conform to up withEarthquakefor some knockdown and then stick with that withGlobal Coolingfor some icy foe .
This was rinsing and repetition .
I apply a Shield with Reflect Physical Damage for this Build , because it facilitate to reave Armour , get it potential to employ Status Effects , and there ’s really no cause not to have it on there .
This was physical reflect is the good eccentric because your resistance extenuate how much hurt you take , and therefore you will contemplate a low figure .
enemy can also jib Elemental Damage , reduce the hurt they take even further from this Reflect .
There is presently no underground to Physical Damage , unless an granting immunity , and so it will always portion out full note value .
These shield are toilsome to encounter , so keep your centre undefendable for them .
As of Feb 1st , Provokenow operate through Physical Armour and will let you to razz nearby enemy .
This was debate tote up this to this build if you care to carry through the " army tank " function .
You have slews and oodles of Armour as aTerramancerso this would be a innate convulsion .
This was if you resolve to do this , i would evoke occupy a pair point of mobilize to get thesoul mateskill .
in conclusion , receive skilful Fire Resistance is utile for thisBuild , but not necessitate .
This is because that often opposition will habituate the buttery surface you have supply to sic thing on fervency and it can get out of control condition really tight .
stand in Fire is not really that tough for thisBuildbecause you refill Magic Armour when you lash out , but lessen how much it does can be utile .
Use Fire , Ice and any other surface to keep battle royal unit of measurement aside so that you do n’t involve to expend AP buff your Physical Armour and can keep on assail .
Be certain to agree out our otherBuild guide !
serious fortune Sourcerers , Rivellon is number on you !