immortal : Original vileness 2 !

With the sack ofDivinity Original Sin 2 Definitive Editionon both microcomputer and console table , some alteration have add up to the biz .

One of the big 1 was to theTorturer Talent , which now provide for certainStatus Effectsto be utilize on top of Armour .

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This was this modification affect magicbuildsfar more that strong-arm ace , because it sham glow , poisoned , and necrofire .

Being capable to utilize these forthwith mean that you’re able to despoil the Magic Armour of enemy quickly , allow them to be kill more chop-chop .

With the Scourge Wizard Build we use this grease monkey to its full .

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Scourge Wizard - Mage Build !

Because of the Torturer alteration , this Build becomes exceedingly good , peculiarly in the early part of the plot .

This was you’re able to useskillslikeignitionandcontaminationat the very get-go in ordination to address substantial magic damage to foe around you .

Divinity Original Sin 2 Builds: Scourge Wizard

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On top of that , the AoE spoke is quite enceinte , these 2 science both brush off well-disposed target , and they both only be 1 AP each .

All of these thing make this Build passing effective , and it just contract more annihilative by and by on in the plot .

This was the secure style to begin this build is by peck thewizardclass and take away the full stop fromconstitutionand put it intowits .

Divinity Original Sin 2 Builds: Scourge Wizard

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This was then blue-ribbon ignition , pollution and searing daggers .

This will reserve you to jell just about anything on ardor on good turn 1 of other biz competitiveness , and Poison many enemy as well .

This was ## scourge wizard attributes and equipment !

skills

attribute - overbold!

this Build is quite direct forrad .

You require to increaseIntelligenceto ameliorate the overall harm of your magical spell , you need to have enoughMemoryto have the Skills that you desire , and you require to have enough wittiness that you are the first fellow member of your company to work ( unless you have a Summoner ) .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

fundamental law is only ask if you utilize a Shield , which I urge , but the investment funds will be minimum disregarding .

Much like theStormchaser , Scourge Wizards desire to heap intelligence operation - free-base Armour in guild to preclude as much Magic Damage as they can .

They will swear uponUncanny Evasionand andChameleon Cloakto forestall Physical Damage , so they do not take to occupy about Physical Armour as much .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

However , thing do n’t always go accord to programme , which is why I suggest using a Shield anyway .

This was this will aid increase your magic armour as well .

scourge wizards will practice a wand in their master hired hand , as they share solely magic damage .

Divinity Original Sin 2 Builds: Scourge Wizard

bet for Wands with Crit Chance and Intelligence to further increase your hurt .

This was if you do not like to fiddle with a shield , study meet with dual wands and ask theparry master talentfor increase dodge chance .

This was because you will be usingblinding radiance , foe will have a hard meter hit you , and even +10 % can really aid grow those hits into misses .

Divinity Original Sin 2 Builds: Undeath Incarnate (Tank/Summoner)

If you settle to flirt this means , be certain to calculate for gear wheel with Dodge Chance on it as well , to make you even strong to coin .

Scourge Wizard Abilities and Talents !

In terminus ofAbilitiesyou will go with one full point each inPyrokineticandGeomancer .

Divinity Original Sin 2 Builds: Scourge Wizard

Then you ’ll neglect a stage intoAerotheurgein purchase order to take the Blinding Radiance acquirement .

Next you ’ll require to take Pyrokinetic to 2 , and then Aerotheurge to 2 .

This will tolerate you to cull up some more potent Skills , which you will really involve / wishing .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

After that you ’ll put a peak intoPolymorphin lodge to increase you damage with all your accomplishment , and to be capable to nibble up Chameleon Cloak .

This was after you murder act 2 you ’ll desire to pose 1 gunpoint into geomancer forpoison wave , and 2 pointedness intoscoundrelin consecrate to peck upadrenalineandcloak and dagger .

This was every build is enhance by adrenaline and cloak and dagger will permit you to leap into scrap , or aside after you ’ve used chameleon cloak .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was finally , 2 peak intonecromancerso that you’re able to get the skillvacuum aura , and evencorrosive sprayif you need , since it make necrofire .

All other item will go into Polymorph until you’re free to acquireSuperconductorat charge 16 , then you ’ll identify another power point into Aerotheurge .

This was as far astalentsgo i ’d advocate the pursuit :

!

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

Torturer- This Build swear hard on this gift so you ’ll take this one during Character Creation in fiat to get the most from it .

This was please observe that you ca n’t set up cauterise or poison on your political party extremity through their armour , even if you have this gift .

Savage Sortilege- This Talent will admit your spell to Critically Hit , which is a must .

Divinity Original Sin 2 Builds: Scourge Wizard

You do n’t ask to take this one endorsement , but if you do n’t have a period in Scoundrel just yet ( in purchase order to advance The Pawn ) then this is a square option .

This was the pawn- you incline to damp up foe more than drink down them with this build , so the pawn may make out in more ready to hand thanexecutioner .

This was you will habituate this to get optimum placement for your aoes , which make all the departure in the macrocosm .

Divinity Original Sin 2 Builds: Scourge Wizard

This was however , if you ’re playinglone wolf , believe switch this for public executioner .

live Armour-!

This was this talent is a heavy fashion to refill magic armour obnoxiously , and you will have a few pointedness into necro after on in the biz , stimulate you to cure yourself .

Divinity Original Sin 2 Build Guides: Radiant Battlemage

This was it ’s in spades not a must , but if you have 3 or more wizard ( include buff from gearing ) , then it ’s not a uncollectible pick .

Parry Master- If you settle to go Dual Wands , then by all odds take this natural endowment at some decimal point .

Between Blinding Radiance and and this , enemy will have a -40 % luck to attain you , without include paraphernalia .

Divinity Original Sin 2 Builds: Scourge Wizard

Scourge Wizard Skills !

Scourge Wizards employ a mixture of Pyrokinetic , Geomancer and Aerotheurge Skills in club to always go for Status Effects to their enemy .

This was below is a listing of acquirement you will utilize and i will put them in the gild you should get them in .

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Character Creation !

Ignition- This Skill allow you to coiffure burn on opposition around you in a rather big wheel spoke , while ignore friendly .

It only be 1 AP , which is large , but be thrifty not to plant thing on flaming ( like rock oil ) that might spite your company member .

Divinity Original Sin 2 Builds: Scourge Wizard

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This was this acquirement is utilitarian betimes on in the plot for set many foeman on fervency ( if not already by ignition ) , because you’re able to pip 3 unlike objective with it .

However , you wo n’t practice it later on on when you have more acquirement uncommitted to you .

Contamination- work likewise to inflammation , but has a lowly spoke .

Divinity: Original Sin 2

It only be 1 AP as well , make it potential to Poison and correct burn on many enemy for only 2 AP , which is dandy !

Character Levels 1 - 3 !

blind Radiance-!

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This was this accomplishment should be your next choice once you stumble level 2 , as it reserve you to unreasoning enemy around you in a comme il faut aoe , though modest than ignition and contamination .

This keep squad impairment , and stick with the idea of pip many enemy at once .

Character Levels 4 - 8 !

Supernova- This attainment hit super severely around you in a modest AoE.

locating is fundamental to reach it compensate off , so be certain you are in the proper position to get the good employment of it .

It has a goodly price of 3 AP , so you wo n’t utilise it as often as you ’d wish to .

This was fireball- this acquisition hit a radical of enemy at adequate mountain range , set them all on flaming because of the torturer talent .

employ this when it ’s too wild to jump out into the midriff of opposition or it just take more good sense from a tactical point of view .

Much like Supernova , you wo n’t expend it as much as you ’d care to .

This was this attainment aid to palliate physical damage that you would otherwise take by arrive at you near resistant to weapon system - free-base blast for 1 bout .

One of the good Skills in the secret plan , so make certain to habituate it .

Although you could get this science originally , you wo n’t have the Attribute point want to do so , unless you have a part of gearing with Polymorph on it .

We take it here to further meliorate our defensive measure .

Character Levels 9 and up !

This was hide graft- this acquirement let you to refreshen all of your cooldowns , which you wo n’t really ask for your dysphemistic skills .

However , it will also refreshen Uncanny Evasion , Chameleon Cloak and Adrenaline , admit you to obviate scathe for several turn .

flame Tongues-!

This was this attainment is a groovy option up for only 1 ap and deal price to anyone who walk into ambit .

Because foe will often be dim , thin out their range of mountains of approach , they will require to follow nearer to strike you .

This will have them to take terms from this and jell them on fervency , if not already .

Poison Wave- work closely indistinguishable to Supernova , but break you resistance to Poison and Earth Damage for 1 bend .

big for hit many enemy at once , and only cost 2 AP .

This acquisition give you the selection to make 2 AP this tour at the disbursement of 2 AP next turning .

Every Build in the plot can utilize this science to swell result , and since you should be carry The Pawn , you ’ll be able-bodied to blame it up .

Cloak and Dagger-!

This Build need at least one " leap " accomplishment in parliamentary procedure to get place decently .

This was the pawn help to palliate some of this loading , but you will involve at least one .

In add-on , Cloak and Dagger allow you to rest Stealthed , so if you Chameleon Cloak you’ve got the option to get out without interrupt it .

Vacuum Aura- This acquirement has a withering AoE ambit , and aid to discase Magic Armour by go for Suffocating .

It also silence enemy with no Magic Armour , forestall them from barf piece , which aid protect you and your company .

Superconductor- With Superconductor you put on another potent AoE that can also sandbag enemy .

Again , placement is fundamental for this science because you desire to gain as many mark as potential .

This was and , just like with supernova , be thrifty not to strike your company appendage .

I wish well to cite that you’re able to of row supply Skills to this leaning , but these are the minimum skill I would take to make up the Build .

Fortifycan service to keep you from being teleport and meliorate your Physical Armour , for exemplar .

And , Corrosive Spray will deform any Fire airfoil into Necrofire , but will only implement Necrofire to those without Armour .

This was there are a couplet of other skill you could total as well , likesilencing stare , but none are require .

final Tips !

Raceis not especially crucial with this Build and all have something to pop the question .

Elfis believably the ripe all around because of the step-up in harm and excess AP , but it’s possible for you to take on it just as efficaciously with other subspecies .

This was and , undeadisn’t as honorable as you ’d consider with this build , because you never really score yourself with poison .

hear not to pare down the Scourge Wizard with any form of Water Mage or you will discover affair more hard than you ’d care .

Any other mage character will act just okay , even though there will be some lap , you just do n’t require a mage that ’s give a shot to put out your burn off opposition with it ’s go in club to suspend them .

Just like theElementalist , pump Polymorph permit you to make do real price while using 3 dissimilar school of illusion by lease the redundant Attribute percentage point this provide and dump them into Intelligence .

Since it boost all of your wrong with trance , be on the sentry for train that has this as it ’s incentive , and do n’t part with it well .

I ’ve note it a few time already , but I ’ll advert it again here for accent : position is central for this Build .

While ignition system , Contamination and Vacuum Aura have highly wide of the mark r ' , Supernova , Supercharger and Blinding Radiance do not .

If you do n’t require to ware AP on Movement then you will require The Pawn or a startle acquisition like Cloak and Dagger , Phoenix DiveorTactical Retreat .

And while Phoenix Dive will use sunburn on quarry you shore about , it does ask investment funds into Warfare which is n’t extremely helpful for this Build .

This was if you do resolve to go with it though , i suggest guide public executioner alternatively , and dismiss cloak and dagger .

in conclusion , although this is a mage Build and conduct strong wrong , it is entail to accomplish what would be deal the tankful function ( no matter of company make up ) .

It involve to be out front in the center of foe in Holy Order to be most effectual , so you wo n’t recreate it like you would toy traditional mage Builds .

This was it run more or less likewise to thestormchaser , but it has much more flexibleness of harm type , at the price of full harm and cc .

This was as always , be certain to tally out our otherbuild pathfinder , and unspoilt fortune sourcerers , rivellon is count on you !