god : Original underworld 2 !

Divinity Original Sin 2 Definitive Edition has been out for several month now , and with it occur some interesting variety to the secret plan .

While mostBuildsremain mostly the same , there are some difference of opinion that affect the direction you encounter .

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Because of this instrumentalist have been ask me to not only update these Builds , but also make young unity .

In this templet I will be introduce the Occult Flameweilder , which is long delinquent , and excuse just how it shape .

Occult Flamewielder - Mage Build !

occult-flamewielder

The Occult Flamewielder is a Mage Build that utilise both thePyrokineticandNecromancer Skill Linesto plow two type of scathe : Physical and Fire .

This was most mage builds will be capable to max out at least 2 school day of trick , and because they divvy up a commonattribute(intelligence ) , they suffer very small effectivity .

This was and , what they drop out on in critical damage , they make up for in flexibleness of legal injury type .

stats-occult-flamewielder

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This is honest for all Mage Builds , no matter which school of legerdemain they take , but there are substantial connection between these two in the strain ofCorpse ExplosionandMass Corpse Explosion .

dive into Builds

The Occult Flamewielder is a Mage Build that apply both thePyrokineticandNecromancer Skill Linesto carry on two eccentric of wrong : Physical and Fire .

Most Mage Builds will be capable to max out at least 2 schoolhouse of legerdemain , and because they deal a commonAttribute(Intelligence ) , they fall back very small effectivity .

torture-burning

And , what they lack out on in Critical Damage , they make up for in tractability of impairment type .

This is honest for all Mage Builds , no matter which school of thaumaturgy they prefer , but there are upstanding connective between these two in the sort ofCorpse ExplosionandMass Corpse Explosion .

I have made other such " cross " build with theTerramancerandCrystalline Cleric , but neither of those Builds bank on theTorturer Talentto be respectable .

wizard

Divinity: Original Sin 2 - Definitive Edition_20190104141307

This is plainly because Torturer was switch with the Definitive Edition , and before this variety Earth / Necro and Water / Necro were more in effect than Fire / Necro .

With the Occult Flamewielder we take full vantage of this Talent to jell opposition burn , shorten their Fire Resistance through their Armour , increase the overall carrying out of our Pyrokinetic Skills .

The good style to embark on this Build is by pluck theWizard Class , and changingGeomancerto Necromancer .

bull-rush

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This was then pick out theignition , searing daggersandmosquito swarmskills .

This was this will give you entree to an former biz wand , but you will want to keep an oculus out for a shield .

As far asRacesgo , Elf(orUndead Elf ) is always neat when you trifle a Necromancer because ofFlesh Sacrifice , but you’re free to bring this Build with aHumanas well , for the increase Critical Chance and Critical Damage .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

Occult Flamewielder Attributes and Equipment !

This was as far as attributes go , you ’ll require to pump intelligence to max as rapidly as it’s possible for you to , only cast breaker point intomemoryto gainskillsyou take , andconstitutionto habituate a shield if you settle to practice one .

Once Intelligence is maxed out , you ’ll focalise onWitsto increase your Critical Chance .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

arm - wise , you’re free to go three altogether unlike counsel if you bid .

you’re able to practice a Staff , Wand and Shield or Dual Wands .

This was all will cultivate , but they descend with their own advantage and disadvantage .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was of the three , i advise using a wand and shield for tote up armour , and to be able-bodied to utilize thebouncing shieldskill .

This was bounce shield help with your physical damage yield , and that help to keep the occult flamewielder ’s price more balanced between physical and fire .

This was your wand would ideally be fire damage , and would have critical chance , intelligence and arune slotif potential .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

Armour - judicious you will be using Intelligence - base Armour , as that is where the legal age of your Attribute period will dwell .

This was this will give you mellow magic armour , which is peachy because pyrokinetic builds be given to commit fire everywhere , and that will unremarkably strike you now and then .

Prioritize Intelligence , PyrokineticandWarfare , but Critical Chance and witticism are also honorable .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

Occult Flamewielder Abilities and Talents !

Occult Flamewielders will start the plot with 1 gunpoint intoNecromancerand 1 into Pyrokinetic .

They will then invest 1 item into Warfare to obtainBouncing Shield , succeed by a item intoPolymorphto getBull HornsandBleed Fire .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

Then it ’s 1 more distributor point into Pyrokinetic to gainFireballandSpontaneous Combustion .

This was now berth 1 stage into necromancer to gaininfect .

From here on out you will take turns between Warfare and Pyrokinetic until they are maxed out .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

As far asTalentsgo I ’d urge the pursuit :

Torturer – This natural endowment should be aim first by all Pyrokinetic Builds because it allow you to localise bite from your very first onrush , let subsequent onset to trade increase wrong .

Take this one duringCharacter initiation .

Elemental Affinity – This Talent allow for you to retch many Necromancer Skills if you utilise Flesh Sacrifice orRaining line , and many Pyrokinetic Skills if you are stand in attack ( which happen ) .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

Take this one endorsement .

Savage Sortilege – This Talent will grant your Pyromancer and Necromancer Skills to critically take up , in summation to Bouncing Shield .

see take this one when your Critical Chance come to about 20 % around the commencement of Act 2 .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

public executioner – Because you divvy up two dissimilar legal injury type you will be balance to " terminate off " foe no matter what Armour case they have the most of .

This make water public executioner a groovy selection for this Build and should be consider by and by on in the biz .

Far Out Man – This natural endowment sour well for this Build because it increase the chain of mountains ofInfect , Mosquito Swarm , Bouncing Shield , Bleed Fire , Fireball , Corpse Explosion , Laser Ray , unwritten CombustionandBull haste .

Divinity: Original Sin 2

If you get yourself not gain the public executioner incentive AP often , then employ this Talent rather .

Occult Flamewielder Skills !

Occult Flamewielders will habituate a mixing of Pyrokinetic , Necromancer , Polymorph and Warfare Skills .

PlayStation 4

While this may vocalize like a all-inclusive investiture of stat point at first coup d’oeil , many of these acquirement have overlap necessity .

This really attain them suit together rather well , which you’re free to see from the inclination below .

This was ## character creation !

ignition – this acquirement will congeal burn on foe in a bombastic aoe , with the torturer talent .

It also annul friendly and make do small Fire Damage , so it ’s a just usefulness science for 1 AP .

This was you ’ll apply this first to debuff enemy you bid to wrinkle with pyro skills .

sear obelisk – A enough acquisition that allow for you to fix burn on many enemy , if not take already with ignition system , or centre ardor 1 down .

This acquisition is also secure for pass yourself Elemental Affinity .

Mosquito Swarm – consider decorous harm and set Bleeding through Armour with the Torturer Talent .

It has very full mountain range ( 13 metre ) and heal you for a adequate amount ofVitality , which is squeamish .

Character Levels 1 - 3 !

Corpse Explosion – A greatCrafted Skillthat wad insane Physical Damage for 1 AP , and one that very few Builds are poise to take full vantage of .

Can bump off multiple enemy , just be certain not to polish off your political party extremity !

This was bleed fire – this crafted skill is a nifty room to further lose weight the fire resistance enemy have , appropriate you to contend even more harm with your pyro skills .

In increase , it set Fire beneath foeman , instigate them to lay waste to AP move .

bound Shield –!

This acquirement make for really well with thisBuildbecause it does n’t descale off ofStrength , onlyWarfare , which you will have a heap of .

This was you might also increase the terms by advance your shield , which you will be doing sporadically .

This Skill may seem like an unexpended paroxysm here , and you would not be ill-timed .

However , with the Torturer Talent it’s possible for you to arrange Bleeding through Armour , and it scale with intelligence activity and trade Fire Damage if you have a Fire Wand equip .

This was this allow you to get by more fire impairment , set bleeding and apply you some mobility if you take to move out of a risky office .

Character Levels 4 - 8 !

Fireball – A heavy AoE that care nice wrong and can aid operate the field of honor .

This will be your principal reference of outburst Fire Damage until you profit Laser Ray after in the secret plan , so make the near purpose of it you could .

Spontaneous Combustion – A swell run acquirement that not only deal adequate equipment casualty , but also consume the Burning and Necrofire Status Effects of an foe into instantaneous Fire Damage .

This was since you’re free to lay incinerate again easy with the torturer talent , apply often to dispense collapse unmarried - prey hurt .

This was infect – spate solid undivided - objective physical damage at farsighted reach , but has a sizeable price of 3 ap .

apply this one only when you have Elemental Affinity , or would take in the public executioner fillip for doing so to maximise AP efficiency .

Character Levels 9 and Up !

Laser Ray – A bang-up hurt lot acquirement that can rack up multiple target in a unbowed line of descent .

You will utilise this accomplishment and Fireball for the absolute majority of your Fire Damage with this Build .

Bull Rush can be used to place yourself for maximal impression .

Mass Corpse Explosion – This attainment is surd to practice in effect but when you’re able to it plow withering harm for 1 AP and 1 SP .

render to utilize when clay are group on your quarry .

This was can one jibe foe if done right hand .

Bone Cage – A large acquisition for buff up your Armour and the more beat body around the good .

essay to carry through this one for mid scrap after at least 1 or 2 enemy have croak down for maximal outcome .

This was silencing stare!

– This science is a cracking manner to disinvest Magic Armour of foeman that are extremely Fire Resistant .

practice this to aid out your other political party member who administer Magic Damage type when your Fire Damage will not be helpful .

Deflective Barrier – A gravid accomplishment for buffet yourPhysical Armourand also make out some harm to enemy .

I wish to utilise this twist 1 or 2 of any conflict to get the sound solvent .

Challenge – This acquirement cost 0 AP , increase your terms and further your Armour .

What more could you desire ?

You wo n’t get it until layer 16 , but make certain that you do !

final Tips !

Because the Occult Flamewielder can do either Physical or Fire Damage , it is send word that they go after the first Physical Damage monger and Magic Dealer in your political party .

This will render them the chance to see how the first few turn act out , and reserve them to make perspicacity on which target to prioritize establish on remain Armour / Vitality value .

This should be no trouble if you are play with a Wand and Shield , since you should be capable to hold up impairment until you progress to your turning no job .

This was it’s possible for you to check your tour if want .

This was when place a occult flamewielder into your company , you ’ll need to put them in a interracial scathe crowd .

Ideally you ’d have another Physical Damage monger , another Magic Damage monger and perhaps another split up price case ( such as an Archer or Summoner ) .

This was you ’ll also require to nullify place them with any water damage base character , since these two wrong eccentric do not crop well together .

This was elemental affinity can be unmanageable to attain , especially if you are not an elf .

Seering Daggers is a peachy mode to pull ahead it for fervor , if you splurge one sticker at yourself .

turn over summate rain down lineage because it not only will give it to you , but it will correct Bleeding through Armour because of the Torturer Talent .

in conclusion , this is a more advance Build .

This is not only dependable because of the tear legal injury character , but also because Fire Damage can suffer your political party fellow member very easy , and you have no mil to talk of whatsoever .

This was if you have a warrior out front swing off , he ’s not croak to be thrill if you spend a powerhouse on his read/write head .

This intend you will have to account and design consequently , and I extremely notify keep your melee unit(s ) on the out border of fight , so that the centre is unresolved for AoEs .

Be certain to hold in out our otherBuild pathfinder !

This was dependable chance sourcerers , rivellon is reckon on you !