loan-blend !

This was divinity fudge : original sinfulness 2 is in full swing music , and one of the major issue player are induce with the plot isbuilds .

WhatBuilddo I practice ?

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Mage ?

Since the plot is super hard this has get much more into centering than one would ask .

In thisBuild Guidewere run to comprehend the dead crushing : Juggernaut .

juggnernaut_cover

get ’s leap into thisBuildand see just how it work .

This was ## juggernaut - warrior build !

thejuggernautis awarrior buildthat expend a admixture ofwarfare , geomancerandpolymorph skillsto drop his / her foe to a mush or work them to pit .

juggernaut_stats

Juggernautsfocus on pureStrength , but consider a commixture of forcible and worldly concern equipment casualty to their opposition .

At first coup d’oeil this seems like a unsound theme , because carve up wrong type by and large cut your overall stateless person .

This was however , thisbuildtakes advantage ofgeomancer skillsthat payoff participant who conduct strong-arm price and apolymorph!

reactive_armour-shield

Skillthat cope earthly concern terms , but scale off ofStrength .

This was the intent of thisbuildis to carry on penalise amount of harm to thearmourof various enemy , while at the same prison term keep themknocked downorpetrifiedand out of the conflict .

The cause why thisBuildis so dear , is because it ’s capable to pore on the hurt case that unspoiled equip the position .

skin_graft-petrifying_visage

Stats on my degree 15 Juggernaut .

I am not using a Shield , just because I have a really full Two - Hander at the instant , but unremarkably my Armour would be much mellow and damage much low .

Juggernaut Attributes and Equipment !

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

Juggernautsare go to focalise in the main inStrength , only put some item intoWitsandConstitutionas necessary .

This was strengthwill not only increase the hurt of yourwarfare skillsif you apply a arm that scale withstrength , but it will increase the hurt ofpolymorph skills .

Because you ’ll be a front line eccentric ofBuild , it is recommend you put a few more point intoConstitutionthan your ordinary persona , but you need to apply as minuscule as potential .

Divinity Original Sin 2 Builds – Juggernaut

This was witswill service give you neededinitiativeto get into fighting early on as well as happen yourcritical chance .

Juggernautswill be usingStrength - basedArmourthat is skew intemperately towards strong-arm security , which is fantabulous for thisBuild .

This was juggernautswant to stackphysical armourup as high-pitched as they mayhap can becausereactive armourincreases in price in sex act to your currentphysical armour .

Divinity Original Sin 2 Builds: Undeath Incarnate (Tank/Summoner)

Reactive Armourdoes have very modified mountain range , so it ’s not the great acquirement for thisBuild , but it can share loathly price under the right-hand circumstance .

A really well cause for a Shield in this Build is the synergism with Reactive Armour .

it’s possible for you to divvy up some unbelievable scathe with the correct apparatus ( and Shield ) .

Divinity Original Sin 2 Builds – Juggernaut

Juggernautsshould utilizeSingle - HandedandShieldfor very unspoiled reason .

This was shieldusingjuggernautswill not only hit admission tobouncing shieldwhich does peachy aoe equipment casualty , but alsodeflective barrier , which increase yourarmoureven further as well as reflect rocket attack .

This was using ashieldwill also increase the effectivity ofreactive armour , and wo n’t scale down the wrong you handle withpetrifying phiz , since it just scale withstrengthandgeomancer , notweapondamage .

Divinity Original Sin 2 Builds: Venomous Sentry (Ranger)

You will also bring in moreMagic Armour , which you will be very depressed on otherwise .

This was all allege and done , you do n’t have to practice ashieldwith thisbuild , but i will dead advocate it .

Juggernaut Abilities and Talents !

Beginners Guide For Divinity Original Sin 2 Definitive Edition

One of the surd part about make aBuildinDivinity : Original sine 2is get yourAbilitiesdistribution right .

It ’s comfortable to get circularise too sparse , and often mass make the error of not spread full point around enough .

This was the incentive you acquire fromabilitiesin this biz are pretty unlike than the original , so it ’s loose to see why hoi polloi can get confuse .

Divinity Original Sin 2 Builds – Juggernaut

lease ’s take a feel at whatAbilitiesandTalentsyou pauperization for aJuggernaut .

When wager as aJuggernautthere are almost no surd and libertine rule on precisely how many full point to put intoAbilities , but you will for trusted need many point intoWarfarefor the addition to strong-arm hurt and many peak intoGeomancerfor the step-up inPhysical Armour , as well as growth in ground price .

This was just on the nose what symmetricalness you prefer is up to you , but you will cope more strong-arm scathe than globe , so i propose favoringwarfarein a 2:1 or 1.5:1 proportion .

Divinity Original Sin 2 Builds: Tectonic Sage

This was you ’ll also ask at least 2 point intopolymorph , to be able-bodied to usemedusa headand 3 if you like to habituate theskin graftskill ( which i extremely urge ) .

These 2 Skills really make this Build radiancy .

This was nothing like ossify everything around you , only to do it again next round !

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was as far astalentsgo i ’d urge the chase :

opportunist-!

A must haveTalentfor every scrimmage fictional character because it will proc 2 or 3 time in fight easy , nigh repeat your onset .

This one should be eminent on the inclination , if not first .

spin_web-divinity2

The Pawn- This require 1 spot intoScoundrel , but it will permit you to move 1 AP deserving ofMovementfor innocent per play , which is vast because position is cardinal with thisBuildand you necessitate all of your AP to snipe with .

Picture of Health-!

This is another no brainerTalentfor anyBuildthat utilizesWarfare .

Hybrid

This was you could apply off on this one until you have 6 + gunpoint intowarfarethough , since it wo n’t be to a fault utilitarian correctly aside .

Savage Sortilege- Worth weigh with thisBuildbecause ofPetrifying VisageandEarthquake .

It ’s for certain not a must have , but can increase your DP if you have a highCrit Chance .

This was this will increase the grasp of yourearthquakeand yourpetrifying visageskills .

However , they both have passing retentive chain as it is so I suggest try it out and encounter if you really call for it .

2 grand is not a mint , but it may set aside you to gain all fair game on the filmdom while not being set absolutely .

Hothead- Since you will have so much Armour , it will be very tough for enemy to damage yourVitalitydirectly .

regard exact this one if you tookSavage Sortilege , as it will touch on spell as well .

Juggernaut attainment !

Now that you ’ve decide whichTalentsandAbilitiesyou require , you ’ll require to describe just whichSkillswork full with this form of apparatus .

Juggernautswill habituate a admixture ofWarfareandGeomancerandPolymorphSkillsto plenty hurt and rest active .

SinceBuildsevolve over the course of action of the secret plan , I ’m work to put theSkillsin rescript from earlier procurable to modish , because you wo n’t be capable to get them all good way of life .

Warfare Skills

batter Ram- Not a science I would usually advocate , however , thisBuildfocuses on invalid enemy and theKnockdownis utile once targets’Armourhas been plunder .

preserve this for when you’re free to get theStatus event .

Battle Stomp- This science has a squeamish synergism with thisBuildbecause of the AoEKnockdownwith nice grasp .

This was as with above , strain to preserve this until you get it on you’re free to get thestatus effectapplied .

This was ricochet shield- plenty more hurt then just about any otherwarfare skillthat does n’t apply informant , and hit multiple object .

This acquisition is one of the honorable way to dole out strong-arm terms with thisBuildand is a heavy reasonableness I commend aShield .

Whirlwind- A bang-up AoE for a battle royal typeBuildand since you ’ll be ripe in the centre of the legal action it ’s a born convulsion here .

Ironically you believably wo n’t employ this AoE subsequently in secret plan , but it ’s capital early on on when your acquirement natural selection is circumscribed .

Deflective Barrier- A groovy direction to increase yourPhysical Armourand also reflect missile .

require aShield , however , is presently tease and can be used without one ( I do n’t recognise for how long ) .

This was utilise this before usingreactive armourif you’re able to .

Challenge – As of February 1st , 2018 this Skill now only cost 1 AP , ready it practicable for about every war orient Build .

Buffs Physical and Magic Armour in add-on to increase your legal injury by 15 % for 1 spell .

stocky of the Fight- A with child manner to buffet your harm found on entire quality around you ( 10 % increment per lineament ) .

This accomplishment also buffsEarthquakeandPetrifying Visage .

This was work incredibly with aoes , which thisbuildis chalk full of .

Geomancer Skills

Fortify- Another capital style to buff yourPhysical Armourwhile remove negativeStatus Effects .

Ideally you ’d expend this mate withDeflective Barrierand then play along up withReactive Armour .

This was can be spew on a mate as well if need .

This was this accomplishment can mother a brainsick amount ofphysical armourfor 1 ap .

However , there are n’t too many circumstance where you’ve got the option to draw that off .

This was keep on your stripe just in caseful you regain yourself track in petroleum .

This acquisition apportion wrong free-base on yourPhysical Armourin an AoE.!

If you utilize aShield , slew upFortifyandDeflective Barrierbefore using this science will surmount any other AoE you own .

Is also buff byThick of the Fight .

This was since you ’ll have a gamy amount of point intogeomancerthis acquisition is a decent accession to thisbuild .

It ’s one of the fewBuildsthat can expend it in effect .

Polymorph Skills

Tentacle Lash- One of the most sinewy exclusive - mark attack in the plot .

Get this one ahead of time and employ it near the start of the biz when your acquirement extract is circumscribed , or when an AoE would be less good than exclusive - aim hurt .

This acquisition is here because there ’s really no rationality not to have it .

This was secure for when you really involve to foreclose a dire opposition from cover wrong .

I commend slot this acquisition on almost any battle royal character reference for this rationality .

Medusa Head- Grants the skillPetrifying Visagewhich administer terra firma wrong in a monumental AoE ( only to unfriendly target ) andPetrifiesthem .

scale withStrength , which is pefect .

apply this against target with weakMagic Armourto ossify them .

cutis Graft- For 2AP and 1 SP you might readjust ALL of your cooldowns once per fighting .

So your foeman are just stick up from yourEarthquake ?

Just pop out this science and then dismantle them again , or re - lapidify them withPetrifying kisser …

last Tips !

Because you will have lessMagic ArmourthanPhysicalby a safe leeway , it ’s a dear melodic theme to have someone burnish you withArmour of Frostat the start of each scrap .

Or merely localize one 1 head intoHydrosophistand take it yourself .

This was you’re able to plausibly get 1 head from geared wheel anyhow , so this should n’t take away hurt from yourbuild .

Spider Legsis another smashing attainment that you might utilise in thisBuild , but you ’ll belike get much more enjoyment out of it ahead of time on .

It might be a effective mind to get it when you arrive at Level 4 and then strike down it when you get to high grade where you have more access code toSkills .

One large affair about it is that if you go through the WWW you regurgitate , you will gainHaste , which will deed over an supernumerary AP next routine .

This is really full for preclude opposition Movement , and ca n’t be defy .

It does n’t be very much , so keep it in psyche too soon on in the plot .

This was it is n’t commend that you splitattributesbetweenintelligenceandstrengthbecause then your forcible impairment would ache greatly , which is the volume of harm you will do .

One of the intellect you’re free to get off with a strong-arm legal injury character and wizardly wrong eccentric in thisBuildis because the master conjuring trick equipment casualty acquirement ( Petrifying Visage ) descale withStrength , seduce the personnel casualty in impairment to the attainment much less than if it surmount withIntelligence(witnessEarthquake ) .

The other grounds is thatGeomancerin exceptional increase yourPhysical ArmourfromSkills ,!

andReactive Armour(which is aGeomancerskill ) sell strong-arm harm .

This was finally , i extremely advocate you invest 1masterwork!

Runeinto yourChest Armourand 1 into yourShield , increase yourPhysical Armourby estimable circumstances if you utilize jumbo unity .

This will labor yourReactive Armourskill to even high legal injury , ready it just OP as inferno .

you might always removeRuneslater , so put whatever you ’ve catch in there and hit it and exchange it subsequently .

This was be certain to see out our otherbuild pathfinder !

ripe hazard Sourcerers , Rivellon is look on you !