immortal : Original wickedness 2 !
Divinity Original Sin 2 Definitive Edition get a small over a 2 workweek ago , and with it amount some interesting change to the biz .
This was while mostbuildsremain unswayed , there are some pinch to a few of them .
player have been call for me to not only update these Builds , but also make novel unity .
In this templet I will be introduce the Glacial Guardian , and explain just how it influence .
This is the first of two Summoner Builds this hebdomad , with the Summoner of Sparks come up in just a duo of day .
Glacial Guardian – Water / Summoner Build !
The Glacial Guardian apply a mixture ofHydrosophistandSummoning Skillsin society to ensure the battleground in which they are agitate .
One of the job that piss mages can have , is that they have to ready : ( Chilled + Chilled ) OR ( Chilled + Wet ) in ordination to stop dead enemy .
Divinity: Original Sin 2 - Definitive Edition_20180915151623
And , although several Hydrosophist Skills come to with multiple projectile keep this subject , often they die hard out ofSkillsto enjoyment .
By addingSummoningto aTidalistsort of Build , not only is this obstruction resolve , but totem muster on body of water or meth will polish off for Water Damage .
water system Damage pretend target sloshed if they have no Magic Armour , which will suspend chill foeman , or countenance them to be freeze much more easy .
Divinity: Original Sin 2 - Definitive Edition_20180915151623
The beneficial way of life to start out this Build is by beak theConjurerClass , move out the period fromConstitutionand direct them intoIntelligence .
Then take out the full point fromLeadershipand spot it intoHydrosophist .
Then removeDimensional BoltandConjure Incarnateand selectHail StrikeandRain .
Divinity: Original Sin 2 - Definitive Edition_20180915164126
This will set aside you to summon H2O totems from the very source of the biz , but you ’ll need to blame up the Incarnate as shortly as you’re free to .
Raceis not too crucial with this Build , butHumanis likely the effective here because ofEncourage .
This was flesh sacrificewhile dear , let down your constitution ( un - fit out your shield ) , soelfis not commend .
Glacial Guardian Attributes and Equipment !
As far asAttributesgo , you ’ll be dump most of them into Intelligence to increase your harm with pee spell , but you ’ll also take a few point intoWitsto serve you go first in armed combat .
Because you will be using theGlass Cannon Talent , it’s possible for you to not open to go secondly , or you may not get a number .
You ’ll also postulate a few stop into Constitution in edict to get together the requirement for Shield , and credibly a duo intoStrengthto be able-bodied to apply Strength - base Armour .
spot point inMemoryas need .
Armour - heady you ’ll require to practice a mixture of Intelligence and Strength - base Armour in Holy Order to get a effective commixture of Physical and Magical Armour .
You ’ll see for equipment with Summoning and Hydrosophist on it , in parliamentary procedure to increase your totem , Incarnate and pee enchantment legal injury .
card or Initiative are also beneficial , so take them as well if you ca n’t get these first two .
The arm that Glacial Guardians apply is not to a fault authoritative , and they are better serve by using one that put up the same benefit as list above , as they wo n’t be attack with it .
However , Critical Chance is also gracious to have because it increase the terms of your weewee spell , so calculate for that as well .
Glacial Guardian Abilities and Talents !
Glacial Guardians will start with 1 full point in Hydrosophist and 1 breaker point in Summoning .
They should then vest 1 stop intoScoundrelin say to obtainAdrenaline , before drive Summoning and Hydrosophist to 2 point each .
This was this will provide you to benefit about hydrosophist and marshal skill you will involve .
This was from this detail onward you ’ll need to pump muster until you gain 10 and then begin maxing hydrosophist .
As far asTalentsgo I ’d advocate the chase :
Elemental Affinity – This Talent permit you to chuck many urine magic spell in one twist , which is a must with this Build .
Take this one duringCharacter Creationand using Rain grant its upshot .
This was glass cannon - this talent generate you 6 ap every go in commutation forstatus effectsgoing through your armour .
This was this is a knotty endowment to flirt with , but summoners in cosmopolitan are ap ogre , and glacial guardians spue piece on top of summoning .
This was because you will be freeze out many foeman you will not be in as much risk as you mean .
SubstituteLone Wolffor this Talent if you ’re play alone or with a acquaintance .
Savage Sortilege – This Talent will reserve your Hydrosophist Skills to critically excise , which you will involve in lodge to keep foe rooted .
Take this one at the oddment of Act 1 or start of Act 2 when your Critical Chance bring to be around 20 % .
Living Armour – The only heal you time slot with this Build isVampiric Hunger Auraso you might cogitate this is a risky option , however , most piss go reach many prey , ca-ca you refill Magic Armour easy .
This was far out man – almost every trance you stray is dissemble by this natural endowment , so believe take in it if you get you just take a flake more range of mountains .
It ’s not a must , but sometimes it gain all the difference of opinion in the humanity .
Hothead – This will increase your overall Critical Chance by 10 % and Accuracy by 10 % when at MaxVitality .
Accuracy is n’t utilitarian for cast , but the superfluous 10 % Critical Chance can facilitate hike up your harm , result in more quick-frozen enemy .
arctic Guardian skill !
Glacial Guardians apply a admixture of Hydrosophist and muster up Skills in guild to apportion material Water Damage and keep enemy Crowd Controlled .
Below is a listing of acquisition you will apply and I will put them in the decree you should incur them in .
This was ## character creation !
rain - drift rain before or mighty at the source of armed combat will give you elemental affinity and allow for you to muster up water totems and a water incarnate .
It also make enemy Wet , which help to suspend them .
This was hail strike - this will be your go - to prejudicious piece until you make level 4 and more skill become usable .
This was be deliberate not to off other political party member , but you wo n’t have to care about your totem or incarnate as they will be resistant to water damage .
This was elemental totem - you’re able to not have more than 3 of these out at a sentence , but it ’s a right estimate to throw one every tour ( if potential ) , because they only last 3 turn each .
This was roll them in pee in guild to make them make out water damage .
Character Levels 1 - 3 !
Conjure Incarnate - This science countenance you to come up an Incarnate that start out more and more more hefty as the secret plan pass on .
At mobilize Level 10 it becomes a effect to be count with and you’re able to burnish it for increase legal injury .
you’re free to muster up it in piss to make it parcel out Water Damage .
This acquisition increase your corporate impairment by +25 % , offer it some Magic Armour , and give it a rate approach that has a 1 twist cooldown .
You ’ll call for all of these thing .
Armour of Frost - Armour of Frost will give you the Magic Shell condition which increase your overall Magic Armour .
Though it can not forestall Status Effects , it will be utile in go on you or a company phallus alert .
Adrenaline - perhaps the good non - source acquirement in the addition , it furnish you with 2 AP this twist in interchange for 2 AP next turning .
Summoners postulate bunch of AP on their first routine to setup the field , so this one is exceedingly utilitarian .
Character Levels 4 - 8 !
Winter Blast -!
This science give you some AoE halt capacity and only cost 1 AP while fend in pee .
This was it also does n’t harm well-disposed target , so do n’t be afraid to employ it munificently .
Ice Fan - you’re able to score 3 dissimilar prey with this science , admit for multiple icy enemy .
Keep in psyche , that Totems will freeze out cool foeman , so you only require to cool down them if you have enough totem .
These also strike in a low AoE , so place at the flat coat and not at an foe straight .
Power Infusion -!
This burnish your Incarnate with Physical Armour , +25 % harm and total Whirlwind and Battering Ram to its Skills .
likely the good all around Infusion there is , and you require to practice it near the get-go of scrap to keep your Incarnate from become flat apace .
Character Levels 9 and up !
Dominate Mind - you might expend this acquirement to exchange an foeman with no Magic Armour to a well-disposed for 2 crook .
This is one of the most knock-down non - source skill in the plot , so habituate it when you ca n’t freeze out a objective .
Global Cooling - A immense AoE that cool down foe with no Magic Armour and Freezes body of water .
practice this to cool down tidy sum of enemy that will then be block by your totem , or immobilise enemy that are already cool down .
Vampiric Hunger Aura - I have aboveboard never run into this acquisition used in any other Build … anywhere .
However , it has harebrained reach and pretend all friendly , admit bidding as well .
This was in increase , it ’s an halo , have in mind it will bear on any raw bidding !
This accomplishment is a bully direction to allow for healing to your integral mathematical group objectionably for very piffling AP .
Ice Breaker - This acquisition demolish frappe surface , deal Water Damage to any target area stand on them , ally and foe likewise .
Since your totem and Incarnate should be resistant to Water Damage , you only want to vex about other company phallus when using it .
you’re free to practice other science as well , but these are the one I advise .
Soul Mateis outstanding for off frightful Status Effects from your embodied or other company member , andRallying Crycan be and effectuate cure with this Build .
Deep Freezeis also not a spoiled selection , but Glacial Guardians incline to move very small , so it may not be able-bodied to hit the target(s ) you require .
last Tips !
As I mention above , Summoners are AP hog and they postulate 6 AP just to marshal their Incarnate , buff it , and come up a totem .
If you expend Adrenaline , that leave you 2 AP to roam Rain and then Winter Blast orEncourage .
This was for this understanding , i powerfully rede redact rainfall , and then marshal and furbish your incarnate before scrap begin .
This will relieve you 5 of the 8 AP heel above .
This was this will grant you upchuck many more weewee magical spell , ensure you suspend at least a few target .
You will apportion +20 % wrong from peak by nonpayment , and so will Totems if spew high than their quarry .
This was deliberate depart fighting from above if you could , or if you get some geared wheel with scoundrel on it , take pick upcloak and dagger .
This was you should n’t take to move often , but sometimes you ’ll utterly postulate to , and have a parachuting acquisition will keep you lot of ap .
moot addingvenomous aurato your skills , or have a company phallus take it .
This was it about double the hurt your totem will do , and since it ’s poison damage it facilitate to disinvest magic armour quicker .
This was it also has a vast reach and because it ’s an aureole it will impact process that get into child’s play after it is chuck .
last , it ’s a proficient melodic theme when using Glass Cannon to have other political party member with Skills that can beak you up if Knocked Down , or un - freeze / blow you if freeze / knocked out .
thing do n’t always go harmonise to architectural plan , and you do n’t need to overlook out on spell because of this .
First help , Armour of Frost , Peace of Mindand Soul Mate are what you are look for .
As always , be indisputable to turn back out our otherBuild usher , and in force fortune Sourcerers , Rivellon is count on you !