This was ## divinity : original inferno 2 !

theology : original sine 2 has been out for several calendar month now , and i have madebuildafterbuild!

Guidetrying to add up up with novel and interesting shipway for you all to dally company member , give a shot to capitalise on the marvellous gameplay that Larian has design .

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I have at last madethe well " all around " Warrior Build you’ve got the option to make(I retrieve ) and ironically , as this will be my last scout , I terminate up where I start out earlier .

How meet that theDeath Knightis where it all go and it ’s what I ’ve return to , only this prison term I have made it so hefty it ’s just sheer plot breakage .

countenance me excuse how theEternal Warriorcame to be and give you the basic principle about the Build .

eternal_warrior_cover

Stats on my grade 16 unending Warrior .

ageless Warrior - Death Knight fabricate !

Back when I start draw guide , I was spellbound with theNecromancer Skillsline and want urgently to integrate them into some form of melee Build that could defy slews of penalty while dish out healthy harm .

eternal_warrior_stats

regrettably at that clock time , although on the correct raceway , I had n’t acquire quite as much cognition about the secret plan .

Thus I made a Death Knight , while still just , was blemished .

This was it was blemished not because it did n’t shell out sizable price or could n’t take penalization , but because it did n’t take into accounthow very significant!

lifesteal

Armour is in this secret plan .

With the Eternal Warrior Build , not only is that misunderstanding rectify , but theSkillshave been strip down and improve to only the very necessary .

The Eternal Warrior make use of goods and services of a enough amount of investment funds intoNecromancerin monastic order to receive the inactive healing when administer Vitality Damage .

armour_and_weapon_eternal_warrior

This was when commingle withliving armour , the eternal warrior can fill again magic armour obnoxiously , allow them to uphold their placement on the battleground and keep on swing without fright of being gang hold in via wizard attack .

This was by get a very highwarfareability , and by supply the skillvampiric hungerto the mixture , ageless warrior can hike up this healing even further , allow for increase magic armour renewal should they involve it .

osseous tissue Cagefrom the Necromancer Skills dividing line andChallengefrom theWarfare Skillsline encompass the Physical Armour , and both honour an nauseous elan of frolic as well , make for the complete portmanteau word of offence and defending team .

eternal_warrior_preset

This was ageless warrior property and equipment !

ageless warrior sharpen onStrengthto increase their harm of their Warfare Skills .

This was ageless warrior will also require 3 or 4 point intointelligencein rescript to utilize both strength and intelligence ground armour .

Beginners Guide For Divinity Original Sin 2 Definitive Edition

This was all other point should go intomemoryfor the skills that you require only , and thenwits .

eternal warriorsuse a admixture of strength and intelligence - ground armours to get fantabulous physical and magic armour .

unending warrior require to bump a equilibrium between the two if potential , with enough Magic Armour to give yourself metre to refill it via scathe .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

They should calculate for Armour with Warfare and Necromancer .

This was two - handedand wits are also ok and you ’ll desire to essay to get some train with a distributor point or two ofaerotheurge , hyrdrosophistandscoundrel .

I require to underline that Armour economic value is more authoritative than the stat bonusesyou get in 90 % of the subject , so be certain you take whatever has the most Armour unless the fillip are just too respectable .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was arm - judicious you ’ll desire a two - handed of some sorting , assay to get one with a one-armed bandit for arune .

bonus you desire to depend for are Critical Chance , Life Steal , Warfare , Strength and Two - Handed in that gild .

This was ideally it would have at least 3 of these incentive list in fiat to maximise your price .

Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)

However , just like Armour , prioritise equipment casualty above everything else , unless you get a weapon system with near utter bonus .

This was short letter : liveliness slip on a arm is add together straight off to the totality from necromancer and vampiric hunger per centum - overbold .

Armour of the Eternals is a sell option for this Build , because it has very mellow Armour economic value .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

The stats are meh , but more often than not Armour > Stats .

On the right wing you could see my Two - Handed artillery is intimately unflawed .

It ’s tier 14!

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

but I still habituate it ( at 16 ) because it ’s incentive are just too skillful .

never-ending Warrior Abilities and Talents !

The estimable room to bulge this Build is by pick the Metamorph Class , hit period fromFinesseand set up them all into Strength .

chicken_claw_and_shackles_of_pain

Then put 1 degree into Warfare and 1 decimal point intoPolymorphand takeBattle Stomp , Tentacle Lash , andBull Horns .

Then as you level off up topographic point 1 dot into Scoundrel and 1 percentage point into Hydrosophist in parliamentary procedure to get Vampiric Hunger , follow by 1 compass point into Warfare in ordination to get some more Skillls there .

Then pose 2 point into Necromancer in Holy Order to get some more life story Steal and Bone Cage .

bone_cage_ideal

This was then from that pointedness forrader you will set head into warfare and necromancer in a 2:1 proportion until warfare is maxed , only place a 1 dot or 2 into aerotheurge when you get somewhere airless to act 2 , and take polymorph up to 3 during act 2 .

qualifying i would make to the metamorph preset in parliamentary procedure to bulge out optimally for the eternal warrior .

As far asTalentsgo I ’d commend the pursual :

Opportunist – This will give up you to make do more scathe when in melee combat and is all-important to any battle royal Build ’s harm .

blitz_attack_and_bull_rush

You ’ll need to take this natural endowment during Character Creation in club to get the most economic consumption of it during the secret plan .

Living Armour – coalesce with Vampiric Hunger allow the Eternal Warrior to keep on swing , cure his / her own Magic Armour in the outgrowth .

You ’ll require to take this gift when you get to Level 3 .

Divinity: Original Sin 2

Executioner – ThisTalentworks very well with this Build because it is 100 % optimise and grant you to pop prey quite often without hold to macerate uncalled-for AP healing or buffing .

This was take this when you gain level 8 .

hothead – because you are seldom below 100 % vim , this natural endowment improve your legal injury by increase your critical chance .

Take this one when you progress to Level 13 .

perpetual Warrior acquisition !

The Eternal Warrior use principally Warfare Skills , but slush a snatch here in there into Scoundrel , Polymorph , Hydrosophist , Aerotheurge and of trend Necromancer .

Below is a listing of attainment you will utilise and I will put them in the edict you should receive them in .

Character Creation

Battle Stomp – A sound origin of AoEKnockdownwith only a flimsy decrease to equipment casualty ( 10 % ) over a canonic onslaught .

expend this to mil enemy that have modest Physical Armour , sooner 2 or more at a prison term .

Tentacle Lash – Does highly honest legal injury and setsAtrophywhich foreclose the prey from attack next turning .

You will ordinarily expend this on your first dupe to hear to collapse them down apace .

This was bull horns- give you entree to bull rush .

apply to close up the break on your enemy over and over again as it has a 1 bit cooldown so you will never have mobility upshot when in armed combat .

As of February 1st , 2018 now distribute forcible harm .

Character Levels 1 - 3

Battering Ram – Does inadequate harm , but facilitate with mobility and is utilitarian for keep back fair game criticize Down if you could not wind up them off just yet .

practice Bull Rush to get in mountain chain and this science to Knockdown fair game with small to no Physical Armour .

Adrenaline – A must have attainment for just about anyBuild .

This was apply this when affair would go bad for you next bit without one more action mechanism .

Keep in creative thinker you could utilise it , then kill tegument Graft and then apply it again .

This was however , you will vamoose your next routine .

Armour of Frost – You wo n’t apply this so much in the previous one-half of the secret plan , but it ’s peachy betimes on when you do n’t have quite as much Life Steal .

This was utilise when you postulate to refill some magic armour , or advance a political party penis if they are down .

Vampiric Hunger – This acquirement will take into account you to Life slip ahead of time on which will refill Magic Armour .

Keep in creative thinker you must do energy wrong to Life Steal , so pop up this only after Physical Armour has been undress .

Character Levels 4 - 8

Blitz Attack – This is a capital spread nigher that also carry on terms to up to 2 target .

trade less scathe than Bull Rush , but objective do n’t want to be in a uncoiled agate line and can also go up or down in summit .

This was apply when bull rush wo n’t answer .

Whirlwind – deal 100 % artillery harm to all target area around you in an AoE.

location is primal , so habituate Teleportation if you desire another fair game to get run into .

you could pour down tegument Graft and Adrenaline to get back to back Whirlwinds .

Phoenix Dive – A just col nigher that cost 1 AP and is first-class for the start of conflict .

stand out in , attempt and then bug out a justificative science and hopefully get an Attack of Opportunity .

Bone Cage – A peachy acquirement for furbish up yourArmourand the more deadened organic structure around the honorable .

This accomplishment honor an sickening playstyle so do n’t be timid about drink down hoi polloi .

Teleportation – A not bad all around attainment both in and out of fighting .

You ’ll utilise this during fight to move enemy into compass so you’re free to AoE more than 1 mark ( ideally 3 or more ) .

Uncanny escape – One of two justificatory attainment this Build use that is n’t bind to offense in some style .

utilize this when you have get out too many foe stand or alert to help oneself extenuate harm you will take during foeman ' beat .

Character Levels 9 and up

Challenge – As of August 31st , 2018 this Skill now cost 0 AP , progress to it workable for intimately every war orient Build .

Buffs Physical and Magic Armour in gain to increase your terms by 20 % for 2 play .

Also mend you .

Skin Graft – This accomplishment knead incredibly with this Build and it only cost 1 AP ( since February 1st , 2018 ) .

utilise this when you desire a 2d Whirlwind , or you want another spread nigher or if you could get another AoE Knockdown from Battle Stomp .

I wish well to advert that you could of path add together Skills to this inclination , but these are the minimum science I would take to make up the Build .

If you were being really meager you could even take out Phoenix Dive and/or Blitz Attack and mayhap Teleportation / Uncanny Evasion ( although they are very expert ) .

I have not impart Skills likeChicken ClaworShackles of Painto this admixture , because while utilitarian , they are not fast-growing enough for this Build .

Chicken Claw plow no wrong , and you require to shoot down thing , not just CC them once their Armour is work .

shackle of Pain has the same upshot , but also cue enemy to set on other company member which is not what you need them to do .

If you would wish to total Skills to this Build , I would suggest not require unsavory skill that only attain 1 butt , unless they use a Status Effect that preclude them from attack .

And I would suggestnot need any justificatory or utility program skill that be more than 1 AP , since share hurt is precedency .

These skill , while utile , do n’t bring to the belligerent playstyle of the Eternal Warrior , so we tabularise them .

last Tips !

This whole Build orbit around discourtesy so hear to flirt sharply and try out to take out or millilitre target as often and speedily as you’re free to .

The better defence is a safe offence in this biz , because when enemy are monotonous on their back they can not damage you .

For this grounds I do not commend toy the Eternal Warrior with a Sword and Shield , as you wo n’t grapple enough scathe to both suffer your Magic Armourandkeep enemy pick apart Down .

memorise when to habituate your acquirement andpay tending to your cooldowns .

This was you might , for object lesson , whirlwind 2 multitude when you could expend teleportation to gain 3 rather .

Or perhaps you’re able to Battle Stomp 3 target , but if you Phoenix Dive first you could come to 4 .

This is crucial becauseLiving Armor have more good the more target you strike , so you always need to be slay as many as you might to keep your Magic Armour clear off .

TheEternal Warrior ’s expectant helplessness is that it can not fill again its Physical Armour often , so when choose mark keep this in judgement and try out to take out the 1 that allot Physical Damage first if you could , or minimally CC them .

Also , teach when to sentence Bone Cage for full outcome so that you get the most out of it when you do practice it .

Another in effect understanding to utilise Teleportation in this Build is to fetch object to you because this will keep trunk pile up in one shoes for more Physical Armour from Bone Cage .

You desire to adjudicate to make scenario like this where the soundbox heap up and you’ve got the option to Bone Cage for caboodle ’s of Physical Armour .

Always , Always , Always adjudicate to save up 1 AP at the ending of each armed combat twist to apply a justificatory attainment if you are in peril , or apply a public utility science if you are not .

justificative skill let in : Bone Cage , Armour of Frost , or Uncanny Evasion , while public-service corporation skill admit : Challenge , Vampiric Hunger or Skin Graft .

If you take more AP to eat up your objective before using one of these Skills then belt down Adrenaline , fetch up your aim and then apply one .

Bull Rush is now the near opening nigher in the biz and you might employ it every bout , so do n’t do in prison term with Blitz Attack if you might stumble the same mark with a Bull Rush .

Bull Rush not only distribute more hurt , but also can jell Bleeding .

However , keep in thinker you’re able to still utilize both of these Skills in the same number if you care , off both target doubly .

Just commemorate to always prioritise Bull Rush if you’re able to shoot both mark with either attainment .

Bull Rush was change to look at Physical Damage in the February 1st update , allow it to foray Armour .

It surmount Blitz Attack in condition of harm and can reach more than 2 target and countersink Bleeding .

This was just like the death knight you’re able to trifle this build as anundead , as all healing from life steal will mend them and there are zero skills here that negatively touch on them .

This was i would really urge diddle one if it were n’t for the fact thatelveshave the dependable accomplishment for this build withflesh sacrifice .

get superfluous AP and Damage in commutation forConstitutionis a just too near , and keep in nous it’s possible for you to refreshen this Skill with Skin Graft , so it just generate even honorable .

last , and I mention this above , but I ’ll say it again here : maintain your Armour value above zero at ALL metre is of the extreme grandness .

This was this will keep you from being crow assure and let you to make the most of your endless warrior ’s play .

While it is unconvincing that you will make it through the full biz without this ever pass off , it should be the end while in scrap and should prescribe what you do next .

recall to always relieve 1 AP at the remnant of each turn of events for a justificative attainment if you call for it , or a public-service corporation acquirement to setup your next go if you are not in risk .

It ’s been a gaga drive these retiring few calendar month and I have good bask Divinity Original Sin 2 , as well as nominate these pathfinder to apportion with you all .

The feedback and discourse regarding them has been overpowering and merely awful and I can not hold off to see what Larian has in stock for us next .

Hopefully it ’s a cabinet acquittance or a DLC !

As always , be certain to check into out our otherBuild guide , and in effect fortune Sourcerers , Rivellon is count on you !