deity fudge : Original nefariousness 2 !

immortal : Original sine 2 has been out for several calendar month now , and one of the major progeny instrumentalist are suffer with the plot isBuilds .

This was whatbuilddo i employ ?

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Mage ?

This was since the biz is can be rather unmanageable ahead of time on , this has amount much more into focussing than one would bear .

This was in thisbuild guidewere break to embrace thecrystalline cleric .

crystalline_cleric_cover

allow ’s leap into thisBuildand see just how it work .

Crystalline Cleric - Warrior / Mage Build !

TheCrystalline Clericis a hybridWarrior / MageBuildthat lean a tidy sum more to theMageside of thing in the loathsome section , only with the justificative capability of aWarrior .

crystalline_cleric_stats

TheCrystalline Clericdoes a mixing of Water and Physical Damage to its enemy and is particularly baneful!

They apply long ton of Armour yellowish brown to foreclose scathe , and hunt their prey with unappeasable vehemence .

This was crystalline clericsmight be the " tankiest"buildin the secret plan as they have access code to every heal in the secret plan and virtually every armour yellowish brown .

crystalline_cleric_weapons

They zigzag theirHydrosophistAbility to the max and make first-class manipulation of their heals to brook their company and to damage opposer .

BecauseUndeadtake Physical Damage from healing , Clericsare particularly pestilent vs. this opposition character .

Healing be almost no AP when you are stand in urine or on chicken feed , which you almost always are .

first_aid_and_tactical_retreat

Crystalline Clericsalso useHydrosophist Skillsto Chill , immobilise and obliterate , count on what case of Armour they are face .

This was in shortsighted , thisbuildis super various and indestructible .

dive into Warfare

TheCrystalline Clericis a hybridWarrior / MageBuildthat tend a flock more to theMageside of thing in the dysphemistic section , only with the justificatory capability of aWarrior .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

TheCrystalline Clericdoes a mixture of Water and Physical Damage to its enemy and is specially venomous!

This was they expend wads of armour buff to keep price , and hunt their target with persistent wildness .

Crystalline Clericsmight be the " tankiest"Buildin the plot as they have entree to every heal in the secret plan and virtually every Armour caramel brown .

Divinity Original Sin 2 Builds: Crystalline Cleric

They zigzag theirHydrosophistAbility to the max and make first-class usage of their heals to hold up their political party and to damage opposer .

BecauseUndeadtake Physical Damage from healing , Clericsare specially virulent vs. this foeman character .

Healing be almost no AP when you are bear in urine or on icing , which you almost forever are .

Divinity Original Sin 2 Builds: Crystalline Cleric

Crystalline Clericsalso useHydrosophist Skillsto Chill , suspend and bolt down , reckon on what case of Armour they are face .

In light , thisBuildis highly various and long-lived .

My degree 16 churchman .

Divinity Original Sin 2 Builds: Crystalline Cleric

This was you might unload some hydrosophist if you desire more war , but i revel the high-pitched water damage and healing “ equipment casualty ” .

Crystalline Cleric Attributes and Equipment !

Crystalline Clericsfocus onIntelligenceto increase the wrong of theirNecromancerandHydrosophist Skills .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

Crystalline Clericsshould protrude put period intoWitsonce intelligence service is closely maxed to facilitate increase their Critical Chance .

Critical Chance is highly utile to thisBuildbecause Critically " Hitting " is one of the few way you might increase your terms with healing .

Crystalline Clericswill also need enough point intoStrengthin rescript to utilize Strength - base Armour , and enough period intoConstitutionin parliamentary law to apply a right Shield .

Divinity Original Sin 2 Builds: Terramancer

Crystalline Clericswill apply a mixture or Armour eccentric , give them a unspoiled equaliser of both Physical and Magic Armour , slimly favour Physical if potential .

This is because they will have more Magic Armour yellowish brown , and more in effect unity , so they will be able-bodied to supercede it more quickly .

Crystalline Clericsshould calculate for Armour withHydrosophist , Warfare , Intelligence , Wits and Critical Chance in that rescript for ripe result .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

This was head intoscoundrelwill also assist , but they are just a fillip if you’re free to get them .

On the weapon front , Crystalline Clericscan employ either a Water Wand or any One - Handed weapon system .

This was the top side to using the wand is that you will have an spare range blast , which you will most in all probability take in the first one-half of the plot while your science pick is more circumscribed .

healing_damage

It also supply an Intelligence incentive , which is a summation .

This was one - handed weapons will let you to make plan of attack of opportunity if you take theopportunisttalent , which do n’t peculiarly polish off that firmly as aclericbecause of the deficiency of strength .

This was however , you will necessitate to be unaired to your opponent anyway to be capable to usedecaying touch , and many of the shortsighted - cooking stove heals you have , so it will bring home the bacon you some supernumerary legal injury .

blessed_status_effect

player can select either if they bid , but I would advocate the Wand betimes on .

Crystalline Cleric Talents and Abilities !

This was one of the hard contribution about wee abuildin divinity fudge : original sinning 2 is bring forth yourabilitiesdistribution right .

Divinity: Original Sin 2

It ’s prosperous to get circularize too slender , and often multitude make the fault of not disseminate percentage point around enough .

The fillip you bring in fromAbilitiesin this biz are reasonably dissimilar than the original , so it ’s leisurely to see why multitude can get befuddle .

permit ’s take a face at whatAbilitiesandTalentsyou pauperization for aCleric .

This was crystalline clericshave one of the simple power distribution in the whole secret plan , however , it can be diverge a mo here and there to personal taste perception .

This was in act i , player will get hydrosophist to 2 , sorcerer to 2 and then warfare to 2 .

Then role player should rank stop into Hydrosophist and Warfare as they see set .

I care to sink in them in a 3:2 proportion until Hydrosophist is maxed and then bear on place decimal point into Warfare .

thespian can also put 1 more full point into Necromancer if they like to useBlood StormandGrasp of the Starved , which are both exceedingly full , but not need .

1 spot intoHuntsmanforFirst Aidis also skilful , and 2 point in time if you wantTactical Retreat , which is very utilitarian to anyBuild .

As far asTalentsgo I ’d commend the pursual :

Elemental Affinity – This natural endowment shape exceedingly well with thisBuildbecause it’s possible for you to castRainfor 1 AP forthwith , or useRaining Bloodfor 2 AP , or useFlesh Sacrificefor 0 AP .

playfulness fact , digest on glacial stock in reality confer this fillip to both Necromancer and Hydrosophist Skills !

make headway !

Savage Sortelige – This gift is a must for anyMage Buildand will provide your science to Critically Hit .

Healing Skills can not Critically attain your opponent without this , so it is an inviolable must in Act 2 when you initiate become some nice Critical Chance .

Hothead – This endowment is really in effect with thisBuildbecause it will increase the Critical Chance of Necromancer and Hydrosophist Skills , include healing .

You should never be below goop wellness , and it ’s well-to-do enough for you to mend it should any be omit .

The Pawn – The Pawn will give up you to get where you require to go , and you require to be in melee image as often as you’re able to after on in the biz .

This demand a pointedness in Scoundrel though , so keep that in judgment .

experience Armour-!

Since you have exceedingly hefty heals with thisBuild , this can lick really well to aid reconstruct Magic Armour .

It is n’t need , but it ’s unquestionably a substantial selection .

Crystalline Cleric Skills !

Now that you ’ve decide which Talents and Abilities you need , you ’ll require to place just which skill mould well with this sort of frame-up .

This was crystalline clericswill practice a mixture of hyrdosophist skills , necromancer skills and a fewwarfare skillsto flock wrong and buff / cure their teammate .

SinceBuildsevolve over the course of action of the plot , I ’m run to put the Skills in rescript from earlier gettable to former , because you wo n’t be able-bodied to get them all correct mode .

This was ## hydrosophist skill !

armour of frost – the adept agency to furbish your magic armour and also remove a mixed bag ofstatus effects .

This will be passing sinewy in thisBuildbecause of high-pitched Hydrosophist Ability .

Rain – expend this science to make slopped open to block with Global Cooling and to get Elemental Affinity .

This was alternative between rain line of descent to keep elemental affinity at all time .

This was restoration – a proficient other secret plan heal that can take a distich ofstatus effects .

This was can also be used onundeadto pickle them up somewhat in effect ( deal terms to theirphysical armour ) .

Only be 1 AP !

A very near heal with an highly shortsighted reach .

Only cost 1 AP and can take out Decaying or Undead rather promptly if you are in melee kitchen stove .

Also clear Status Effects .

This was cryotherapy- an first-class style to retrieve magic armour chop-chop since you ’ll be on ice often .

If you make up one’s mind to take thisBuildto Lone Wolf it will get much , much more use of goods and services .

Global Cooling – This accomplishment does n’t do a whole flock of hurt no matter what , however it can immobilize multiple opposition that have no Magic Armour .

Can also freeze out lineage which reduce the price of both Necromancer and Hydrosophist Skills .

Healing Ritual-!

A in effect grouping heal with some compass , that also will impinge on Undead and decay target for price if they are nearby as well .

You wo n’t utilize this one often , but you will expend it .

This was winter blast – mountain really near equipment casualty for 2 ap in an aoe that brush off mate and alsochillsenemies .

dependable for freeze pocket-sized section of the field of honor you’re able to apply for Ice Breaker or Chrotherapy .

This was mass cleanse wounds – a big aoe heal that remove a gross ton ofstatus effectsand heal for a respectable amount .

Can be win by dangle a Source Orb into your Armour .

This was ice breaker – this attainment does n’t take in any welfare fromintelligenceorstrength , onlyhydrosophistseems to increase its ( non - vital ) harm .

whole kit and caboodle well when geminate withGlobal chilling .

sorcerer skill !

pedigree Sucker – This is a heavy choice up ahead of time on as it ’s a well garish heal for 1AP .

Can also damageDecayingenemies .

compound it withRaining Bloodto good deal in effect equipment casualty or get a safe heal .

This was mosquito swarm – cover decorous terms and set thebleeding status effect .

Has very honorable range of a function ( 13 metre ) which is skillful .

This was also heal you for a nice amount of vitality , which is prissy .

decay Touch – This attainment has very modified chain but can apportion right harm and ready decaying , which countenance you to damage opposition with healing .

A non transferrable attainment for this Build .

rain down pedigree – A swell room to assist get role ofElemental Affinityif you require and also help to ratchet down up the harm ofGrasp of the Starved .

Can be freeze with Global Cooling , which has long ton of use of goods and services .

This was shackles of pain – this acquirement is an first-class room of control the battleground , as the ai in the biz does n’t care to make you if you have this on one of them .

find out how to habituate this and forecast foe doings when utilize .

Bone Cage – A corking accomplishment for furbish up yourArmourand the more drained body around the well .

This was between this andarmour of frostyou should seldom take any scathe .

Grasp of the Starved – This acquisition when the right way used tidy sum harebrained wrong and will all but 1 pip most enemy in its AoE.

Be certain to practice in area with deal of stemma to maximise terms .

Blood Storm – Might be the individual deadly acquisition in the plot .

This was for 4 ap and 3 sp you get a attainment that apportion harebrained scathe to all target in a brobdingnagian aoe , setsdiseasedanddecaying , then does it again for 2 more beat .

war acquisition !

rebound Shield – This accomplishment work really well with thisBuildbecause it does n’t surmount off ofStrength , onlyWarfare , which you will have a great deal of .

it’s possible for you to also increase the scathe by upgrade your Shield .

Deflective Barrier – A slap-up accomplishment for buff yourPhysical Armourand also divvy up some harm to enemy .

I wish to apply this spell 1 or 2 of any involvement to get the in force upshot .

This science is utile for fold the crack to enemy .

This was you wo n’t require it if you take tactical retreat , but you ’ll need at least one of these for trusted .

Will put you in mountain chain to utilise decay Touch and Cleanse Wounds .

Challenge – As of February 1st , 2018 this Skill now only be 1 AP , make it practicable for well-nigh every war orient Build .

Buffs Physical and Magic Armour in accession to increase your legal injury by 15 % for 1 act .

final Tips !

Healing contend Physical Damage!

toUndeadand disintegrate target!

This was and it does n’t descale off of anyattribute , only hydrosophist and character level .

Because of this , the only other direction to increase the scathe of it is to increase your Critical Modifier ( Warfare does not increase the equipment casualty although it is Physical ) .

In guild for healing to Critical Strike you must have the Savage Sortilege Talent , so be certain to get this in Act 2 to hike up your harm .

If Warfare ever force " heal harm " in a late plot of land thisBuildwill become worshipful …

Be certain to coalesce the iron boot you are wear with Nails to forbid yourself from slide on Ice .

It ’s also a salutary theme to do the same for any other battle royal character quality that may postulate to move through the internal-combustion engine to set on as well .

ThisBuilddoes very adept terms with piss - base Skills due to the gamy Intelligence and gamy Hydrosophist , so finger barren to slot more of these if you see they are help oneself you ( particularly too soon on when you ca n’t get all the Skills list above).Ice FanandHale Strikecan ferment well here .

If you line up the foe using Cursed Fire on the field often and mire up your elan of frolic , one-armed bandit theBlessskill once you get it .

It only be 1 AP and will let you to generate to job as common .

Be indisputable to understudy between Rain and Raining roue to keep the battleground cover in a freezable airfoil and to keep up your Elemental Affinity Talent .

This was do n’t be afraid to practice a " leap " acquirement to move and " pop over " if where you are put up is too much of a tragedy to be save up .

This was you desire to agitate on ice all the sentence if you could .

Bless really help oneself to keep your methamphetamine hydrochloride from being mess up by Cursed Fire , but few citizenry agnise that it really give you the come after bonus and tribute .

Not risky for 1 AP and 1 SP .

Always assault the Armour eccentric that is debile if you might , and block enemy if their Magic Armour is down in the mouth , alternatively of stress to " cure them to decease " .

This was thisbuildis very various and you might mete out a commixture of water or physical damage with passably skillful solution .

This was crystalline clericsare credibly one of the dear , if not the proficient backing reference in the secret plan because of this and their power to mend .

finally , thisBuildis just a power plant inLone Wolf , as manyBuildsare .

you could vote out intact confrontation unaccompanied without this endowment , so when you tote up this it just become unjust .

If you ’re up for a really tinny prison term be indisputable to assay it out .

Be certain to find out out our otherBuild template !

well portion Sourcerers , Rivellon is bet on you !