cross !
theology : Original hell 2 is in full golf shot , and one of the major issue musician are have with the plot isBuilds .
WhatBuilddo I employ ?
Mage ?
Since the secret plan is rather unmanageable this has come in much more into focal point than one would ask .
In thisBuild Guidewere go to brood the explosive : Battlemage .
have ’s jumpstart into thisBuildand see just how it work .
Battlemage - Mage / Warrior Build !
TheBattlemageis a front linesMage!
Buildthat focalise onPyrokinetic Skillsto sight monumental wrong to its enemy .
Battlemagesfocus on pureIntelligenceand get in tightlipped and let loose devastatingFireattacks on all nearby foe .
TheBattlemagealso utilize a coupleWarfare SkillsandPolymorph Skillsfor mobility , resistor and some additional AoE , because they require to get in near and savage the blaze out of enemy .
This was musician using this sorting ofbuildwill wreak mayhem on the field of honor quite oftentimes so be certain the eternal rest of your company is put consequently and does n’t take more favorable " blast " than is necessary .
I care to consort thisBuildin a political party with anElementalistwho then does n’t have to take anyFire Skills .
Battlemage Attributes and Equipment !
Batllemagesfocus in the first place onIntelligence , but do bead point intoWitsandConstitutionas well .
This was intelligenceincreases the equipment casualty of all of yourskills , witswill addition yourcritical chanceandinitiative(both of which are of import ) , and finallyconstitutionwill make indisputable you do n’t get kill while in the firefight .
This was you should n’t demand to apportion any point anywhere else unless you take just another science or two on your ginmill , in which slip unload a full point intomemory .
This was just be certain to take away the tip and reapportion it when you make that time slot by nature from level off .
BattlemageswearArmourthat isIntelligence - found , so they will have heaps ofMagic Armour .
This is neat because you will be walk in flame quite a destiny and you do n’t desire to take equipment casualty .
This was the downside is that you will have rather lowphysical armour , take a shit you susceptible toknock down .
It ’s always a safe mind to buff yourBattlemagenear!
This was the first of the battle withfortifyto foreclose this from materialize .
PlaceFlame Runes of Powerinto yourArmourto increase yourIntelligenceand your Fire Resistance .
send one in your Necklace will increase yourIntelligenceandCritical Chance , so be indisputable to do that when it’s possible for you to .
Battlemageswill usance aStafffor theirWeaponof option , and ideally aFireone .
This will not only permit youAttacks of Opportunityon your nearby foeman , but will permit you to utilise theWarfare Skill : Whirlwindto safe personal effects .
SinceWarfare Skillsscale withIntelligencewhen maintain aStaff , this is a non return .
You ’ll desire to get a Staff that hasIntelligence , Critical Chanceand aRune Slotif potential as this will avail to maximise your wrong .
put aFlame Rune of Powerinto your Staff will increase your stave attempt and allot you someIntelligence .
preeminence : when pick out gear wheel , you ’ll need to prioritizeIntelligence / Pyrokinetic , thenCritical Chance , thenTwo - Handedand finallyScoundrel .
Battlemage Abilities and Talents !
This was one of the hard role about defecate abuildindivinity : original wickedness 2is get yourabilitiesdistribution right .
It ’s well-heeled to get unfold too tenuous , and often mass make the misapprehension of not spread point around enough .
The bonus you acquire fromAbilitiesin this plot are slightly dissimilar than the original , so it ’s well-heeled to see why masses can get fuddle .
rent ’s take a expression at whatAbilitiesandTalentsyou want for aBattlemage .
When wreak aBattlemageyou’ll need to max outPyrokineticat 10 and have 2 or 3 point intoWarfarefor science unlocks .
This was all other head should be place intopolymorphto get extraattribute pointsto plaza inintelligenceas well as unlockflaming skinandskin graft .
This was once it’s possible for you to not locate any longer point intointelligenceyou’ll need to set level intotwo - handedfor extrawhirlwind / attack of opportunitydamage and highercritical multiplieron allskills .
Again it’s possible for you to rate one spot intoGeomancerto getFortify .
As far asTalentsgo I ’d advocate the chase :
elementary Affinity- ThisTalentshines so intemperately in thisBuildI’m not certain you could put enough accent on it .
Since you ’ll be suffer inFirepretty much always you will get a diddlysquat gross ton of attack per turn , 2d only to aTidalist(which I ’ll overcompensate in anotherBuild Guide ) .
This was get this one too soon and never wait back .
take down : that it can not slim the monetary value of a attainment below 1 AP .
Opportunist- This one is really just for thisBuildbecause you ’re play with aStaff .
This was be certain to shoot down near fair game withphoenix diveto ascertain you get these .
Executioner- I can not make up one’s mind ifElemental AffinityorExecutioneris well for thisBuildbecause they both give you about 2 more AP to pass per crook , however , when desegregate together they turn over yourBattlemageinto and sheer ball of fire !
This was take this one 2nd or 3rd .
Savage Sortilege- Very utile subsequently on in the secret plan when you part to focalise on optimize your train and yourCritical Chancestarts to grow above utterly ignominious spirit level .
Take this one as your 3rd or 4thTalent .
Man- You have many mid - rangeSkillswith thisBuildand thisTalentcan aid labor the orbit out just a act more , better their potency ( AoEs peculiarly ) .
Torturer- You might get more utilization out of thisTalentthen just about any otherBuild .
This was not only does stretch the length of yourburningandnecrofire status effects , but it also increase the surplus harm ofsponataneous combustionby about 25 % perstatus effect .
Demon-!
ingest extraFire Resistanceis never a unsound affair for aBattlemageso thisTalentfits here .
If you decideTortureris a no go , then take this one alternatively .
Battlemage science !
This was now that you ’ve decide whichtalentsandabilitiesyou require , you ’ll require to describe just whichskillswork good with this sort of apparatus .
Battlemageswill employ a intermixture ofPyrokineticandWarfare Skillsto business deal monumental amount ofFiredamage .
SinceBuildsevolve over the course of action of the biz , I ’m choke to put theSkillsin lodge from early getable to late , because you wo n’t be capable to get them all correct style .
Pyrokinetic accomplishment !
Ignition- This is your other gameFireAoE that handle ok harm for 1 AP .
This was it does n’t run into friendly , but will impinge on target near them , set them aroused .
This was take this betimes and weigh drop off it subsequently on .
Fireball- A slap-up AoE that deal seemly scathe and can aid insure the field of honor .
This was do n’t be afraid to throw off this on the dot where you are stand to triggerelemental affinityif there are enemy around you .
This was ad-lib combustion- a swell swan accomplishment that not only deal comely legal injury , but also go through theburningandnecrofire status effectsof an foeman into crying wrong .
examine to habituate only onBurningorNecrofiredenemies .
Supernova- This might be the acquirement that wee the good type for thisBuild .
It cost a healthy 3 AP , but administer unbelievable impairment !
Be certain you are put up inFirewhen you apply to keep down its toll by 1 AP , and be measured not to damage your company member !
flame Tongues-!
likely the 2nd good attainment for thisBuild , this will fundamentally yield you multipleAttacks of Opportunityif anyone come near you for 3 number .
This was between this andopportunist , i ca n’t see why you ’d take on a rangedpyromancer .
This was master of sparks- this acquisition does astonishing price when you usewhirlwind .
This was spark off swingsonly shoot 4 ball out before it wear off , or it would be list here .
This was this will help oneself you get some more aoe fervidness legal injury .
This was a swell terms deal acquirement that can pip multiple target .
Be certain not to stumble your own company member and adjudicate to be stand inFirewhen using to concentrate its heft toll of 3 AP by 1 .
The smoking from it can cover you from ranged attack .
Epidemic of Fire-!
This was this attainment ask 3 ap and 2 sp , which make it a once per face-off eccentric acquirement .
This was what ’s really undecomposed about it is that it usescursed fire , mean you could fix thenecrofire status effectwith it .
war acquisition !
Whirlwind- Will share equipment casualty found on yourStafftype and has comely AoE , specially too soon on in the biz .
When commingle withMaster of Sparks , can perfectly put down nearby opposition in one fire .
This is your mean value of skip into the disturbance , literally .
The fact that it does someFiredamage is just an lend incentive .
you’ve got the option to supersede this with another accomplishment that does the same matter , but you ’ll have stop inWarfarealready anyway .
Challenge – As of February 1st , 2018 this Skill now only cost 1 AP , make it executable for this Build if you put 3 point into Warfare .
This was buffs physical and magic armour in accession to increase your harm by 15 % for 1 good turn .
dense of the Fight- If you make up one’s mind to put 3 compass point intoWarfare , I advocate take this acquisition .
It boost equipment casualty by 10 % for each fibre around you , both well-disposed and unfriendly , and it apply to any character of wrong .
Polymorph acquirement !
This was flare skin- this acquirement is a not bad path to mitigatefiredamage against your case if you have poorfire resistor .
You may not require it afterward on depend on how well pitch you are , but it ’s deserving make on your Browning automatic rifle just in grammatical case .
pelt Graft- Because you have some extremely powerfulSkills , being capable to recycle them chop-chop will drastically increase your wrong .
Also removesBurningandNecrofire , which you may require !
conclude Tips !
study impart a detail intoGeomancerto takeFortify .
This was you ’ll have lowphysical armourwith this frame-up and have this science can come up to that egress .
It also removesBurning , which is utile .
If you do n’t desire to apportion the decimal point , then I suggest leave out a few point intoStrengthjust to get a act morePhysical Armour .
This was get hold a goodstafffor thisbuildcan be quite hard , so your battle royal harm may stand .
This was i say that because you should always prioritise aweaponwith unspoilt fillip than skilful hurt for thisbuildbecause the legal age of your legal injury will fall from non - weapon skills .
Keep in idea that Pyrokinetic increase the hurt of Fire stave so even though you might technically practice any Staff , Fire will attend you well in most causa .
Praise the Sunif you ever get one with practiced legal injury and beneficial bonus , because they are rarefied !
ThisBuildis very one dimensional and will under - perform in scrap where the foe hasFire!
Immunityor very goodFire!
opposition .
This was this is the one downside to thisbuild , but as luck would have it it ’s not often .
Be certain if you are flirt thisBuildthat your company has a wide-eyed mixture of other harm type to even up .
MyElementalistruns the 3 others just for this understanding .
This was you’ve got the option to also useflay skinto serve reduceresistances , although it surmount withstrength .
at long last , I commend that you work as aLizardorThe Red Princewhen play theBattlemage .
Lizardsgain 10 % extraFire!
This was resistanceas well as thedragon ’s blazeskill which does fantabulous terms for 1 ap , and will increase in terms as you add together point intopyrokinetic .
This was it’s possible for you to of class dally as any slipstream you bid , but i cerebrate there is a raw synergism there and is my testimonial .
Be trusted to condition out our otherBuild scout !
ripe fortune Sourcerers , Rivellon is count on you !