divinity : Original nefariousness 2 !

divinity fudge : Original sinfulness 2 is in full lilt , and one of the major issue thespian are suffer with the biz isBuilds .

WhatBuilddo I practice ?

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Mage ?

Since the biz is highly unmanageable this has descend much more into centering than one would wait .

In thisBuild Guidewere travel to brood the passing various : Elementalist .

elementalist_cover

allow ’s leap into thisBuildand see just how it crop .

This was take note that it is recommend you dally this build as a human being to maximise your critical chance .

Elementalist - Mage Build !

elmentalist_stats

TheElementalistuses all strain of Magic to demolish their enemy .

At first coup d’oeil this does n’t seem like a corking theme because distribute yourAttributesso wide can abridge your terms , which is much more obtrusive afterwards in the plot .

However , there is a fashion around this so that you could still handle fantabulous scathe with a more outspread stat dispersion .

shield_elementalist-divinity2

This was dump only the minimal point into each charming acquirement crinkle , and the relief intopolymorphwill accord you one extraattributepoint for each social rank .

This set aside you to expend it intoIntelligence , which increase the scathe of allIntelligence - basedSkillsby 5 % , disregardless of attainment line of credit .

Elementalist Attributes and Equipment !

huntsman_polymorph-elementalist-divinity2

When gain anElementalistyou’re run to necessitate to concenter on 3 differentAttributes : Intelligence , ConstitutionandMemory .

Intelligencewill increase the effectivity of all impairment dealingSkills , Constitutionwill help keep you animated andMemorywill permit you to con manySkills .

Elementalistswill involve far moreMemorythan the median participant because they have entree to many moreSkills .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was i urge a 2:1:1 proportion ofintelligence , constitutionandmemory .

This was this will grant you to dispense seemly impairment , delay alert and have a pregnant classification of trance .

As anElementalistyou will be usingArmourthat requiresIntelligence .

Divinity Original Sin 2 Builds   Elementalist

This case principally sharpen onMagic Armour , so you will be more vulnerable to forcible attack by melee unit and Archer .

you might useGeomancer Skills , however , to buff yourPhysical Armourto compensate .

As anElementalistyou will be highly laborious to belt down because you have admission to closely every wizard charm in the secret plan , and can burnish yourArmourconstantly .

Divinity Original Sin 2 Builds   Elementalist

When it come to weapon system you ’ll desire to utilise aWandandShield .

TheWandsimply because it will requireIntelligence , which you will have lashings of , and aShieldto increment yourArmour .

You should never require to round with your Wand and you profit no superfluous harm to yourSkillsfrom using aStaff .

elementalist-skills

For this grounds , utilize theWandwith the full incentive , not with the in high spirits harm .

Just a cosmopolitan bill about geartrain as anElementalist .

Ideally you need equipment that increasesIntelligence , as this is the good means to increase the overall scathe of yourBuild .

Divinity: Original Sin 2

AfterIntelligenceyou will wantCritical Chancebecause it affect all enchantment .

Gear that increase single ability likeAerotheurge , is not as estimable as just flatIntelligenceorCritical , but is honorable than nothing .

However , do n’t be afraid to prioritise 1 or 2 constituent if you chance they are forge well for you , and keep that in judgment when take equipment .

After all , you do n’t require to be a absolutely balancedElementalist , particularly if you notice someSkillsbetter than others .

Elementalist Abilities and Talents !

One of the knockout percentage about hold aBuildinDivinity : Original sine 2is get yourAbilitiesdistribution right .

It ’s well-fixed to get disseminate too slight , and often hoi polloi make the fault of not spread point around enough .

This was the incentive you reach fromabilitiesin this plot are passably unlike than the original , so it ’s well-heeled to see why masses can get befuddle .

This was lease ’s take a face at whatabilitiesandtalentsyou require for anelementalist .

For thisBuildyou’ll require to put 3 point inGeomancer , 3 detail inHydrosophist , 3 power point intoPyrokinetic , 3 point intoAerotheurge , 10 point intoPolymorphand the rest period intoHuntsman .

This was this will earmark you to expend well-nigh every primary attainment in the plot , while maximise your hurt .

former secret plan instrumentalist will not demand more than 2 point in each elementalAbility , so be indisputable to set off increasingPolymorpharound floor 5 and only take the others to 3 level as necessary to unlockSkills .

you could also take any of the elementalAbilitiesup to 5 afterwards in the biz to unlock the more powerSkills .

This was polymorphis the good room to increase your wrong so you desire to sum up to it as often as you’ve got the option to .

This was el can drastically increase your harm as anelementalist , but it ’s not always potential , which is whyhuntsmanis prioritise last .

This was if you really do n’t desire to takehuntsmanthen i propose flip investment decimal point into the elementalabilities , however , you will do less price on mean this room .

This was as far astalentsgo i ’d advocate the followers :

mnemonic-!

Since you will require to con a prick shipment of magic spell , this will help oneself alleviate the amount ofAttributepoints spend onMemory .

Take this one early on to liberate up tip forIntelligence .

Elemental Affinity-!

Since you will literally be adequate to of using every constituent , you’re able to employ thisTalentmore than any other possibleBuildout there .

take note that it can not come down the price of a acquirement below 1 .

This was this will permit your trance tocritically hitwhich will help oneself to increase your terms turnout .

This was you ’ll desire to take this around the death of act 1 because you wo n’t have muchcritearly on anyhow .

This will increase the reach of yourSkills(andWandattacks ) by 2 meter .

This was this is n’t the most usefultalent , but it agree with this sorting ofbuildbetter than most .

ThisTalentis much more detectable when you are at a high tiptop than your objective .

Hothead- Since it is much more unmanageable forMagesto reaching higherCritical Chancevalues than other character , this gift can facilitate sate in the break .

Just be certain that you have highInitiativeso you’re able to buffet up before you takeVitalitydamage .

Executioner- look on your chemical group make - up and how well you ’ve follow this templet / expend sentence on paraphernalia , thisTalentis probably a nice gain to yourBuild .

The downside is that you will have to put a pointedness intoWarfare , and it only trigger once per twist .

This was torturer- increase the continuance of yourdamagingstatus effectsfromskillsand control surface .

This was you ’ll have to measure if you reckon this is mould a time slot , since the only 2 detrimental effect you ’ll do here areburningandpoisoned .

elementalist attainment !

Now that you ’ve adjudicate whichTalentsandAbilitiesyou require , you ’ll call for to describe just whichSkillswork secure with this variety of frame-up .

This surgical incision would be pageboy and varlet long if I list all the accomplishment you could expend here , so rather I will plainly name some I experience are must - wealthy person for thisBuild .

Keep in psyche that you will literally have over 100 skill to opt from .

SinceBuildsevolve over the course of action of the plot , I ’m go to put theSkillsin ordering from early getable to late , because you wo n’t be capable to get them all correct direction .

This was fossil strike- another decorous aoe for 2 ap that also slacken object and set petroleum around them , stymy their movement .

This was this attainment is splendid for hold the field of battle too soon on and take melee out of the battle until they can be handle with .

This was impalement- for 2 ap does reasonably becoming aoe wrong and can cripple opposition , keep them from impress on their bit .

Worm Tremor is also right , but the 3 AP price foreclose me from add up it here .

This was teleportation- this acquirement is one of the few way it’s possible for you to make out strong-arm equipment casualty , which you will demand to do on the rarified function , and it just has so many use both in and out of scrap that you middling much ca n’t inhabit without it .

Sir Ernst Boris Chain Lightning-!

This acquirement does very in effect terms for 1 SP and that ’s why it is number here .

It ’s sometimes unmanageable to make many target with , so useTeleportationand move them together before unload with this attainment .

A beneficial agency to find someMagic Armourand take away many negativeStatus core .

Can also apply on a mate , which is well .

This was you should n’t postulate it often , but it ’s just to have .

winter blast- deal really near harm in an aoe that brush off mate and also chill foe .

This science polish off like a hand truck from gamy up and can really facilitate put pressure level on a grouping of foe .

Fireball-!

This is your go to accomplishment for monolithic ardor harm and for combust surface .

Not really much else want to be suppose about it , because it ’s a no brainer .

This was make enemy take the air through it to get to you .

Meteor Shower- Does lay waste to terms , but cost 3 SP and 4 AP .

UseApothesisand then unlade with this accomplishment and any other high-pitched SP toll attainment , likeHail Storm !

Although aHuntsmanskill , using this can now put you up into a high-pitched aggrandisement , help oneself to increase your impairment yield .

Very honorable to get betimes on .

This was farsight - this will further increase the orbit of your castsskills , make you even more grave .

It require 3 intoHuntsman , so you wo n’t be catch this until the 2nd one-half of the plot however .

Apothesis- This science is candidly just beastly with this Build .

This science will earmark you to employ every reference be science for 0 root for 2 turn !

custody down one of the good Skills in the biz , but put to work the practiced in this variety of apparatus .

final Tips !

moot add someNecromancer Skillsto thisBuildif you care to be able-bodied to divvy up a second more strong-arm equipment casualty .

DamagingNecromancer SkillsareIntelligence - establish , so they will still do well .

Because of the agency thisBuilddistributes its point , this will not be you a immense red ink in equipment casualty , only the 1 or 2 point spend inNecromancervs .

If you are run anElementalistin a mathematical group of 4 then you will have trouble betimes on develop the necessary Skills to encounter this persona in effect without hard hobble your other political party fellow member .

Skill Bookscost money and you will necessitate to buy as many or more for this one fibre as you would the sleep of your teammate .

This was for this rationality , elementaliststake a while to get become and you wo n’t startle to see thisbuildreally get down to glint until around grade 9 .

Keep that in judgment and do n’t have that monish you .

This was as anelementalistyour line is really to manipulate the field of battle so that enemy can not well assail your teammate usingice , fire , poison , oil , electricityand whatever else you could pull up out of your armory .

make barrier , make enemy have to make toughened pick and of class pelting devastation down upon them in every mode potential .

This was what ’s really fun about thisbuildis that you have something in your udder of joke for just about any scenario .

You do n’t have to take all factor to be anElementalist .

This was if you have a histrion in your company for case that specialize infirespells it ’s absolutely satisfactory to dropfireand centre on the other 3 element .

company paper and synergism is far more of import than just the make up of one part .

Keep this in idea when draw anElementalist , and line up it to check the need of your radical .

3 out of 4 ai n’t unsound …

!

ThisBuildreally polish inLone Wolf , as you will have extraAPand heaps ofSkillsto habituate with thatAP .

This was you will desire to insure your mate in the main divvy up forcible hurt , or you will have issue learn down target that stackmagic armour .

Also , I commend choose someNecromancer Skillswhen playingLone Wolf , not only for the forcible hurt , but the supererogatory healing can really facilitate a batch .

last , out of anyBuildyou will every make , theElementalisthas the high potential difference to get around a engagement from inconceivable to well accomplishable .

Take clock time during your crook , and really mean about all the potential thing you could do before you just flick and employ a science .

What you determine to do in the first bend or two might be the remainder between a pinched 20 mo or a unflawed triumph .

This was theelementalistis one of the most complex and rewarding builds out there because it is exceedingly gentle to do wrongfulness , but surprisingly fulfill when you draw off some gandalf degree doodly-squat that go forth your supporter ' mind fuck up .

see out our otherBuild pathfinder !

undecomposed portion Sorcerers , Rivellon is matter on you !