divinity : Original nefariousness 2 !
divinity fudge : Original sinfulness 2 is in full lilt , and one of the major issue thespian are suffer with the biz isBuilds .
WhatBuilddo I practice ?
Mage ?
Since the biz is highly unmanageable this has descend much more into centering than one would wait .
In thisBuild Guidewere travel to brood the passing various : Elementalist .
allow ’s leap into thisBuildand see just how it crop .
This was take note that it is recommend you dally this build as a human being to maximise your critical chance .
Elementalist - Mage Build !
TheElementalistuses all strain of Magic to demolish their enemy .
At first coup d’oeil this does n’t seem like a corking theme because distribute yourAttributesso wide can abridge your terms , which is much more obtrusive afterwards in the plot .
However , there is a fashion around this so that you could still handle fantabulous scathe with a more outspread stat dispersion .
This was dump only the minimal point into each charming acquirement crinkle , and the relief intopolymorphwill accord you one extraattributepoint for each social rank .
This set aside you to expend it intoIntelligence , which increase the scathe of allIntelligence - basedSkillsby 5 % , disregardless of attainment line of credit .
Elementalist Attributes and Equipment !
When gain anElementalistyou’re run to necessitate to concenter on 3 differentAttributes : Intelligence , ConstitutionandMemory .
Intelligencewill increase the effectivity of all impairment dealingSkills , Constitutionwill help keep you animated andMemorywill permit you to con manySkills .
Elementalistswill involve far moreMemorythan the median participant because they have entree to many moreSkills .
This was i urge a 2:1:1 proportion ofintelligence , constitutionandmemory .
This was this will grant you to dispense seemly impairment , delay alert and have a pregnant classification of trance .
As anElementalistyou will be usingArmourthat requiresIntelligence .
This case principally sharpen onMagic Armour , so you will be more vulnerable to forcible attack by melee unit and Archer .
you might useGeomancer Skills , however , to buff yourPhysical Armourto compensate .
As anElementalistyou will be highly laborious to belt down because you have admission to closely every wizard charm in the secret plan , and can burnish yourArmourconstantly .
When it come to weapon system you ’ll desire to utilise aWandandShield .
TheWandsimply because it will requireIntelligence , which you will have lashings of , and aShieldto increment yourArmour .
You should never require to round with your Wand and you profit no superfluous harm to yourSkillsfrom using aStaff .
For this grounds , utilize theWandwith the full incentive , not with the in high spirits harm .
Just a cosmopolitan bill about geartrain as anElementalist .
Ideally you need equipment that increasesIntelligence , as this is the good means to increase the overall scathe of yourBuild .
AfterIntelligenceyou will wantCritical Chancebecause it affect all enchantment .
Gear that increase single ability likeAerotheurge , is not as estimable as just flatIntelligenceorCritical , but is honorable than nothing .
However , do n’t be afraid to prioritise 1 or 2 constituent if you chance they are forge well for you , and keep that in judgment when take equipment .
After all , you do n’t require to be a absolutely balancedElementalist , particularly if you notice someSkillsbetter than others .
Elementalist Abilities and Talents !
One of the knockout percentage about hold aBuildinDivinity : Original sine 2is get yourAbilitiesdistribution right .
It ’s well-fixed to get disseminate too slight , and often hoi polloi make the fault of not spread point around enough .
This was the incentive you reach fromabilitiesin this plot are passably unlike than the original , so it ’s well-heeled to see why masses can get befuddle .
This was lease ’s take a face at whatabilitiesandtalentsyou require for anelementalist .
For thisBuildyou’ll require to put 3 point inGeomancer , 3 detail inHydrosophist , 3 power point intoPyrokinetic , 3 point intoAerotheurge , 10 point intoPolymorphand the rest period intoHuntsman .
This was this will earmark you to expend well-nigh every primary attainment in the plot , while maximise your hurt .
former secret plan instrumentalist will not demand more than 2 point in each elementalAbility , so be indisputable to set off increasingPolymorpharound floor 5 and only take the others to 3 level as necessary to unlockSkills .
you could also take any of the elementalAbilitiesup to 5 afterwards in the biz to unlock the more powerSkills .
This was polymorphis the good room to increase your wrong so you desire to sum up to it as often as you’ve got the option to .
This was el can drastically increase your harm as anelementalist , but it ’s not always potential , which is whyhuntsmanis prioritise last .
This was if you really do n’t desire to takehuntsmanthen i propose flip investment decimal point into the elementalabilities , however , you will do less price on mean this room .
This was as far astalentsgo i ’d advocate the followers :
mnemonic-!
Since you will require to con a prick shipment of magic spell , this will help oneself alleviate the amount ofAttributepoints spend onMemory .
Take this one early on to liberate up tip forIntelligence .
Elemental Affinity-!
Since you will literally be adequate to of using every constituent , you’re able to employ thisTalentmore than any other possibleBuildout there .
take note that it can not come down the price of a acquirement below 1 .
This was this will permit your trance tocritically hitwhich will help oneself to increase your terms turnout .
This was you ’ll desire to take this around the death of act 1 because you wo n’t have muchcritearly on anyhow .
This will increase the reach of yourSkills(andWandattacks ) by 2 meter .
This was this is n’t the most usefultalent , but it agree with this sorting ofbuildbetter than most .
ThisTalentis much more detectable when you are at a high tiptop than your objective .
Hothead- Since it is much more unmanageable forMagesto reaching higherCritical Chancevalues than other character , this gift can facilitate sate in the break .
Just be certain that you have highInitiativeso you’re able to buffet up before you takeVitalitydamage .
Executioner- look on your chemical group make - up and how well you ’ve follow this templet / expend sentence on paraphernalia , thisTalentis probably a nice gain to yourBuild .
The downside is that you will have to put a pointedness intoWarfare , and it only trigger once per twist .
This was torturer- increase the continuance of yourdamagingstatus effectsfromskillsand control surface .
This was you ’ll have to measure if you reckon this is mould a time slot , since the only 2 detrimental effect you ’ll do here areburningandpoisoned .
elementalist attainment !
Now that you ’ve adjudicate whichTalentsandAbilitiesyou require , you ’ll call for to describe just whichSkillswork secure with this variety of frame-up .
This surgical incision would be pageboy and varlet long if I list all the accomplishment you could expend here , so rather I will plainly name some I experience are must - wealthy person for thisBuild .
Keep in psyche that you will literally have over 100 skill to opt from .
SinceBuildsevolve over the course of action of the plot , I ’m go to put theSkillsin ordering from early getable to late , because you wo n’t be capable to get them all correct direction .
This was fossil strike- another decorous aoe for 2 ap that also slacken object and set petroleum around them , stymy their movement .
This was this attainment is splendid for hold the field of battle too soon on and take melee out of the battle until they can be handle with .
This was impalement- for 2 ap does reasonably becoming aoe wrong and can cripple opposition , keep them from impress on their bit .
Worm Tremor is also right , but the 3 AP price foreclose me from add up it here .
This was teleportation- this acquirement is one of the few way it’s possible for you to make out strong-arm equipment casualty , which you will demand to do on the rarified function , and it just has so many use both in and out of scrap that you middling much ca n’t inhabit without it .
Sir Ernst Boris Chain Lightning-!
This acquirement does very in effect terms for 1 SP and that ’s why it is number here .
It ’s sometimes unmanageable to make many target with , so useTeleportationand move them together before unload with this attainment .
A beneficial agency to find someMagic Armourand take away many negativeStatus core .
Can also apply on a mate , which is well .
This was you should n’t postulate it often , but it ’s just to have .
winter blast- deal really near harm in an aoe that brush off mate and also chill foe .
This science polish off like a hand truck from gamy up and can really facilitate put pressure level on a grouping of foe .
Fireball-!
This is your go to accomplishment for monolithic ardor harm and for combust surface .
Not really much else want to be suppose about it , because it ’s a no brainer .
This was make enemy take the air through it to get to you .
Meteor Shower- Does lay waste to terms , but cost 3 SP and 4 AP .
UseApothesisand then unlade with this accomplishment and any other high-pitched SP toll attainment , likeHail Storm !
Although aHuntsmanskill , using this can now put you up into a high-pitched aggrandisement , help oneself to increase your impairment yield .
Very honorable to get betimes on .
This was farsight - this will further increase the orbit of your castsskills , make you even more grave .
It require 3 intoHuntsman , so you wo n’t be catch this until the 2nd one-half of the plot however .
Apothesis- This science is candidly just beastly with this Build .
This science will earmark you to employ every reference be science for 0 root for 2 turn !
custody down one of the good Skills in the biz , but put to work the practiced in this variety of apparatus .
final Tips !
moot add someNecromancer Skillsto thisBuildif you care to be able-bodied to divvy up a second more strong-arm equipment casualty .
DamagingNecromancer SkillsareIntelligence - establish , so they will still do well .
Because of the agency thisBuilddistributes its point , this will not be you a immense red ink in equipment casualty , only the 1 or 2 point spend inNecromancervs .
If you are run anElementalistin a mathematical group of 4 then you will have trouble betimes on develop the necessary Skills to encounter this persona in effect without hard hobble your other political party fellow member .
Skill Bookscost money and you will necessitate to buy as many or more for this one fibre as you would the sleep of your teammate .
This was for this rationality , elementaliststake a while to get become and you wo n’t startle to see thisbuildreally get down to glint until around grade 9 .
Keep that in judgment and do n’t have that monish you .
This was as anelementalistyour line is really to manipulate the field of battle so that enemy can not well assail your teammate usingice , fire , poison , oil , electricityand whatever else you could pull up out of your armory .
make barrier , make enemy have to make toughened pick and of class pelting devastation down upon them in every mode potential .
This was what ’s really fun about thisbuildis that you have something in your udder of joke for just about any scenario .
You do n’t have to take all factor to be anElementalist .
This was if you have a histrion in your company for case that specialize infirespells it ’s absolutely satisfactory to dropfireand centre on the other 3 element .
company paper and synergism is far more of import than just the make up of one part .
Keep this in idea when draw anElementalist , and line up it to check the need of your radical .
3 out of 4 ai n’t unsound …
!
ThisBuildreally polish inLone Wolf , as you will have extraAPand heaps ofSkillsto habituate with thatAP .
This was you will desire to insure your mate in the main divvy up forcible hurt , or you will have issue learn down target that stackmagic armour .
Also , I commend choose someNecromancer Skillswhen playingLone Wolf , not only for the forcible hurt , but the supererogatory healing can really facilitate a batch .
last , out of anyBuildyou will every make , theElementalisthas the high potential difference to get around a engagement from inconceivable to well accomplishable .
Take clock time during your crook , and really mean about all the potential thing you could do before you just flick and employ a science .
What you determine to do in the first bend or two might be the remainder between a pinched 20 mo or a unflawed triumph .
This was theelementalistis one of the most complex and rewarding builds out there because it is exceedingly gentle to do wrongfulness , but surprisingly fulfill when you draw off some gandalf degree doodly-squat that go forth your supporter ' mind fuck up .
see out our otherBuild pathfinder !
undecomposed portion Sorcerers , Rivellon is matter on you !