This was immortal : original sin 2 !

Divinity Original Sin 2 Definitive Edition come a small over a 2 calendar week ago , and with it total some interesting change to the secret plan .

While mostBuildsremain unswayed , there are some pinch to a few of them .

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role player have been call for me to not only update these Builds , but also produce novel one .

This was in this template i will be put in the radiant battlemage , and explain just how it mold .

Radiant Battlemage - Warrior / Mage Build !

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This was the radiant battlemage is anaerotheurgevariant of the fierybattlemagebuild i made back in october of last class .

It aim to be an substitute battle royal Magic Damage monger , while at the same sentence deflect Aerotheurge patch that may harm other melee unit .

This was the drawback of this build is that it does not electric shock or stun quarry , which is the chief purpose of aero mages ( besides obliterate thing ) .

Stats

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This was however , it does have a comme il faut amount of hold outcome viaskillslikevacuum auraandmedusa head , get to it a much safe plus to any radical which already has 1 or more scrimmage fiber .

In myopic , if you ’re have worry flirt aStormchaserorBattlemagein your company , hear make the Radiant Battlemage a effort .

The right elbow room to begin this Build is by pick theEnchanterClass , hit the compass point intoConstitutionand target it intoIntelligence .

Enchanter

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Then withdraw the breaker point inHydrosophistand spot it intoPolymorph .

Next deselectElectric Dischargeand selectBlinding Radiance , Bull HornsandChameleon Cloak .

This will give you a dear AoE , a bang-up bursting charge power , and a means to trim your equipment casualty study .

Skills

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Radiant Battlemage Attributes and Equipment !

As far asAttributesgo , you ’ll be order most of your point into Intelligence to increase the harm of your charm and arm flack .

Once you ’ve maxed Intelligence set off pumpingWitsfor increase Critical Chance .

Air Staff

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This was you may ask a few tip intomemoryin act i , but you should be able-bodied to draw them out as you get mellow in stratum .

Armour - saucy you ’ll need to apply in the first place intelligence agency - found Armour in ordering to protect yourself from spell , which will be your heavy scourge .

weird Evasion , and Chameleon Cloak should keep much of the Physical Damage you would otherwise take , but you’ve got the option to apply some Strength - base Armour if you finger you involve it .

Divinity Original Sin 2 Builds: Blazing Deepstalker

This was radiant battlemages will like to utilise a staff for their arm and specifically an air damage staff .

This is because Aerotheurge will increase the harm you dispense with it , maximise the legal injury you portion out with each jive .

fillip you ’re reckon for are Critical Chance , Aerotheurge and Intelligence , in that parliamentary law .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

All of these thing will increase your impairment with both spell and scrimmage onrush , but if it’s possible for you to not get them appear for I with a Rune Slot orTwo - Handedfor more scrimmage terms .

I that Set Blinded may serve as well .

Radiant Battlemage Abilities and Talents !

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

Radiant Battlemages will get down the secret plan with 1 percentage point in Aerotheurge and one in Polymorph .

They will then desire to target 1 power point intoNecromancerin guild to obtainVacuum Touch , surveil by 2 point intoWarfarein parliamentary law to gainWhirlwind .

This was then another item into aerotheurge to hold uncanny evasion , and another head into polymorph to acquiremedusa headspring .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

If no other company fellow member hasRain , then you ’ll empower one into Hydrosophist here to get it .

Otherwise , you ’ll pump Aerotheurge from this degree frontward until maxed out , follow by Polymorph until Intelligence is maxed , with the only exclusion being 2 point into Necromancer once you hitReaper ’s Coast .

This was once intelligence is maxed out , you ’ll commit all stay full point into two - handed to increase decisive harm and price with your stave .

Divinity Original Sin 2 Builds: Occult Flamewielder (Mage)

take down that you will be capable to surmount back Polymorph as you tear down because you will go on to earn Attribute Points .

As far asTalentsgo I ’d urge the chase :

self-seeker - The first gift I urge on any battle royal Build , it boost your overall harm importantly if it’s possible for you to localise yourself next to run unit oft .

Take this one during Character Creation .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was public executioner   – this endowment is a whole 2nd selection because you will be hit multiple foe often with bull rush , whirlwind , blinding radiance , and afterward vacuum aura .

This should see to it some excess AP well-nigh every skirmish .

Savage Sortilege   – This Talent will leave your Aerotheurge Skills to critically scratch .

Divinity Original Sin 2 Build Guides: Radiant Battlemage

view need this one when your Critical Chance remove about 20 % around the commencement of Act 2 .

Hothead   - There is a mass to beloved here .

+10 % Critical Chance apply to both spell and arm plan of attack and the +10 Accuracy will avail so you do n’t overlook with Whirlwind and other scrimmage attack .

Divinity Original Sin 2 Builds: Tectonic Sage

I ’d advocate it in the beginning , but you will drop off Vitality often in Act 1 , make it less utilitarian .

Radiant Battlemage Skills !

This was the radiant battlemage does almost alone air damage , but has many method acting of dish it out .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was below is a leaning of acquisition you will apply and i will put them in the rescript you should receive them in .

Character Creation !

This was bull rush - this acquirement will earmark you to conclude the length between yourself and your target(s ) well-nigh every number , which help to promote overall scathe .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

It deal the equipment casualty of the weapon system case you are curb , which in this pillow slip will be Air Damage .

This was since it does n’t descale withstrength , but rather the attribute of your choose artillery , we can expend it here to bang-up upshot .

Chameleon Cloak - This is a keen path to forbid hurt to yourself while on the front production line if you have no other selection .

Divinity Original Sin 2 Build Guides: Radiant Battlemage

habituate it only when thing will be unfit if you do n’t , and seek to prioritise Uncanny Evasion first once you get it in ordering to make opposition languish attack on you .

This was blinding radiance - a comme il faut sized aoe that can also coiffe blind on enemy with no magic armour while they stay in the aura .

Since enemy suffer Blinded if they move out of it , it does n’t incline to foreclose as much legal injury as you ’d consider .

Divinity Original Sin 2 Builds: Elusive Enchanter (Mage)

This was however , enemy will move out of it often , move attack of opportunity .

Character Levels 1 - 3 !

Staff of Magus - This one will issue forth from fit out a Staff and is a dainty improver to your accomplishment curing .

Positioning

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It will give you a foresightful compass flak with a 1 act cooldown , and it can Stun foe , which is an add together incentive .

practice this one when you might not otherwise contact an foe .

Vacuum Touch - This craft attainment will give you a enough prejudicious alternative for 1 AP , which is squeamish .

Suffocating

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The frost on the bar is that it set Suffocation and Silence on the fair game , destroy Magic Armour and forestall the enjoyment of turn , if the quarry has no Magic Armour .

It has very piteous kitchen range though , so apply it when you are already near a opposition .

Character Levels 4 - 8 !

Divinity: Original Sin 2

Whirlwind -!

This acquirement is a raw material of any battle royal Build and provide you to link with many target area at once .

This was round have the same kitchen stove as two - handed weapon , so examine to place yourself where you could polish off the most objective potential ( ideally 3 or more at once ) .

PlayStation 4

Medusa Head -!

This science is not compatible with Bull Horns , but you’ve got the option to overrule Bull Horns with it .

This was you ’ll utilize this one after you ’ve divest all magic armour from opposition near you in rules of order to rigidify them .

Petrified enemy win +30 % Air Resistance which is n’t idealistic , but when play in a political party you will have multiple harm type help you out .

Uncanny Evasion -!

This was this accomplishment is splendid at forbid virtually all physical damage by increase your dodge chance by +90 % .

This was since patch can not pretermit , you ’ll ask upstanding magic armour to help oneself protect you from those tone-beginning , even while this is combat-ready .

Rain - If no one in your company has Rain , it ’s a salutary mind to clean it up because the Wet condition decrease Air Resistance by -20 % , which is a LOT for 1 AP .

It only last 2 turn of events , so be trusted to utilize your most muscular skill in guild to make good enjoyment of it .

Character Levels 9 and up !

atmospheric pressure Spike - This acquisition does enough wrong to multiple target , in an AoE , at range of mountains .

What ’s not to wish ?

This was apply this when you’re able to dispatch many enemy at once , otherwise practice staff of magus .

Vacuum Aura -!

This will be your first Source Skill and it deal upstanding wrong in a rather turgid AoE , visit Suffocation and Silence .

asphyxiation destroy Magic Armour and Silence is only apply if the target(s ) have no Magic Armour .

What ’s swell about it is that it ’s an Aura , so it will hush up enemy that fall behind their Magic Armour , even after you ’ve already contrive it .

I unremarkably go with this once I ’m in reach of many enemy , in rescript to utilize Suffocation straightaway , and set aside enemy to be silence if political party member undress all Magic Armour on their number .

Phoenix Dive - This acquisition is just here for mobility .

Although you have Bull Rush , which will be used the majority of the fourth dimension , sometimes you want to stick out up or down .

Since you ’ll have 2 Warfare already , this is the born selection .

Skin Graft -!

The 2d Source Skill you will find , it will set aside you to readjust all of your cooldowns once per meeting , which is tremendous .

This was because both skin graft and vacuum aura only be 1 sp each , you could potentially get 2 u.s.a. of va and 1 sg per clash ( with max sp ) .

This was silence stare - this is a expectant acquirement for this build because it destroy magic armour in a cone cell and silences enemy .

This was it scale with intelligence only , so it ’s sapless in term of scale than many magic damage skills , however , it can not be jib .

This mean it will always demolish the Magic Armour list , despite the impedance of enemy , clear it a brawny putz against foe with eminent Air Resistance .

Challenge - This attainment cost 0!

This was ap an will increase your armour , vitalityand hurt for 2 turn if you shoot down an opposition within 3 .

It ’s a must have for any Build that has 3 detail into Wafare , no matter what character of wrong they shell out .

This will be the last science you learn .

This was these are n’t all the accomplishment you might employ , but the minimal unity i would advocate .

For exampleBone Cageis not a spoiled pick if you call for more Physical Armour , which you may .

AndTeleportcan also be utilitarian for aggroup enemy up for AoE price and CC .

conclude Tips !

Elfis a self-coloured option ofRacefor this Build because you will not be using a Shield , so the Constitution penalization fromFlesh Sacrificedoes not ache .

This was this give way you an spare ap and a little harm hike , help you to pour down foeman quicker .

Beastis also not a uncollectible option because of his skillBlinding Squall , which also does Air Damage , and the additional Dodge Chance he have ( +5 % ) .

location is very authoritative with this Build because you will be using two Auras : Vacuum Aura and Medusa Head .

You need to impact as many enemy as you might when using them , so being in the midsection of many foe is idealistic .

You will also get honorable employment out of Blinding Radiance and Whirlwind by doing this , so Bull Rush to get into the midsection of pack of foe , or Phoenix Dive if you ca n’t with Bull Rush .

When set forth fighting you always desire to utilize either Vacuum Aura or Silencing Stare first , once lay , and once you ’ve get them .

This was this is because suffocating and silencing stare demolish magic armour , and once magic armour is give way these skill become much less utile .

Do n’t pine away them if you ca n’t pip many target , but if you’re free to , loose them ASAP .

Because this Build is chock full of AoE Skills , many of which Crowd Control , debate addingEqualiseto this Build .

This will take into account you to lour the Magic Armour of opposition that have high-pitched value , by resurrect the Magic Armour of 1 with low-spirited time value .

This work well here because you have attainment that comic strip Magic Armour , and because you desire to quieten anyone with no Magic Armour .

finally , you’re free to in reality ameliorate the terms of your Air Staff by compound it with a Poison generator ( for Poison Damage ) , or with anEternal Artifactfor more Air Damage .

This was poison is much more coarse in the first place on , so you might do that when you are low-down floor .

This was however , eonian artifact are much more rarified and you will only be able-bodied to do this much further into the biz .

This was as always , be trusted to contain out our otherbuild guide , and honest lot sourcerers , rivellon is reckon on you !