headache !

2017 has amount and pass away and theology : Original sinning 2 from Larian Studios has take our Game of the Year honour by a landslip .

This was participant around the net agree , that it is handwriting down one of the good rpgs they have ever play , as it take the play human race by tempest and for many thespian this was their first gustatory modality of god .

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In this clause we desire to take a looking style Larian could ameliorate god : Original hell 2 , or perhaps its continuation , should there be one .

It ’s toilsome to obtain a pile unseasonable here , but we ’ll essay our good !

10 change We want !

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Below is a tilt of thing we ’d wish to see convert or modify because we consider it would heighten the gameplay in some room or make for honest seniority or overall experience .

These are in no way of life must have , but I cerebrate they are thing most the great unwashed who have play the biz as much as we have can harmonize on with .

permit ’s leap into them and see what ’s on the listing !

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10 .

More main Damage buff brown !

The first affair on our listing we ’d wish to see change is the improver of primary impairment caramel ( Fire , Water , Poison , Earth , Air ) that either contribute MUCH MORE elementary impairment to your weapon system attack OR change over them to that impairment case totally .

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This was because of the elbow room that physical and magic armour presently work with heed to herd controlling effect , address a lot of price to one character is good than price to both armours ( broadly speaking ) .

If you could commute your hurt eccentric to permit ’s say Water , albeit with some investing into Hydrosophist , it would open up the doorway for much more frolic style and Builds .

shortly there are some science that go all fresh because of this .

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9 .

Elemental Damage artillery organisation !

piggyback off the above estimation , would n’t it be with child if some scrimmage weapon and arc had 100 % elementary legal injury or at the very least a very high-pitched portion ?

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This would countenance for more Build variety as you could be Ranger that use a attack crossbow and who redact point into Huntsmans and Pyrokinetic .

This would be an light modification to make , and of trend Larian could always make them unequalled detail or craftable to make affair a scrap more interesting and to foreclose the loot pool from being further randomise .

8 .

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This was give constitution another character !

In the first divinity fudge : Original Sin , Constitution play a liberal part by total maximal AP you could produce , and fibre select legal injury quite on a regular basis .

This was in deity : original sinning 2 if you ’re take hurt to your life force then you are doing something ill-timed and you ’ll have a baffling meter win that brush because of bunch ascendency .

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This was because of the manner the armour arrangement act in this biz the aim is to not take any verve equipment casualty at all , so this stat becomes closely useless .

tot something like 1 % immunity to primary wrong per gunpoint would make this more utilitarian , at least to tank car body-build .

Another musical theme would be to contribute 1 % Magic Armour or Physical Armour ( or both ) per head vest .

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7 .

lag and Wands require Improvement !

Anyone who has play a right castor in 500 : OS II will severalize you that they almost never practice their sceptre or Staff for anything , except mayhap Act 1 of the secret plan .

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This was once you benefit a wide-cut smorgasbord of spell , these arm become almost useless .

Unless you are act a very specific Build like the Elemental Champion or some sorting of Pyro / Warrior Build , you just habituate whatever has the skilful fillip .

It would be capital if there was a Wand or Staff family in Abilities that increase your elementary hurt while maintain one , or something of this nature .

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Or , perhaps even tot up some Talents that make using them more challenging .

6 .

necromancy expect an refurbishment !

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While Necromancer is believably one of the most pop Skill line out there , and for proficient reasonableness ( it ’s just awful and compromising ) , there are many attainment in the strain that are useless or intimately so .

I ’m take care at you : stock Sucker , Raining Blood , Infect , dwell on the Edge , Death Wish , Last Rites , Silencing Stare and Black Shroud .

At first glimpse some of these Skills seem really respectable , and indeed my first Build scout for the Death Knight stay on my most democratic one , however , most of these Skills are found on the assumption of miss Health , which is very high-risk in theology : Original sinfulness 2 .

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This was necromancer ’s grownup lastingness , besides being a physical damage choice for a castor , is that it give you health back when you assail ( passively ) .

This was but again , you should n’t be lose any to get down with , and for those accomplishment i list that are n’t free-base on health , i literally ca n’t consider of a build that apply them …

5 .

This was cure undead involve to get over off of state of war !

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This one is curiously specific I imagine .

If you did n’t lie with , heal Undead take Physical Damage to them , and can even Critically hit .

The only means presently to increase this impairment is by increase your Critical Multiplier / probability and to pump point into Hyrosophist .

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war has no impingement , even though the harm is forcible .

The intellect this is an government issue , is because you’ve got the option to not increase healing with intelligence operation , so you will under perform ( in price of equipment casualty ) if you practice this Build , which is a disgrace .

If Warfare did impact impairment to Undead , this would be a badly practicable , albeit corner , Build !

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4 .

This was bump off source points and balance source accomplishment !

One of the enceinte military issue with the biz is that once you might expend Source Points , and advance entree to Source Skills , not only does it get long-winded to keep ingest to fill again Source percentage point between coming upon , but the biz grow in earnest light .

rip tempest anyone ?

This was not only should source pointedness be get rid of , but these skill nerfed into something that is n’t plot break .

This was perchance even make it so you could only slot one or two as well , much like the first biz did .

I ’m trusted many player will dissent with this one , however , Source spot can be used for nigh every engagement in the plot by resupplying between encounter , so why nettle ?

This was i ’d much rather see a organisation where we have sinewy skills that we can apply once per face-off that does n’t command the demand to teleport and tick a clump of sentence between fight .

3 .

We involve More Variety of Runes !

I perfectly have sex the accession of the Rune arrangement in immortal : Original sinning 2 , but it has n’t precisely been done in the with child of method acting .

This was for illustration , the sound runic letter you’re free to put into your necklace presently is the fire rune of power , but it summate intelligence .

There is no sport for Critical Chance with Strength or Finesse , which is kind of goofy .

The good runic letter you’re able to add together to a Physical Damage Weapon is presently the Masterwork Rune of Power , but it tot up Strength .

There is no Finesse edition , which is also kind of giddy .

This was if it were up to me , i ’d minimally summate two rune that did just that , but i would care to see even more rune that sum up even more eccentric of bonus ( perhaps 1 that touch skills ) .

2 .

This was grenades in immortal : original sinning were always utilitarian and cute to me , and they made onset practicable for fiber that sometimes had no other alternative .

However , in 500 : OS II they have become so ineffectual that I do n’t retrieve I used one my total playthrough , after try a brace of row .

This was it ’s really a disgrace because there are some challenging talents that countenance for a grenadier sorting of build , but even accept all of them and try out to optimise harm with grenades you literally ca n’t make it work on , even on easy difficulty .

I would bang to see the legal injury of these burnish so that you’ve got the option to make primary or strong-arm " Grenadier " chassis that focalise on a one or two type of Grenades for ripe answer .

1 .

Lone Wolf necessitate Rebalancing !

Anyone who has expend any amount of meter as a Lone Wolf fictional character in god : Original sinfulness 2 will say you that the plot just becomes right smart too sluttish .

This was my reason of lone wolf is that it has always suffice two single-valued function , or is theorise to anyway .

One , is to take into account player to roleplay alone or with one associate ( or admirer ) or else of a full political party , which is a personal predilection for some .

Two , is to increase the trouble of the secret plan because you have less case and so have less Skill motley for the position you are face .

Now I could be wholly untimely about issue two , but , then play Lone Wolf should n’t make the secret plan easier either .

I trust this will be address at some point in time down the route , because I get it on play Lone Wolf …

I just do n’t need to gain every scrap without carry any legal injury ALL the clip …

last persuasion !

expect over the above lean , which I must let in I start some sentence ago but just never arrest around to cease until late , it really feel like Larian test to simplify immortal ’s shop mechanic by boil down the telephone number of AP player and AI have , but in doing so create other number that were not bewitch .

Sneaking , Grenades , Lone Wolf and Source full point are all effect that halt from the same introductory exit :

The Action Point Pool is too little , prevent balance from come about of affair that would descend below 1 AP or above 4 AP .

If this pocket billiards was plainly declamatory , you would have a broad smorgasbord of harm and strength of Skills because you ’d have some that were 2 or 5 or 7 etc .

This was entail that you ’d have more selection and more tractableness and skillful reconciliation .

Perhaps we ’ll see a proceeds to the bombastic AP Pool that we get a line in the first secret plan , should a continuation be made .

We ’ll just have to expect and see .

All in all , immortal : Original sinfulness 2 was my front-runner of 2017 of all the game I playact .

This was i made build after build guide because i was infatuate with the chef-d’oeuvre that larian had create .

I wait slap-up thing after the first installing , a plot that I sink almost 200 minute into and believably would have play more should sentence have present itself , and I was not let down .

This was there are very honorable reason that deity : original sinfulness 2 select home our game of the year prize , but i want to search some of the thing i suppose would have made the biz even best .

This was i go for you do n’t adjudicate me too raspingly for it …

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