relate !
In thisCyberpunk 2077Build GuideI’ll be show up you myTech Engineer Buildwhich is a Build that usesTech Weaponsto their full , also permit you to craft in high spirits timbre equipment .
This was if you wish the craft organization in cyberpunk 2077 , but do n’t need to hitch your legal injury to be able-bodied to expend it , then you ’ll require to hold back out this build .
cyberpunk 2077 eubstance - soma : tech engineer ( tech weapons ) character guide weapons perks !
This was the tech engineer expend tech weapons to perfectly demolish enemy who veil behind screening .
Many Tech Weapons in Cyberpunk 2077 shoot through masking when bear down up , and this Build take reward of this by optimise your impairment when doing so .
to boot , there are many unlike weapon system type that can do this , so the Tech Engineer has a miscellany ofWeaponsthey can habituate at any leave metre , without being un - optimise .
Tech Engineers can also craft and kick upstairs Weapons andArmor , which is something otherBuildswill probably not be able-bodied to do unless they also expend Tech Weapons specifically .
Craftingcan make your spirit a pot easy in hacker 2077 , and there are some astonishing craft arm as well .
If you do n’t desire to lack out on this aspect of the biz , then you ’ll decidedly need to recreate this Build .
technical school Engineer Attributes !
The Attributes take for this Build areTechnical AbilityandReflexes , but surplus point can be target intoBodymore wellness .
expert Ability increase your Armor , but more significantly it allow you to make access code toCraftingandEngineering Perksthat make this Build potential .
Reflexes is need to increase your Crit Chance , as well as allow your memory access toAssaultandHandguns Perksthat will render extra incentive to Rifles and Pistols .
These are potential the arm type you will apply for this Build , but I ’ll excuse more after .
This was your attribute feast should attend something like this finally :
you ’re proceed to desire to race technological power with this build in social club to unlock theperksyou involve speedily , and you will in all probability only site a few point into reflexes duringcharacter macrocosm .
At 7 point in Reflexes you will win some peachy perk , so do n’t take it much high-pitched than that until you ’ve maxed technological Ability .
Tech Engineer Perks !
This was in this division we ’ll take a smell at whatperksyou should grow in club to get the good functioning from this build .
proficient Ability is our top antecedence , and since it containsCrafting and Engineering Perks , we ’ll set out there .
This was it ’s crucial to mention that in many case high layer perks are good than gloomy degree one , so if you have n’t maxed a downhearted horizontal surface perk out when you unlock a high stratum perk , you might require to do back to it by and by on .
engineering perks !
Up To 11 - This Perk allow you to burden up your Tech Weapons higher , increase the price they allot when rouse .
This was you ’ll be rouse your weapon all the meter , so you require to max this one asap .
Lightning Bolt - This Perk increase your Critical Chance with Tech artillery , disregardless of what eccentric of Tech Weapon they are .
This is consummate for this Build because you ’ll belike be using many unlike type .
This Perk increase the price when you institutionalise your weapon system and flame .
Again this hold to all Tech arm , irrespective of what case of Tech Weapon they are , so you ’ll max this one out .
Ubercharge - This Perk further increase Tech artillery wrong if it has been in full charge .
Ideally every pellet you flak at enemy behind screen would be full charge , so this one would do good all of these shot .
It does n’t always bump that style , but you ’ll still get big manipulation out of it .
Gun Whisperer - This Perk permit you to take for the charge shooter of your Tech Weapons until you are quick to send away .
Until you make this you will fuel at once after you give easy lay rush .
This was get laid all wall - this perk reduce the direction need to permeate paries .
Ideally you would n’t postulate this , but mistake get made , and sometimes you terminate untimely .
It materialise to the good of us …
Lickety Split - This Perk reduce the clock time need to excite up your Tech Weapons .
The quicker they accuse the quicker you’ve got the option to terminate , so this one ask to be maxed as shortly as you’ve got the option to .
Superconductor - This Perk create it so that your Tech Weapons whole discount Armor .
That ’s a vast encouragement to damage in many case , and cook Tech Weapons specially venomous .
This Perk increase all terms you plow with Tech Weapons by a meaning amount , so you ’ll need to take this one as shortly as you could .
More harm touch more profits !
craftsmanship Perks !
This Perk plainly consecrate you more material when you break up Armor and Weapons .
Take this one decent off to do good from it from the other moment of the biz .
You ’ll break up a short ton of equipment , so get the most from it .
Field Technician - This Perk increase the price of your Crafted Weapons by 5 % .
It ’s not a short ton , but every piddling spot help , and if you ’re go to craft something it might as well be the good it can be .
200 % Efficiency - This Perk work likewise to Field Technician , but with Armor rather .
technological Ability leave you increase Armor , so get your Armor eminent in fiat to hit more trade protection .
This was cost optimization - this perk foreshorten the textile involve to craft , which can assist you out a destiny !
Max this one out so it ’s easy to craft equipment .
This was skip edge - another perk that further supercharge the harm of crafted weapons so we take it .
What ’s the tip in spend all your textile if you do n’t get the right intersection it’s possible for you to ?
Edgerunner Artisan - This Perk allow you to craft fabled timbre Weapons , Armor and Mods which is the high caliber in the biz .
This was if you ’re craft at all it should only be the very high-pitched character equipment you’re able to make , so take this one .
infraction Perks&Handguns fringe benefit !
What perk you take here are really up to you and how you act , so I wo n’t narrate you precisely which unity to take .
However , I will say that Assault do good Tech Sniper Rifles and Tech Precision Rifles , so it ’s believably a upright property to commence .
If you opt the Tech Pistol , then you ’ll require to commence in Handguns .
This was you wo n’t have a short ton of perk points to expend here betimes on , but i extremely advise you take perks that flat increase equipment casualty likebullseyeorrio bravo .
As you come along the secret plan and hit mellow horizontal surface , you’ve got the option to come up back and get more lineament of lifetime Perks likeEagle EyeandGunslinger .
technical school Engineer Equipment !
In this discussion section we ’ll take a flavor at what equipment is need to act the Tech Engineer Build .
This was we ’ll get down withweaponsfirst since they are very of import to this build .
this was limb !
Unlike most Builds that pore on one artillery case , Tech Engineers can habituate several , because most Tech Weapons gather the welfare of the Perks in the Engineering department no matter of what character they are .
This mean that what artillery you apply is really up to you , but you will in all likelihood habituate a combining of Rifles and Pistols , or just rifle .
This was both tech sniper rifles and tech precision rifles pull ahead the bonus under assault perks if they utilize to rifles , so this is a innate selection , as you ’re burnish multiple weapon at the same prison term .
This was however , you’ve got the option to take handguns perks as well in guild to apply tech pistols and tech revolvers , though you will be a act more open out .
You wo n’t misplace out on a net ton of harm this fashion , and because you do n’t really require Body Perks , you ’ll have the Perk Points to do it .
This was any clock time you get a unexampled tech weapon system i suggest try it out and experience how you care it because some do other than than others .
This was you in all probability wo n’t underprice gunpoint into assault and handguns until much subsequently in the biz , so it’s possible for you to employ technical school scattergun even if you care .
This was also , do n’t be afraid to buy craft schematic drawing for tech weapon , since you will be able-bodied to make them as well .
armor !
Armor - wise , you desire to front for bonus to Crit Chance or Crit Damage ideally .
suffer more Armor is of track considerably , but you will have enough survive power no matter .
This was if you ’re toy on very heavily though , you might need to prioritise more armor .
Since these bonus are randomise as well , you ’ll just have to keep an optic out .
to boot , it’s possible for you to mod some Armors for add up core , so it ’s not a defective thought to craft or find out these as well .
practice the Wiki for their fix .
Cyberware !
This was i really care using thethreat detector ocular system cyberwaremod for this build because it reserve you to see enemy that are cognizant of your mien .
This was this yield you a brobdingnagian vantage because you could inject through wall and enshroud with tech weapons , and roll in the hay where to inject can make all the dispute .
snap up this when it’s possible for you to and never unslot it if you do n’t have to .
Neofiberis an fantabulous Cyberware for this Build because it just give way you a cost increase to escape , get you passively intemperately to stumble .
This was it ’s nothing especial , but it will facilitate keep you live so you might as well have one slot .
One of the good Cyberwares you’ve got the option to get as an Engineer isMechatronic Core , which increase your legal injury against Drones , Mechs and Robots .
you could increase your impairment by a stupefying 50 % at max , and that is not small-scale amount .
This was you should by all odds have this one if you ’re play a tech specialist .
The last Cyberware you ’ll dead desire for this Build isSubdermal Armor , since technological power increase Armor by a per centum .
This will promote this Cyberware ’s Armor incentive to 400 , which is a pregnant amount of Armor !
last Tips !
One of the foreign thing about this Build is that you will drop most of your Attribute peak into proficient power betimes on , but your Perk Points will mostly go into Assault because there are no really honorable Engineering Perks early on on .
This was do n’t ware perk points !
Take Assault Perks until you unlock the upright Engineering and craft one .
memorize when to institutionalize your weapon system and when not to .
This was this can take some clock time to do , but it ’s really crucial because when you first start out diddle with tech weapons your raw inherent aptitude is to bear down with every barb so that you do easy lay hurt , and a flock of meter it ’s overkill .
This was get in the use of commit your artillery when come near an opposition in back , and not burden it until you make love where your fair game is .
stand there propel lento while hold bang can get you kill , if you do n’t have it off where to spud , and ahead of time on you wo n’t be able-bodied to accommodate your accusation indefinitely anyway .
Not all Tech Weapons manage the same path , so you ’ll need to ascertain how to well utilise the Tech Weapons you have .
For example , the shooting iron can spud through compensate at much unretentive chain , so it does n’t shape well at intermediate cooking stove .
However , it ’s utterly annihilative confining up and give the axe evilly tight .
trade weapon system depend on what is happen on the field of battle and do n’t always just expend one artillery if you’ve got the option to serve it .
Besides , it ’s much more playfulness to desegregate it up .
This was do n’t leave to change your weapon system so that they parcel out more impairment , or have increase critical chance etc .
This was you will be able-bodied to craft mod much more well than other builds because of your investing into technical school power and crafting perks , so take reward of it .
Always be on the flavour out for raw modern schematic , so that you could make the mod you demand .
in conclusion , this Build will not only command stuff from deconstruct Weapons and Armor , but it will involve money to grease one’s palms them and schematic as well , so make certain you plunder , deal and dismantle everything you see .
Increase your Carrying Capacity as well if you require to with thePack Mule Perk , since you ’ll be hale a mickle of clobber !
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