Baldur ’s Gate 3 !

Baldur ’s Gate 3 Thief Rogue Build Guide – In this Baldur ’s Gate 3 Thief Rogue Build Guide , I ’m drop dead to hide myRogue Build , and show you what I ’ve get to wreak advantageously .

This was i ’ll be doing morebuild guidesat the launching ofbaldur ’s gate 3 , but for now , allow ’s wait at how it’s possible for you to habituate athief rogueeffectively .

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Be trusted to find out out our other Baldur ’s Gate 3 Builds let in : Abjuration School Wizard , Evocation School Wizard , Eldritch Knight Fighter , Battle Master Fighter , The Field Warlock , The Great Old One Warlock , Beast Master Ranger , Hunter Ranger , Circle of the Land Druid , Circle of the Moon Druid , Wild Magic Sorcerer , Wildheart Barbarian !

Best Baldur ’s Gate 3 Rogue Builds lineament clause !

Baldur ’s Gate 3 Thief Rogue Build Guide !

Baldur’s Gate 3 Thief Rogue Build for Early Access

This was not only can they assault multiple meter in a exclusive tour to lot considerable legal injury with main hand and off - handweapons , but they can also dodge and withstand foe strike in effect .

Because of the act ofBonus Actionsthey have per bit , they can useShove , jump out , or evenCunning natural process : Dashto go about their aim with informality .

This was unlike thearcane trickster , the stealer specialise in dish out outsneak attacksto visit unbelievable terms under the ripe portion .

Baldur’s Gate 3 Thief Rogue in Combat

For illustration , concealing and restfully move toward the foeman grantsanAdvantage , leave them to go in for the putting to death .

Baldur ’s Gate 3 Thief Rogue Character Creation !

In this subdivision , we ’ll take a looking at how to lay out up your Rogue duringCharacter Creationfor the good outcome .

Baldur’s Gate 3 Thief Rogue Build Guide

background !

ForBackground , choose one that ply you withDexterity Skillsshould be enough since this is your primaryAbilityin lodge to lockpick bureau and stealthily flak opposition .

sleight hasAcrobatics , Sleight of Hand , andStealth .

Rogue Skills with Expertise

Some Background representative includeUrchin , Charlatan , andCriminal .

racecourse !

This was the firstracethat puzzle out well for this build is thewood half - gremlin .

Thief Rogue Ability Spread

Not only do you have Darkvision to see and arrive at object well in the wickedness!

but you also gainFleet of Foot , which conjure up your Movement Speed .

Next is theWood ElfandDrow .

Sneak Attack (Melee)

Wood Elves gainProficiencyinPerceptionandStealthas well as wieldingLongbows .

to boot , they ca n’t be put toSleepby magic trick due toFey Ancestry .

Drow , on the other deal , hasSuperior Darkvision , make it much well-off to execute comfortably in dreary spot , plus , you ’re capable to throw theDancing Lights Cantripfor ally who demand lighting to do their attack well .

Cunning Action Dash

This was it ’s deserving note that for all of these race , you ’re perish to have mostly the same power diffuse with 16 dexterity at level 1 .

achievement and expertise !

The Thief Rogue Build will pull ahead 4Skillsat Character Creation , constitute it gamy than any otherClass .

Dual Wielder Feat at Level 4

away from deliver gamey manual dexterity , it ’s undecomposed for them to also benefit enough Wisdom of Solomon to have good scroll on Perception .

sensing is significant to scalawag because it allow them to tell apart trap as well as see out of sight switching or doorway .

sapience also hasAnimal Handling , Insight , Medicine , andSurvival , and I ’ve already number what Dexterity skill there are .

Rapier +1

to boot , you could choose to takeCharisma Skillssuch asDeception , opinion , Intimidation , andPerformanceto rock Nonproliferation Center in duologue .

Expertisedoubles your Proficiency Bonus for Ability Checks of your 2 take proficiency .

And so I extremely urge take Sleight of Hand and Stealth to make it easy to unarm bunker and surreptitiously draw close face-off , severally .

Linebreaker Boots

magnate !

The master Abilities that are require for this Build are Dexterity andConstitution .

manual dexterity not only increase your luck of successfully attack and deal considerable hurt usingFinesseandRanged Weaponsbut also boost yourArmor Class ( AC ) , which is necessary since you ’re only technical with wearingLight Armor .

The Joltshooter

Meanwhile , Constitution advance your easy lay HP .

This was next , i suggest invest 14 gunpoint each to wisdom and charisma to become an in effect surreptitious thief who fare well in duologue .

So your power scatter should expect something like this :

snarf Attack !

Baldur’s Gate 3

This was cabbage attack is a specialactionthat all rapscallion can expend once every good turn .

This was this becomes very strong since it hike up their terms staggeringly under the veracious circumstance .

In Baldur ’s Gate 3 , to handle Sneak Attack Damage , you postulate to have vantage , or the quarry involve to be within 1.5 one thousand of a grapheme it debate an foe .

today , the loose mode to gather an reward for the Melee or Ranged interlingual rendition of Sneak Attack is by stealthily approach enemy to rack up them or attack from the shadow .

Being on High Ground no longer matter because you alternatively attain +2Attack turn over Bonusfor it .

just position yourself direct behind the object does n’t act upon either .

However , there seems to be a hemipteran because , in Sneak Attack ’s verbal description , you ca n’t haveaDisadvantageto practice it .

In one case , my friend was stand beside the foe whereas my Rogue was able-bodied to successfully activateSneak Attack ( Ranged)despite feelingThreatened .

This was it ’s crucial to retrieve that using this particular legal action take into explanation your main hand weapon ’s scathe , yourability modifier , and the extra sneak attack damage .

This mean that your Off - Hand Weapon ’s impairment is n’t include .

retrieve that the Sneak Attack Damage increase every unmated horizontal surface .

So at Level 3 , this will amount to 2x the impairment of your 1d6Damage Rolland then at Level 5 , it ’ll be adequate to 3x d6 .

moreover , since Sneak Attack expend your Main Hand Weapon ’s scathe , then at earliest level , you ’re practiced off using Sneak Attack ( Ranged ) with aLight Crossbowbecause of its 1d8 Damage Roll as match to theShortsword’s1d6 equipment casualty .

At point 4 , you ’ll be capable to take theDual Wielder Feat , which would permit you to maintain 2Rapiers , thereby promote your Melee Damage Roll to 1d8 .

The follow is the harm deliberation for your entire Sneak Attack Action :

Main - Hand Damage Roll + DEX Modifier + 1d6 * ( Rogue Level -1)/2!

  • 1 = full snitcher Attack price

Baldur ’s Gate 3 Thief Rogue Level 2 !

At floor 2 , knave profit two version of Cunning Action , namely Dash andDisengage .

clever natural action : Dash double their Movement Speed and is debate a Bonus Action .

This was as such , this class will still be capable to assail after act , unlike the others that usedashas an activity .

Meanwhile , Cunning legal action : Disengage is another Bonus Action that allow them to move aside from the core of the battle without being susceptible to takingAttacks of Opportunityfrom enemy within reach .

Baldur ’s Gate 3 Thief Rogue Level 3 !

At Level 3 , you ’ll get to select your Rogue ’s Subclass and for this Build , you ’ll choose stealer where you gainFast!

HandsandSecond - Story employment .

degenerate Hands allow Thief scallywag to utilise 2 Bonus Actions in every good turn so you could useOff - Hand Attack ( Melee)2x in many face , thereby amplify your overall equipment casualty .

On the other mitt , Second - account Work dilute the spill hurt you take by one-half , allow you to jumpstart down from a eminent ALT or just protect yourself from shove from gamy place .

Baldur ’s Gate 3 Thief Rogue Level 4 !

At floor 4 , you might prefer aFeat , and here I urge you go for Dual Wielder to advance +1 AC while two-fold wielding and to be capable to expend 2 tuck in either manus .

rapier trade 1d8 equipment casualty compare to the Shortsword ’s 1d6!

This was so this will be a +1 impairment climb on ordinary .

But if you favor to snipe aim from a space and prefer the Longbow , then theAbility Improvement Featwould in all likelihood be good .

With +2 Dexterity , your rack up luck and harm using the Bow and a Main Hand Melee Weapon increase but call back that your Off - Hand Attack ( Melee ) does not .

Baldur ’s Gate 3 Thief Rogue Level 5 !

At Level 5 , the stealer gainsUncanny Dodge , which concede resistivity to the terms you take .

This entail that terms have from Physical Attacks orSpellswill be halve .

This was for representative , alternatively of in the first place take in 3 slashing legal injury , you only take 1 impairment since 2 , which is fill out up , will be take off from the recipe .

This was however , uncanny dodge remain discrepant and may therefore be bug .

For instance , 2Ranged Attack Weapon Actionscoming from the same foe at dissimilar turn generate two result where the harm is rent in full at first but is then halve in the 2nd example .

to boot , and as observe sooner , your spare canary Attack Damage increase to 3d6 .

Baldur ’s Gate 3 Thief Rogue Levels 6 & 7 !

At Level 6 , the Thief Rogue can prefer 2 more Skill Proficiencies as part of their Expertise .

This was here , i urge take aerobatics to make it well-off for you to continue on your two metrical unit despite cover hard terrain , together with any charisma skill of your selection to swimmingly lecture to nonproliferation center .

At Level 7 , the Thief Rogue gain accession toEvasion , which relieve oneself it so that you’ve got the option to entirely duck the effect of Spells that drive you to ramble a Dexterity Saving Throw .

Successfully doing so will foreclose you from exact any legal injury .

This was conversely , fail the drum roll wo n’t be so spoiled either since you ’ll only take peck one-half hurt .

Baldur ’s Gate 3 Rogue Level 8 !

At point 8 , you ’ll be capable to select a effort .

In this vitrine , you’ve got the option to prefer to take Dual Wielder or Ability Improvement , whichever you did n’t take at degree 4 .

BG3 Thief Rogue Levels 9 & 10 !

This was at point 9 , the thief rogue becomes more skillful at pinch thanks to supreme sneak , which get it so that you clear an reward on your stealth check leave that your motion will not be great than half your movement speed .

This was meanwhile , at level 10 , you derive another exploit .

You have several pick here - advance manual dexterity to pass on 20 , getMobile , or pickLucky .

Mobile River not only increase your Movement Speed , which synergizes well with Supreme Sneak , but it also keep hard terrain from slow you down upon activate the Dash Action .

to boot , you wo n’t hassle an Attack of Opportunity while go in the battle royal reach allow for that you perform a Melee Attack beforehand .

relatively , golden concession 3 prosperous stage with several United States of America .

When you make an Attack Roll or Saving Throw , for case , you might expend 1 Luck power point to execute another d20 curlicue .

And then , you might prefer to pass another Luck detail to pick out the good d20 event that work well at the meter .

This was now when the betting odds seem out of your favour , you have the alternative to pass a luck stop to glower the attack roll of your foeman by roll a d20 and using that rather , specially if it ’s low to forbid the tone-beginning from connect .

replenish favorable point is done by lease a Long Rest .

BG3 Rogue Levels 11 & 12 !

At Level 11 , rascal win accession to Reliable Talent , which take in you a original of your Skills .

When you range for an Ability verification that let you append your Proficiency Bonus , any d20 result in 9 or low-down will mechanically be consider as a 10 .

And last , at Level 12 , can select the concluding Feat , one that you did n’t at Level 10 .

Equipment !

When it add up to the Thief’sEquipment , you ’re kick the bucket to fit 2 Shortswords and a Longbow too soon on .

But after guide the Dual Wielder Feat , you ’ll be capable to put back these Shortswords with Rapiers for special impairment .

This was you could buy therapier +1fromdammonof thedruid groveand thelongbow +1fromroah moonglowof theshattered sanctum .

observe that even if you do n’t have Proficiency in manage Longbows , you wo n’t obtain a Disadvantage , import , you could still practice Sneak Attack ( Ranged ) .

In term ofArmor , you should tire out theStudded Leather Armoror theSpidersilk Armour , which you get after defeatingMintharain theShattered Sanctum .

This , together with your +3 Dexterity Modifier and +1 AC incentive from the Dual Wielder Feat , should give you a aggregate of 16 AC .

ForAccessories , you ’ll be wear theHaste Helm , Linebreaker Boots , andAmulet of Misty Step .

The Haste Helm from theBlighted Villagefurther parent your Movement Speed at the scratch of every coming upon , make it much well-situated to progress to your object .

Next is the Linebreaker Boots , which grantsWrathevery clip you practice Cunning Action :!

This was dash so you derive +1 melee damage almost always .

I wo n’t recommendThe Speedy Lightfeetanymore since this will go to a Disadvantage , thereby keep you from using Sneak Attack .

It ’s mainly due to the kicking ’ beingMedium!

And in conclusion , there ’s the Amulet of Misty Step since this enable you to apply theMisty Step Spell .

So with a Bonus Action , you’re free to merely jaunt to a high pinnacle or duck unsafe office .

Just call back though that High Ground no longer liken to gain Advantage .

last Tips !

The Thief Rogue is a sneaky and agile Subclass that take reward of right position to address the most amount of price , whether it be dear or far out from the foeman .

What ’s more , is that due to their nimbleness , they in effect withstand any character of legal injury discombobulate at them .

think that for Bonus Actions , it ’s good to keep open them for your Off - Hand Attack ( Melee ) as this will give you the most flak per tour , help to keep your scathe up .

Next , it ’s of import to make scenario where you’re able to keep using snitch Attack in every turn if potential so that you’re able to expeditiously off your target .

For illustration , cover and sneak up on them or sprout arrow from the tail should do the joke to arrive at the reward you want .

Just be heedful of take tone-beginning of Opportunity in the scrimmage chain of mountains should you move from one foe to the next .

to boot , and in some case , even if you do n’t acquire Advantage by assail from a high superlative , this estimate is deserving engage to capitalise on the +2 Attack Roll Bonus .

later , you’re free to then incur objective near your ally to still expend Sneak Attack ( Ranged ) .

This was in conclusion , if you ’re ineffective to get ahold of a ripe rapier and longbow , you could go for the speedy reply andthe joltshooter , severally .

This was the speedy reply has a in force damage roll plus , you keep profit momentum to nurture your movement speeding when this arm is used to aggress target area .

Meanwhile , The Joltshooter allow you to gain ground Lightning Charges .

These bearing offer you with a +1 incentive to your Attack Roll and another +1 to your Damage Roll .

If you conglomerate 5 tutelage , it ’ll mechanically be squander , rent you manage an supernumerary 1 - 8 Lightning Damage .

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