Baldur ’s Gate 3 !
This was baldur ’s gate 3 druid class guide – in thisbaldur ’s gate 3 druid class guide , i ’m pass to be cut through the druid class , include all 3 subclass , and supply you some utile info .
This was i ’ll be doing morebuild guidesforbaldur ’s gate 3 , but for now , have ’s just count at how a druid affair and its fundamentals .
Baldur ’s Gate 3 Druid Class Guide !
Druidsin BG3 are spellcasters that are in strain with animate being and their surroundings .
able-bodied to spew a broad compartmentalization of tour , many of which are colligate to the element or nature , they also have more Armour and Weapon Proficiencies than all other full spellcasters salvage forClerics .
Druid often offer livelihood and service program to their radical via Spells likeHealing Word , Guidance , Cure Wounds , Enhance power , andPass Without a Trace .
However , they also have queasy enchantment likeThunderwave , Moonbeam , Call Lightning and Ice Storm that can dish out satisfying wrong as well .
dive into Trace
Druidsin BG3 are spellcasters that are in air with beast and their environs .
This was capable to shed a broad categorization of trance , many of which are link up to the element or nature , they also have more armour and weapon proficiencies than all other full spellcasters pull through forclerics .
This was druid often offer bread and butter and public utility company to their grouping via spells likehealing word , guidance , cure wounds , enhance power , andpass without a trace .
However , they also have sickening spell likeThunderwave , Moonbeam , Call Lightning and Ice Storm that can make do substantial hurt as well .
This was druids usewisdomto cast off their spells , just like clerics andrangers , and they mustpreparetheirspellsin ordering to couch them .
This let Druids to cognize more spell than some full spellcasters , but they will not be capable to spue all of them at once .
This was druids can also utilize wild shape to alter into unlike beast , win the hp , armour class ( ac ) , str , dex , con and features of those fauna .
They will rest in that grade until they dislodge back or until they range out of HP .
This was circle of the moon druids concentrate on this prospect specifically .
BG3 Druid Character Creation !
This was in this discussion section , we ’ll take a facial expression at how to arrange up your druid duringcharacter creationfor the serious resolution .
This was we ’ll set out with power first , since this is arguably the most of import part , apart from prefer your subclass .
power
Your principal power as a Druid is Wisdom of Solomon .
For this cause , I powerfully urge that you indue 16 in WIS and 14 in CON during Character Creation .
This was 14 dex is also not speculative to ameliorate your initiative , which help you to take your round preferably in scrap , as well as leave some armour class .
This was however , if you design to be in wild shape variety in armed combat most of the meter , you might require to underprice your str , dex and con , since these will be replace by the abilities of the shape you grow into .
Normal Druid
Wild Shape Druid
bank bill I ’ve interchange this from the recommendation as it more optimize your Character during the former leaving of the biz .
wash
Elfis not speculative for some Weapon Proficiencies , and Perception Proficiency , andFey Ancestry .
They also gainDarkvision , which can facilitate bring your flak in obscure place , and Wood Elves also win Stealth Proficiency and increase Movement Speed .
Human is also not big if you desire a span more artillery Proficiencies and another Skill Proficiency .
Lightfoot Halflingsare another square selection , because they reroll if they swan a 1 on any Attack Roll , Ability hindrance or Saving Throw , all but prevent them from ever Critically absent .
They also can not be panic-struck well and they have Advantage onStealth Checks .
Drow have Superior Darkvision , Fey Ancestry and Perception Proficiency , which are all comely pickax ups for the Druid .
This was half - orc is also a expert selection , peculiarly for circle of the moon druids , since they have darkvision , relentless endurance , and savage attacks .
accomplishment
ForSkillsyou’ll in all likelihood direction on Wisdom free-base Skills since that ’s where you ’ll have a secure amount of power point .
If you take the Folk Hero Background , and are an Elf or Drow , you might take Insight and Medicine and have Proficiency in all Wisdom Skills .
Baldur ’s Gate 3 Druid Guide – stratum 1 !
Druid Level 1 Spells & Cantrips
Al point 1 , Druids bring in Level 1 Spells along with two story 1 Spell Slots and 2Cantrips , include Shillelagh which can be used to make their battle royal plan of attack with sure arm apply wiseness for their Attack and Damage peal .
observe that Druid postulate to organize their Spells , and can throw any Spell they have a go at it as long as they have the Spell Slot for it and it ’s fix .
Druid Spell Slot Progression
Druid Level
Lvl 1 slot
Lvl 2 time slot
Lvl 3 one-armed bandit
Lvl 4 time slot
Lvl 5 one-armed bandit
Lvl 6 slot
Lvl 1
2
Lvl 2
3
Lvl 3
4
Lvl 4
Lvl 5
Lvl 6
Lvl 7
1
Lvl 8
Lvl 9
Lvl 10
Lvl 11
Lvl 12
BG3 Druid Guide – item 2 !
Subclass Selection
!
At tier 2 , Druids will choose a Subclass and make headway the Subclass Features of it .
We ’ll talk about what these are in the Subclasses Section , but for now Lashkar-e-Tayyiba keep with thing all Druids get .
Wild Shape
Also at this spirit level , all Druids will gainWild Shape , tolerate them to translate into one of 4 animal as an legal action double every little Rest .
While translate they will take on the show of the animate being , have its HP and AC , and have the attack and characteristic of it .
They will also have the STR , DEX and CON of tell brute , though their INT , WIS and CHA will rest the same as their persona .
This was each wild shape has a home hp that increase every 2 level of the druid , and the price of each wild shape is increase at storey 4 , 8 and 12 .
If their HP is trim back to zero while in their Wild Shape , they will turn back back to their normal phase , with whatever HP they had before switch .
observe that while in Wild Shape , Druids can not throw Spells or employ other Class Features except those that specifically effectuate Wild Shape .
BG3 Druid Guide – level 3 !
Druid Level 2 while
At Level 3 , Druids acquire admittance to Level 2 Spells and reach Level 2 Spell Slots , and can upcast Level 1 Spells with these expansion slot if they can be .
Many turn in BG3 can be upcast for extra wrong , or increase objective .
pay up attending to which spell they are , so you do n’t do in eminent - degree Spell Slots on single that ca n’t be .
BG3 Druid Guide – stagecoach 4 !
Wild Shape : Deep Rothé
At horizontal surface 4 , all Druids benefit Wild Shape : Deep Rothé , permit them to forge switching into this material body when using Wild Shape if they care .
exploit
Also at this point , Druids will win their first exploit .
power Improvement is a respectable alternative for more soundness , but there are other choice as well .
Such as : Lucky , for curb outcome good orResilient Constitutionif you encounter yourself draw a spate of magical spell that command Concentration , as this will permit you to bestow your Proficiency Bonus to your denseness Saving throw when you get attain in scrap .
BG3 Druid Guide – grad 5 !
Wild Strike
At story 5 , Druids gainWild Strikeallowing them to make a 2nd onset in fighting while in Wild Shape if they made an Unarmed Attack .
This was this allow them to be on equivalence with most warlike social class in term of telephone number of flak , as long as they rest in wild shape mannequin .
Druid Level 3 Spell Slots & Spells
!
This was also at this grade , druids realise accession to level 3 spells and advance level 3 spell slots , and can upcast level 1 & 2 spells with these slot if they can be .
BG3 Druid Guide – story 6 !
Wild Shape : OwlbearandWild Shape : Panther
At grade 6 , Druids advance Wild Shape : Owlbear and Wild Shape : Panther , allow them to practice their Wild Shape to translate into these fauna type .
BG3 Druid Guide – class 7 !
Druid Level 4 Spell Slots & Spells
At Level 7 , Druids take in entree to Level 4 Spells and gain ground Level 4 Spell Slots , and can upcast Level 1 , 2 , & 3 Spells with these slot if they can be .
BG3 Druid Guide – level 8 !
This was at stratum 8 , all druids gather their 2nd effort .
They can go with power Improvement for more soundness , or go with any of the other Feats I refer .
Elemental Adept is also not a speculative alternative if you are a Circle of Land Druid and get hold a wrong case you gravitate towards .
BG3 Druid Guide – ground level 9 !
Druid Level 5 Spell Slots & Spells
At Level 9 , Druids hit admission to Level 5 Spells and pull ahead Level 5 Spell Slots , and can upcast Level 1 , 2 , 3 , & 4 Spells with these expansion slot if they can be .
This was ## bg3 druid guide – floor 10 !
improve wild strike
at layer 10 , druids clear improved wild strike , permit them to make 2 extra attack after make an unarmed attack while in wild shape .
Wild Shape : Dilophosaurus
Also at this stratum , all Druids can employ their Wild Shape to reverse into a Dilophosaurus if they like .
BG3 Druid Guide – academic degree 11 !
Druid Level 6 Spell Slots & Spells
At Level 11 , Druids pull ahead access code to Level 6 Spells and win 1 stage 6 Spell Slot , and can upcast Level 1 , 2 , 3 , 4 & 5 Spells with this Slot if they can be .
This is the high layer of Spells Druids can hear in BG3 .
BG3 Druid Guide – level 12 !
At layer 12 , Druids take in their last effort , and can opt from any of the I I propose , though it would be idealistic to max out Wisdom here if they have not already .
BG3 Druid Guide – Equipment !
Druids in BG3 can apply Light andMedium Armour , as well asShieldsand a little extract ofWeapons .
Each Druid will probably be outfit a spot otherwise calculate on how much Wild Shaping they be after to do , what slipstream they take duringCharacter institution , and if they Multiclassed or not .
This was however , most druids will probably fag medium armour , since they wo n’t have a net ton of point invest in sleight , ply them the most aegis potential .
The will also probably expend a Shield to further encourage their Armour Class when not in Wild Shape .
This was they will more often than not expend a staff or club for their arm since they can castshillelaghon these two weapon system type , allow them to utilize their wiseness for their attack and damage axial rotation .
They might utilise a browse weapon system as well , in a hint , since they have some Dexterity .
Baldur ’s Gate 3 Druid Guide – subclass !
select aDruidSubclass come down to how much you desire to apply Wild Shape in armed combat .
If it ’s a good deal , thenCircle of the Moonis the direction to go .
If you ’d rather stay in your normal variant , and do n’t really require to expend Wild Shape that much and desire to get up an regular army to press for you rather , thenCircle of the Sporesis the sound option .
If you desire to practice Wild Shape sometimes , and require a few more option Spells to contrive , then Circle of the Land is the way of life to go .
Subclass
Land
Moon
spore
grade 2
Natural Recovery
Choose Cantrip
Combat Wild Shape
Lunar Mend
Wild Shape : Bear
Halo of Spores
Symbiotic Entity
Bone Chill ( Cantrip )
Level 3
Circle of the Land 2 Spells
–
Blindness ( Spell )
observe Thoughts ( Spell )
Level 4
Wild Shape : Dire Raven
Level 5
sentient Dead ( Spell )
Gaseous Form ( Spell )
Level 6
Land ’s Stride : Difficult Terrain
Primal Strike
Fungal Infestation
Level 7
Blight ( Spell )
Confusion ( Spell )
Level 8
Wild Shape : Sabre - Tooth Tiger
Level 9
Cloudkill ( Spell )
Contagion ( Spell )
Level 10
Nature ’s Ward
Wild Shape : Water Myrmidon
Wild Shape : Fire Myrmidon
Wild Shape : Earth Myrmidon
Wild Shape : Air Myrmidon
scatter spore
Baldur ’s Gate 3 Druid Guide – Circle of the ground !
At spirit level 2 , Circle of the Land Druids put on Natural Recovery guardianship , admit them to recover Spell slot back as an activity .
This was each spell slot be 1 guardianship per spell slot tier , intend level 1 spell slots be 1 direction , 2 spell expansion slot be 2 , and so on .
Druids will gain ground another Natural Recovery direction at each unmated Druid grade , cap out at 6 Natural Recovery charge at Druid degree 11 .
This was mark that the high stage druid spell slot recoverable is 5 , and once you ’ve range out of charge you must long stay to get them back .
Extra Cantrip
Also at this layer , Circle of the LandDruids realize an spare Cantrip that other Druid subclass do not advance .
Circle of the Land Spells
At stage 3 , Circle of the Land Druids will select 2 tour that are always disposed found on the part of their pick .
notice that these are degree 2 Spells , and they can pick out a dissimilar part each metre they can pick out Spells , and they are not stick to one neighborhood .
At stratum 5,Circle of the Land Druidswill once again opt 2 Spells that are always disposed establish on the part of their option .
take note these are plane 3 Spells .
This was at story 6 , circle of the land druids are no longer retard down by difficult terrain and their movement speed is no longer shorten in one-half when proceed through it .
This was at stage 7 , circle of the land druids will once again select 2 spells that are always disposed base on the area of their option .
This was at floor 9 , circle of the land druids will opt their last 2 enchantment that are always disposed base on the area of their pick .
take down these are spirit level 5 Spells .
At stage 10 , Circle of the Land Druids win Nature ’s Ward , work it out of the question for Elementals or Fey to Charm or Frighten them , as well as hold them resistant to being poison or Diseased .
Baldur ’s Gate 3 Druid Guide – Circle of the Moon !
At point 2 , Circle of the Moon Druids win memory access to Combat Wild Shape , which permit you to apply Wild Shape as a Bonus Action , or else of an natural process .
This intend Circle of the Moon Druids can dislodge and Attack in the same round , commit them a wooden leg up over Circle of the Land Druids when it come to Wild Shape .
Also at this stratum , Circle of the Moon Druids gather Lunar Mend , give up them to bring around themselves while in Wild Shape by using a Spell Slot as a Bonus Action .
They make 1D8 healing per storey of Spell Slot used , and since it ’s a Bonus Action they can still lash out on the same turn of events .
And ultimately at this horizontal surface , Circle of the Moon Druids earn entree to Wild Shape : Bear , allow them to transubstantiate into a Bear with their Wild Shape Feature .
At floor 4 , Circle of the Moon Druids can apply their Wild Shape to change by reversal into a Dire Raven .
This reserve them to unsighted enemy , and also take flight to eminent or low EL well , which is peculiarly utile outside of armed combat when search .
At grade 6 , Circle of the Moon Druids pull ahead Primal Strike .
This pee attack made in Wild Shape reckoning as sorcerous for the function of surmount resistance and Immunities to non - magic impairment .
This will keep their price high up , even against enemy they might commonly shin to cover price to .
At stage 8 , Circle of the Moon Druids can Wild Shape into Sabre - Tooth Tigers .
These fauna can jump off further , and cure every number in armed combat of course , make them unnerving creature to conduct with .
And at long last at tier 10,Circle of the MoonDruids can Wild Shape into a Myrmidon of Fire , Water , Earth or Air , each with their own Features etc .
These are peculiarly deathly form , and should be take by any Circle of the Moon Druid who is of this storey .
Baldur ’s Gate 3 Druid Guide – Circle of the spore !
At stratum 2 , Circle of the Spores Druids can redact Halo of spore deal Necrotic hurt to a fair game that is 6 thousand aside or less .
This point the CON of the puppet , and utilize the Wisdom of the Druid for its Spell DC .
This is mold as a chemical reaction , intend it does not utilize a Bonus Action or Action .
Halo of Spores will increase to 1D6 price at horizontal surface 6 of Druid and 1D8 wrong at story 10 of Druid .
to boot , while Symbiotic Entity is dynamic , it will shell out twofold impairment .
Also at this floor , Circle of the Spores Druids can apply a Wild Shape Charge and a activity to give themselves impermanent striking stage adequate to 4 per Druid layer , and to make it so Melee Attacks and unarmed Attacks divvy up 1 - 6 Necrotic legal injury as long as the irregular dispatch point last .
This was observe that presently this also influence with ranged artillery fire , but it ’s unreadable if this is destine .
to boot , as advert it double the harm of Halo of Spores while it rest participating .
And it remain participating until recollective relaxation or until all impermanent collision decimal point are go .
notice that if you utilise Wild Shape , it will call off Symbiotic Entity ahead of time , so it’s possible for you to not employ both of these at the same fourth dimension .
And eventually at this spirit level , Circle of the Spores Druids pull ahead the Bone Chill Cantrip as well , which Druids would not usually make headway .
Blindness & Detect Thoughts
At horizontal surface 3 , Circle of the Spores Druids make the Blindness and Detect Thoughts Spells that are always fain .
Animate Dead&Gaseous!
This was anatomy
at story 5 , circle of the spores druids earn theanimate deadandgaseous formspells that are always fain .
At tier 6 , Circle of the Spores Druids advance 4 Fungal Infestation charge that they can expend to make Fungal Zombies from corps as aReaction .
These snake god run much like even Zombies raise with the Animate Dead Spell , but you could have up to 4 of them out at one metre .
Fungal Infestation commission refill on Long Rest .
Blight&Confusion
At storey 7 , Circle of the Spores Druids gain ground theBlightandConfusionSpells that are always inclined .
Cloudkill&Contagion
!
This was at horizontal surface 9 , circle of the spores druids realize the cloudkill and contagion spells that are always disposed .
At tier 10 , Circle of the Spores Druids can roll spread spore as a Bonus Action if they have Symbiotic Entity combat-ready .
This does Necrotic Damage in an AoE each spell as long as Symbiotic Entity is alive , and can be reforge as a Bonus Action .
Baldur ’s Gate 3 Druid Guide – Multiclassing !
This was in this segment of our baldur ’s gate 3 druid class guide we ’ll take a looking atmulticlassinga druid in bg3 , and what otherclassesyou might multiclass with .
Keep in thinker this is not a arrant tilt , but rather helpful suggestion to that make secure pairing .
When To Multiclass
Druids can be a ambitious course of study to Multiclass for several reason .
First , their Wild Shape physical body father potent at even point , do it unconvincing someone would souse into Druid for this Feature , since it would decrease off as the plot receive tough and foe increase in floor .
secondly , they bring in gamey horizontal surface patch at every rummy layer .
If you desire high grade Druid Spells , then you must go on to take level in Druid .
Third , each Subclass gain ground unlike affair at unlike level , make it severe to uniformly say " Multiclass Druid at these layer " .
For this reasonableness it ’s estimable to search each Subclass severally when Multiclassing .
This was multiclassing circle of the land
i care 5 tier of hunter orgloom stalkerranger with 7 storey of circle of the land druid .
This was this give you the extra attack of the ranger , and some weapon proficiencies , and either dread ambusher or colossus slayer or horde breaker .
And it still give you point 4 Druid Spells , with power to derive back some Spell Slots via Natural Recovery , and 6 of Circle of the Land Spells .
ranger and Druids both apply Wisdom to wander their piece , so their is a gracious synergism here .
I also wish 3Way of the Four Elementsand 9 degree of Circle of the Land Druid .
This throw you rase 5 Druid Spells , and 8 Circle of the Land Spells on the Druid side .
On the Monk side you make Martial Arts , Patient Defence and Step of the farting , Deflect Missiles and you might append your wiseness to your AC if Unarmoured .
This was this also lease you draw some monk spells with your ki if you desire , and these apply your soundness for their spell dc and spell attack rolls , which synergizes nicely .
Multiclassing Circle of the Moon
I in reality do n’t urge Multiclassing aCircle of the MoonDruid for a few grounds .
First , Druids ' Wild Shape conformation gain H.P.
or damage every 2 spirit level , so the more degree in Circle of the Moon Druid they take the best their Wild Shape manakin will execute .
This was secondly , you will desire at least 10 grade of circle of the moon druid in rules of order to make improved wild strike , earmark 3 attack per troll .
This only forget 2 degree of another Class .
Circle of the Moon Druid
Level
Wild Shape Improvement
New Shape
HP Increase
Bear
HP Increase , Damage Increase
Deep Rothé , Dire Raven
Wild Strike ( Extra Attack )
HP Increase , Primal Strike
Owlbear , Panther
Sabre - Toothed Tiger
HP Increase , Improved Wild Strike
Dilophosaurus , Myrmidon ( Air , Fire , Water , Earth )
Level 12
And third , most Class Features do not bear on your fictitious character while in Wild Shape .
This was for case , you might not habituate action surge if you take 2 grade of fighter .
This was it’s possible for you to not usedivine smiteif you take 2 level ofpaladin .
Monksdo addUnarmoured DefenceandUnarmoured Movement , but it’s possible for you to not useFlurry of Blowsor Unarmed Attack while in Wild Shape .
Is that deserving merchandise a third Feat and increase impairment and HP at layer 12 of Circle of the Moon ?
I do n’t remember it does .
This was in curt , multiclassing a circle of the moon druid is a mass like multiclassing a beast master ranger , and the more you multiclass it the more the feature of the subclass really dangle off the further into the biz you go .
I care 6 grade ofWay of the assailable HandMonk and 6 horizontal surface ofCircle of the SporesDruid .
This was this give you extra attack , stunning strike , a honorable amount of ki to utilize flurry of blows with , and also increase harm from manifestation of mind , organic structure and soul when piddle unarmed attacks .
You also arrive at Armour Class from Wisdom if unarmored .
This was you also advance ki - empowered strikes .
From Druid you gainSymbiotic Entitygiving you impermanent HP to protect yourself , and you also bestow Necrotic Damage to your scrimmage and Unarmed Attacks .
commemorate that Flurry of Blows hit doubly , so you advance supererogatory legal injury on each bang , which is also dead on target for Manifestation of Mind , organic structure and Soul .
it’s possible for you to also tramp Halo of Spores at 1D6 at this degree , so its equipment casualty does amend , and it’s possible for you to still apply Fungal Infestation as well .
I trust you incur these bakshish helpful , and we ’ll have some more figure out really presently that showoff more of these Multiclassing aspect !
That wind up our Baldur ’s Gate 3 Druid Class Guide !
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