Baldur ’s Gate 3 !
Baldur ’s Gate 3 Circle of the Moon Druid Build Guide – In thisBaldur ’s Gate 3 Circle of the Moon Druid Build Guide , I ’m go to underwrite myDruid Build , and show you what I ’ve find to operate better .
I ’ll be doing moreBuild GuidesforBaldur ’s Gate 3 , but allow ’s attend at how it’s possible for you to utilise aCircle of the Moon Druideffectively .
This was be certain to check out out our other baldur ’s gate 3 builds let in : wild magic sorcerer , wildheart barbarian , draconic sorcerer , berserker barbarian , college of lore bard , college of valour bard , oath of devotion paladin , oath of the ancients paladin , oathbreaker paladin !
best baldur ’s gate 3 druid builds feature article pic !
abilities
wisdom , constitution
how to subclasses
abilities
wisdom , constitution
subclass
circle of the moon&circle of the land
unique feature
wild shape
spells
divine spells
arrive at die
+5 hp + con modifier per point
baldur ’s gate 3 circle of the moon druid build guide !
The Circle of the Moon Druid not only gain a mountain of powerfulSpellsbut also specialize in consume the human body of unlike beast via theirWild Shape Class Feature .
This was wild shape is what set them aside even from theircircle of the landcounterpart since they can set off this as abonus action .
presently , they ’re capable to switch into aBadger , Spider , Dire Wolf , Cat , Polar Bear , Deep Rothe , Dire Raven , and Aberrant Shape Intellect Devourer .
Each of these creature has its own Hit Points , Abilities , and attack , as well as various feature that grant the Druid to do much more .
This was for representative , the badger can tunnel underground , countenance him go under obstacle that might be in his fashion .
Or the Raven fell outstanding distance , take a crap it potential to reach out place he would n’t otherwise be able-bodied to but take note that they ’ll happen a carry exercising weight way out give that they ’re lilliputian compare to the other wight .
This was because these affair are super hefty , the circle of the moon druid can only habituate wild shape 2 clip even at level 5 before require ashort restto recuperate this power .
Shapeshifting yield you a freestanding wellness pond for that animate being , entirely sovereign of the Druid ’s wellness kitty before it transform .
And when that wellness syndicate is consume , they but deepen back into their human signifier with the same wellness they had before using Wild Shape .
As such , Circle of the Moon Druids who utilize Wild Shape in fighting is passing long-lasting , since they basically have 2 wellness pool .
Baldur ’s Gate 3 Circle of the Moon Druid Character Creation !
This was in this discussion section , we ’ll take a looking at at how to go under up your druid duringcharacter creationfor the good result .
For Background , I suggest take any that allow for you with Wisdom Skills since Druids want a in effect amount of this power to reach target area with their Spells .
These areAnimal Handling , Insight , Medicine , Perception , andSurvival .
This was the first race that forge well for the druid isgold nanus .
Au Dwarves haveDwarven Resilience , Darkvision , andDwarven Toughness .
Dwarven Resilience piss it so that they gainSaving ThrowAdvantageagainst Poison and have electrical resistance to Poison Damage so they ’ll only welcome half the legal injury .
This was and then they have darkvision to avail them see and lash out more accurately in the nighttime together with dwarven toughness that put up their max hp by 1 every meter they even out up .
Wood Elfis also a enough selection because it has Darkvision andFey Ancestry .
Darkvision help them see and assault considerably in the iniquity , and at long last , Fey Ancestry cause it so that they have aSaving ThrowAdvantage against the effect ofCharmedand Sleep .
recall you ’ll get the arm and Armor Proficiencies ( ClubandShield ) you involve just by being a Druid .
remark that while using Wild Shape yourStrength , Dexterity , andConstitutionModifiers will be put back by those of the animal you careen into , though you ’ll hold yourIntelligence , Wisdom , andCharismaModifiers .
This was for this grounds , strength is not take for the druid .
However , because you’ve got the option to not stray Spells while shift , you ’ll do good from Dexterity and Constitution when you ’re not .
This was for skills again it ’s not extremely authoritative , but you ’ll have mellow dexterity and wisdom , so select skills that descend under these abilities is idealistic .
This was manual dexterity hasacrobatics , sleight of hand , andstealth , and i ’ve already list what wisdom skill there are .
Your chief power as a Druid is wiseness , as this stimulate your while more in force in fight , and can even increase the impairment you address in melee combat if you employ theShillelagh Cantrip .
For this rationality , you ’ll need at least 16 in this power during Character Creation and in all likelihood 18 later on on .
Constitution and Dexterity are really the only other Abilities that topic , but they have no core when you ’ve change over , so they are n’t as utilitarian as they could be .
This was because of this , you ’ll only want to get them to at least 14 each .
high Constitution allow you to passConcentrationchecks more easy should you get score whileConcentratingon a Spell .
This was short letter thatmedium armoronly provide a fillip of +2 dexterity , so you do n’t necessitate more than 14 dexterity .
you could deck Intelligence , Charisma , and Strength if you require , but you wo n’t be capable to practice the good Medium Armor if you have less than 10 Strength .
Your power Spread should await something like this :
Baldur ’s Gate 3 Circle of the Moon Druid Level 1 !
During Character Creation , you ’ll be givenCantripsand Spells to prefer from .
But unlikeWizards , you wo n’t have to “ educate ” Spells from a Known Spell List to expend them .
alternatively , you watch a circumscribed turn of Spells , which are promptly usable .
As such , you must be very selective about the one you destine to discover since Druids do n’t have access code to ALL of their Spells .
This was here are honorable cantrips the druid should prioritise at story 1 :
thorn whipdeals hurt and get out opposition toward you .
This was this is majuscule for combat that admit lift , as it allow the druid to pull up target down from below , thereby slay theiradvantage .
When they come , it can even damage or wipe out them instantaneously .
Shillelaghbuffs the Druid’sStafforClubwhere the Damage Roll of eitherWeaponchanges to 1d8 Bludgeoning Damage plus your Wisdom Modifier .
but you ’ll be using this same power Modifier for yourAttack Rollsinstead of Strength .
It does n’t take Concentration , so you should have Shillelagh dynamic incessantly .
Some Cantrips and Spells have effect that are subordinate on the Druid ’s density to rest dynamic .
engrossment is break if you ramble another Cantrip or Spell that also involve Concentration .
This was you’re able to tell apart which these are because it will say so on the spell itself .
For exercise , if you castFaerie Fire , but then you castEntangle , you would turn back “ Concentrating ” on Faerie Fire and start out concentrate on Entangle .
Moreover , if you take hurt while centralise on a Spell , you must make aConstitution Saving Throw , and if you miscarry , then the force of that Spell terminate .
This was should you come after in your saving throw , you keep your assiduity and the spell keep on .
This was this is why it ’s critical for druids to have middling to eminent constitution because of the spells that need this power and is waste if it ’s invariably break .
Druid have a broad variety show of Spells that take issue from other SpellcastingClasses .
This was a mates of spirit level 1 spells i extremely advocate are entangle , thunderwave , fairie fire , andhealing word .
Entangle allow you to herd check a radical of enemy in an orbit if they give out a Strength Check .
This can be expectant in fight where you ’re outnumber , or you want to cross your wing .
This was thunderwave is an splendid aoe that can bump enemy back , often to their death , but has a unforesightful reach .
This was utilize this when foe get near you .
However , call up that ally can also be harm if they ’re nearby so cautiously lieu Thunderwave ’s shape .
This was fairie fire is an aoe that give you and your political party an vantage on all attack rolls versus unnatural objective but require denseness to conserve .
This can badly commute the steering of struggle as long as you’re free to keep it .
Healing Word can resuscitate fallen mate and bring around them from a length .
What ’s especially practiced about this , is that it ’s a Bonus Action so you’re able to still lash out or roll another Spell .
Baldur ’s Gate 3 Circle of the Moon Druid Level 2 !
For this Build , we ’re go to pick out Circle of the Moon , which hard rivet on the Wild Shape Ability since they can apply it as Bonus Action in fight .
As a solution , they can translate , move , and assail all in the same good turn , something Circle of the Land Druids can not do .
Because roost is not an matter in former Access , thespian can just take a unforesightful residual to refill their Wild Shape Charge .
This was moreover , circle of the moon druids can deepen into the polar bear , which has the high wellness pond at 30 , allow them tank many hit without become flat .
They can evenGoadenemies into assail them , make this Druid a smashing armoured combat vehicle for the chemical group .
So if you ’re go to practice Wild Shape in fight , Polar Bear is the way of life to go .
This was on top of this , circle of the moon druids can run through aspell slotto mend themselves while metamorphose thanks tolunar mend , allow them to ride out dislodge longer .
The amount of healing attain is adequate to d8 per Spell Slot stage .
Another grounds thisSubclassexcels is that even if you ca n’t hurl Spells while Wild Shape is dynamic , you might sure as shooting keep Concentration .
This was so you ’re able-bodied to hurl a concentration spell like faerie fire and then set off wild shape to sprain into a polar bear to momently dish as a tank car for the company .
Moreover , while you ’re in this province , you might uphold administer lowering wrong without hazard break the density you ’re render to observe !
This was at level 2 , you also get to beak 1 degree 1 spell , and for this , i advocate choosinggoodberry .
Goodberry can leave a penny-pinching - space amount of consumable healing point , which is very utilitarian .
Other friendly are able-bodied to make enjoyment of it as well , take into account you to furnish healing for the grouping .
Baldur ’s Gate 3 Circle of the Moon Druid Level 3 !
At Level 3 , you ’ll attain another Level 1 Spell Slot and admission to Level 2 Druid Spells .
This was there are a bunch of expectant spells here!
but I extremely recommendMoonbeam , Heat Metal , andSpike Growth .
This was moonbeam attain for 2 - 20 radiant damage in a belittled aoe that remain on the priming coat after it ’s form , make out hurt every rung .
This was and what ’s really not bad about this , is that it’s possible for you to expend anactionto move its aoe up to 18 m.!
So you only call for to vomit Moonbeam once per scrap while conserve worthful Spell Slots .
This was heat metal allow you to allot 2 - 16 fire damage to a quarry that is wield a metallic element weapon system orarmor .
They ’ll either allow go of this arm or incuraDisadvantageon Attack Rolls and Ability Checks until the next turn of events .
That ’s all on top of being capable to barf it again as a Bonus Action on the butt , offer they ’re still relate the alloy token , thereby deal hurt and reapplying Disadvantage .
This was in myopic , this is a slap-up spell to shut away down elusive enemy .
Spike Growth admit you to insure a declamatory outer space of the battleground with spine that slow down wight down and damage them if they try out to move through it .
This was this is an first-class room to keep foe battle royal unit from dumbfound to your friendly and can be priceless when you ’re outnumber .
This was once you touch level 3 , you ’ll also be able-bodied to vomit some level 1 spells as level 2 version , using spirit level 2 spell slots alternatively of level 1 spell slots .
This act out enormously for the Circle of the Moon Druid Build because it let you frame some of the beneficial Level 1 Spells as more sinewy adaptation .
For illustration , you might wander Thunderwave at Level 2 for an superfluous 1 - 8 hurt .
Baldur ’s Gate 3 Circle of the Moon Druid Level 4 !
At degree 4 , you’re free to prefer aFeat , and here you ’ll be takingAbility Improvementto home 2 point into Wisdom to get to 18 .
This was as a druid , you but can not have enough soundness , so this is the obvious selection .
You ’ll also pull in another Level 2 Spell Slot , as well as a Cantrip .
This was you’ve got the option to pluck the level 2 turn you did n’t prefer in the old stage or go withflaming sphere .
flare Sphere is a skilful Spell because , in gain to vomit up this from afar , you’re able to start armed combat thanks to the vault of heaven you conjure up .
This was as such , you take 2 - 12 fire damage to nearby enemy while act as an extra clear author in sorry area .
what is more , the firmament ca n’t be damage and as long as you keep Concentration , you ’ll be able-bodied to systematically snipe them with it for a sum of 10 turn .
to boot , you wo n’t prefer forFlame Bladesince you ’re choke to drop most of your clock time in Wild Shape anatomy .
This was for the cantrip , i paint a picture selectingguidanceto profit a d4 incentive on ability checks , which will get in ready to hand in dialog .
This was this does n’t only do good you but your ally as well .
baldur ’s gate 3 circle of the moon druid level 5 !
at point 5 , you bring in 2 tier 3 spells , and here i propose takingcall lightningandsleet storm .
Call Lightning is a knock-down Spell that let you take 3 - 30 Lightning Damage .
This was as long as you assert concentration , you’ve got the option to remodel this in follow turning by but spend an action at law to set off activate call lightning .
Sleet Storm is an unbelievable bunch controller Spell because it make an frigid Earth’s surface , which lower the Movement Speed of strike butt while potentially knock them Prone .
What ’s more is that it can tamper with the Concentration of Spellcasters to blockade the core of their spell so you ’ll emphatically require to habituate this against Druid , Wizard , andClericenemies .
Baldur ’s Gate 3 Circle of the Moon Druid Level 6 !
At Level 6 , the Circle of the Moon Druid pull in accession to Primal Strike .
This was this intend that when you transmute via wild shape , your succeed tone-beginning will be reckon as magical , and in doing so , forego the physical damage opposition and unsusceptibility of your prey .
Therefore , they ’ll be more susceptible to direct immense harm .
BG3 Druid Level 8 !
At point 8 , the Druid ’s Wild Shape is amend such that the wolf they metamorphose into no longer have limitation , and , their Challenge Rating ( CR ) , or how unmanageable they are to defend against , is go to be high .
to boot , you ’ll be able-bodied to take another Feat and I advocate fit forWar Caster .
Being capable to wield denseness even after you ’ve transmute should be the top antecedency and War Caster will help oneself a band here consider that you ’ll mostly become a Polar Bear .
As a upshot , you clear an reward on Constitution Saving bewilder to keep the Spell with Concentration go , even upon take aim scathe .
BG3 Circle of the Moon Druid Levels 10 & 12 !
At Level 10 , the Circle of the Moon Druid hit entree to the Elemental Wild Shape , which score it so that you ’re capable to change state into any of the next Elementals : Air , Earth , Fire , or Water .
As a Fire Elemental , you could cut everything in your course .
This was and as an air elemental , it’s possible for you to throw away quarry leave and correct .
This was just think back that you call for to drop 2 mold of wild shape at the same time to do so .
finally , at Level 12 , you ’ll find fault your terminal effort .
alternatively of boost Wisdom to 20 , I extremely intimate takingResilient ( Constitution ) .
Since armed combat will be much concentrated at this degree of the plot , you need to make certain that your Circle of the Moon Druid continue to win in their Constitution Saving bemuse to be able-bodied to keep their immersion .
With Resilient , they advance extra technique in this facet .
Equipment !
Equipmentis less utile to the Circle of the Moon Druid who remain change over for farsighted period of sentence , however , it can be very helpful in fighting situation where they ’re spew Spells .
Since they have nice Dexterity they ’ll require to have a Ranged artillery of some case , as well as a nightspot orQuartstaffthat they can furbish with Shillelagh .
Either artillery can be exert since you’re free to fit aShieldin your offhand , thereby increase your AC by +2 for a totality of 19 .
Druids can wear out Medium Armor , and while this wo n’t count while Wild Shape is alive , it ’ll be utilitarian when they ’re not .
presently , the good Medium Armor is eitherLae’zel’sGithyanki Half PlateorScale Mail +1 .
You demand at least 10 Strength to employ these , so make trusted to have it !
When it come toAccessories , theAbsolute ’s Talismanworks well for this Build because Circle of the Moon Druids will in all likelihood be in armed combat often while using Wild Shape .
This countenance them to wield their Wild Shape cast , and keep on fight , without get to turn back to mend .
The necklace can be determine in theShattered Sanctum .
last Tips !
As a Circle of the Moon Druid , you ’re not trammel to always metamorphose into a Polar Bear in scrap since there are a sight of other useable selection .
This was you could deform into a wanderer to ensnare foeman in office or a deep rothe to rouse at and pink them prone .
This Subclass further you to consider outside the loge so do n’t be afraid to try out with its feature .
Moreover , you’re free to not hurtle Spells while Wild Shape is in core so you demand to be indisputable to contrive them beforehand , follow by shift because it ’s a Bonus Action .
think back that your Strength , Dexterity , and Constitution become that of the animal you commute into , but your Intelligence , Wisdom , and Charisma do not .
This was for this cause , it might be a upright estimate to pump wisdom , intelligence , and charisma for good saving throw while in armed combat , as well as skill checks outside of it .
There is a spate of flexibleness to the Druid , so playact around with what you wish .
Be certain to design your company around the Circle of the Moon Druid .
As a Polar Bear tank car , you might desire to trade outShadowheartor Lae’zel .
This was design consequently so that you have a upright political party penning .
This was moreover , it’s possible for you to replace any of your spirit level 2 trance forlesser restorationto assistance sustain your ally well , particularly if they keep take condition effect .
It does n’t necessitate Concentration , just an activity .
So after hurtle this , it’s possible for you to translate into a Polar Bear .
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