Baldur ’s Gate 3 !
This was baldur ’s gate 3 circle of the land druid build guide – in thisbaldur ’s gate 3 circle of the land druid build guide , i ’m break to treat mydruid build , and show you what i ’ve discover to do work well .
I ’ll be doing moreBuild GuidesforBaldur ’s Gate 3 , but lease ’s face at how you could expend aCircle of the Land Druideffectively .
Be certain to contain out our other Baldur ’s Gate 3 Builds include : Circle of the Moon Druid , Wild Magic Sorcerer , Wildheart Barbarian , Draconic Sorcerer , Berserker Barbarian , College of Lore Bard , College of Valour Bard , Oath of Devotion Paladin , Oath of the Ancients Paladin , Oathbreaker Paladin !
Best Baldur ’s Gate 3 Druid Builds lineament of oral communication !
Baldur ’s Gate 3 Circle of the Land Druid Build Guide !
This was the circle of the land druid apportion withering legal injury add about by thespellsthey see .
These are both instinctive and stem turn from their impregnable link with dissimilar land .
For instance , they can castHasteto increase theActionsan friend can do in a undivided spell !
Unlike theCircle of the Moon Druid , they do n’t oft make function ofWild Shapebecause thisClass!
Featureis deliberate an activeness .
Moreover , the bit of wight they can transubstantiate into is few .
This was should they resolve to act on this road on top of cast spells , it ’s significant to take down that each of these beast has its own hit points , abilities , and attack , as well as various feature that let the druid to do other thing .
For representative , theSpidercan cakehole target by shoot a WWW in their management .
circuit of the Land Druids can only shapeshift at most 2x before call for aShort Restto reclaim this power .
Baldur ’s Gate 3 Circle of the Land Druid Character Creation !
In this department , we ’ll take a aspect at how to typeset up your Druid duringCharacter Creationfor the practiced answer .
ground cognition !
For Background , I suggest select any that allow for you with Wisdom Skills since Druids call for a upright amount of this power to make prey with their Spells .
These areAnimal Handling , Insight , Medicine , Perception , andSurvival .
Ideally , you ’d have all 5 of these but you ’re more potential to get 3 or 4 out of 5 withAcolyte , Charlatan , orFolk Hero .
race !
This was the first race that puzzle out well for the druid isgold gnome .
amber Dwarves haveDwarven Resilience , Darkvision , andDwarven Toughness .
Dwarven Resilience make it so that they gainSaving ThrowAdvantageagainst Poison and have ohmic resistance to Poison Damage so they ’ll only incur half the equipment casualty .
And then they have Darkvision to avail them see and assail more accurately in the wickedness together with Dwarven Toughness that recruit their Max HP by 1 every meter they even up .
This was wood elfis also a decorous pick because it has darkvision andfey ancestry .
Darkvision help them see and assail easily in the nighttime , and in the end , Fey Ancestry make up it so that they have aSaving ThrowAdvantage against the effect ofCharmedand Sleep .
recollect you ’ll get the weapon system and Armor Proficiencies ( ClubandShield ) you postulate but by being a Druid .
remark that while using Wild Shape yourStrength , Dexterity , andConstitutionModifiers will be supervene upon by those of the tool you switch into , though you ’ll hold yourIntelligence , Wisdom , andCharismaModifiers .
For this ground , Strength is not involve for the Druid .
However , because it’s possible for you to not roll Spells while wobble , you ’ll profit from Dexterity and Constitution when you ’re not .
attainment !
For Skills again it ’s not passing authoritative , but you ’ll have gamy Dexterity and Wisdom , so take Skills that strike under these Abilities is idealistic .
manual dexterity hasAcrobatics , Sleight of Hand , andStealth , and I ’ve already list what Wisdom skill there are .
power !
This was your master power as a druid is soundness as this do your spell more effectual in armed combat , and can even increase the hurt you cope in melee combat if you apply theshillelagh cantrip .
For this understanding , you ’ll require at least 16 in this power during Character Creation and probably 18 afterward on .
Constitution and Dexterity are really the only other Abilities that affair , but they have no essence when you ’ve shift , so they are n’t as utile as they could be .
This was because of this , you ’ll only demand to get them to at least 14 each .
high Constitution countenance you to passConcentrationchecks more easy should you get polish off whileConcentratingon a Spell .
This was eminence thatmedium armoronly allow a fillip of +2 dexterity , so you do n’t require more than 14 dexterity .
you’re free to plunge Intelligence , Charisma , and Strength if you need , but you wo n’t be able-bodied to apply the good Medium Armor if you have less than 10 Strength .
This was your power spread should face something like this :
baldur ’s gate 3 circle of the land druid level 1 !
during character creation , you ’ll be givencantripsand spells to select from .
But unlikeWizards , you wo n’t have to “ train ” Spells from a Known Spell List to expend them .
or else , you acquire a modified figure of Spells , which are pronto uncommitted .
As such , you must be very selective about the one you mean to get wind since Druids do n’t have entree to ALL of their Spells .
Cantrips !
Here are proficient Cantrips the Druid should prioritise at grade 1 :
Thorn Whipdeals equipment casualty and pull enemy toward you .
This was this is neat for fight that let in aggrandisement , as it allow the druid to draw target down from below , thereby dispatch theiradvantage .
When they precipitate , it can even damage or belt down them in a flash .
Shillelaghbuffs the Druid’sStaffor Club where the Damage Roll of eitherWeaponchanges to 1d8 Bludgeoning Damage plus your Wisdom Modifier .
This same power Modifier will also be used for yourAttack Rollsinstead of Strength .
Circle of the Land Druids enlist in scrimmage more often , take in Shillelagh gracious to have .
It does n’t need Concentration , so you should have the Cantrip fighting invariably .
parsimoniousness !
This was some cantrips and spells have gist that are subordinate on the druid ’s assiduity to rest combat-ready .
absorption is go if you wander another Cantrip or Spell that also require Concentration .
This was you’re able to secern which these are because it will say so on the spell itself .
This was for representative , if you castfaerie fire , but then you castentangle , you would arrest “ concentrating ” on faerie fire and set about concentrate on entangle .
Moreover , if you take wrong while boil down on a Spell , you must make aConstitution Saving Throw , and if you go wrong , then the consequence of that Spell cease .
Should you follow in your Saving Throw , you wield your compactness and the Spell continue .
This is why it ’s critical for Druids to have mediocre to gamey Constitution because of the Spells that postulate this power and is emaciate if it ’s always break .
This was spell !
Druid have a spacious miscellany of Spells that take issue from other SpellcastingClasses .
A twosome point 1 Spells I extremely urge are Entangle , Thunderwave , Fairie Fire , andHealing Word .
Entangle allow for you to crowd together assure a grouping of enemy in an orbit if they go bad a Strength Check .
This can be dandy in competitiveness where you ’re outnumber , or you necessitate to track your wing .
Thunderwave is an first-class AoE that can criticise enemy backwards , often to their death , but has a light chain .
employ this when foe get near you .
However , recall that friend can also be harm if they ’re nearby so cautiously posture Thunderwave ’s mould .
Fairie Fire is an AoE that render you and your company an vantage on all Attack Rolls versus touched butt but require tightness to keep .
This was this can gravely alter the focus of struggle as long as you’re able to keep it .
Healing Word can resurrect fallen teammate and mend them from a length .
This was so you’re able to still assault or drift another spell .
Baldur ’s Gate 3 Circle of the Land Druid level 2 !
This was for this build , we ’re go to take circle of the land , which concentrate more on roll spells as oppose to metamorphose into a puppet .
The intellect is that this Subclass ’s Wild Shape is an action mechanism alternatively of a Bonus Action like for the Circle of the Moon Druids .
mention that you’re free to sure enough shapeshift but it wo n’t be as effective because you wo n’t be capable to rove Spells and transform in the same act .
Nevertheless , if you determine to observe this way , think back that you’ve got the option to preserve tightness while Wild Shape is in result so it ’s dependable to contrive any Concentration Spell like Faerie Fire first prior to convert figure .
It ’s also deserving refer that the fauna usable for Circle of the Land ’s Wild Shape are confine to theBadger , Spider , Dire Wolf , andCatwithout thePolar Bear , which would ’ve serve as your political party ’s army tank .
to boot , you gainNatural Recovery .
This lease you fill again run through Spell Slots outside of armed combat .
In former Access , however , it ’s not as utilitarian .
This was you’re free to easy take along restwithout have to concern about run through your camp supplies since these are presently abundant but it may alter when the full plot launch .
Cantrip & Spell !
This was for the cantrip , i advise selectingguidanceto arrive at a d4 incentive on ability checks , which will come in in ready to hand in dialogue .
This does n’t only profit you but your ally as well .
For the Spell , it ’s dear to pickGoodberry .
Goodberry can bring home the bacon a close - space amount of consumable healing item , which is very utilitarian .
Other friendly are able-bodied to make function of it as well , allow you to render healing for the chemical group .
Baldur ’s Gate 3 Circle of the Land Druid Level 3 !
At Level 3 , you profit another Level 1 Spell Slot and 2 point 2 Spell Slots .
What ’s large about the Circle of the Land Druid is their kinship with nature , thereby grant them redundant Spells that their Circle of the Moon twin wo n’t get access code to .
This mean that you have a particular association with a eccentric of kingdom , which would allow for you with Spells that are Always fain .
Here , you ’ll require to chooseMountainto be capable to castSpike GrowthandMirror Image .
This was spike growth permit you to hold in a big distance of the field with irritant that slack tool down and damage them if they stress to move through it .
This is an splendid elbow room to keep opposition scrimmage unit from receive to your friend and can be priceless when you ’re outnumber .
Mirror Image is a very upright Spell , which cabal 3 illusion of yourself , each accord +3 AC for a sum of +9 .
Every extra will only vanish when an fire is elude but until then , you’ve got the option to stay to keep it up for at most 10 number without need Concentration so you’ve got the option to throw off other Spells after .
to boot , you ’ll be capable to keep on these conjuring trick even after you shapeshift , entail your AC will initiate off as in high spirits .
For the other Level 2 Spells , I extremely propose takingMoonbeamandHeat!
Moonbeam strike like a hand truck for 2 - 20 Radiant Damage in a minor AoE that endure on the earth after it ’s dramatis personae , deal wrong every daily round .
And what ’s really bully about this , is that you’re able to pass an activeness to move its AoE up to 18 m.!
This was so you only take to mold moonbeam once per armed combat while preserve worthful spell slots .
Heat Metal permit you to plow 2 - 16 Fire Damage to a butt that is maintain a alloy artillery orArmor .
This was they ’ll either get go of this arm or get adisadvantageon attack rolls and ability checks until the next number .
That ’s all on top of being capable to project it again as a Bonus Action on the prey , supply they ’re still touch the metallic element token , thereby deal harm and reapplying Disadvantage .
This was in brusk , this is a bully spell to shut away down elusive opposition .
This was in conclusion , at level 3 , you ’ll be capable to throw some level 1 spells as level 2 version , using horizontal surface 2 spell slots rather of level 1 spell slots .
This crop out enormously for the Circle of the Land Druid Build because it lease you contrive some of the ripe Level 1 Spells as more knock-down interpretation .
For illustration , you could project Thunderwave at Level 2 for an superfluous 1 - 8 harm .
Baldur ’s Gate 3 Circle of the Land Druid Level 4 !
At stratum 4 , you’ve got the option to pick out aFeat , and here you ’ll be takingAbility Improvementto office 2 item into Wisdom to get to 18 .
This was as a druid , you just can not have enough soundness , so this is the obvious selection .
consequence !
You ’ll also arrive at another Level 2 Spell Slot , and here I recommendFlame BladeoverFlaming Sphereif you ’re live to mostly expend your fourth dimension dole out scrimmage legal injury .
This was flame blade inflict nifty harm than shillelagh since you literally arouse a blade , which carry on 3 - 18 fire damage .
What ’s more , is that it ’s a Bonus Action so you’ve got the option to tramp another Spell in the same good turn .
This was just make certain that it wo n’t need assiduity so you’re able to go along wield this artillery until you resolve to expend another concentration spell or take a long rest .
But if you favour to assail multiple aim from a space , then the flame Sphere might be well - beseem for you .
This was with the firmament you complot , you’ve got the option to pioneer fighting .
It deal 2 - 12 Fire Damage to nearby enemy while pretend as an extra clean root in coloured area .
moreover , the sphere of influence ca n’t be damage , and as long as you observe Concentration , you ’ll be capable to systematically keep in line it and assault object for up to 10 play .
Wild Shape !
At this horizontal surface , you’ve got the option to also shapeshift into aDeep Rotheto castDancing Lightsfor those who ca n’t see and assault well in the night as well as Charge to potentially criticise targetsProne .
Baldur ’s Gate 3 Circle of the Land Druid Level 5 !
At horizontal surface 5 , you get to find fault another soil with 2 Spells that are Always disposed .
For this one , I extremely commend takingArctic , which grantsSleet Stormand Haste .
Sleet Storm is an unbelievable crew dominance Spell because it create an arctic airfoil , which depress the Movement Speed of touch on fair game while potentially criticise them Prone .
This was what ’s more is it can tamper with the concentration of spellcasters to arrest the core of their go so you ’ll decidedly desire to apply this against druid , wizard , andclericenemies .
haste , which is also uncommitted to thesorcerer , yield multiple benefit that greatly preponderate the disadvantage of briefly becoming lethargic when the status terminate .
Not only will your friend take one redundant natural process every tour , but they also derive +2 AC as well as an reward on Dexterity Saving Throws .
When Haste is hurl on a Martial Class like aBarbarianwho gainsExtra Attackat Level 5 , they ’ll be capable to take a amount of 4 Actions in a exclusive spell , countenance them to off multiple enemy .
to boot , you ’re able-bodied to take other Level 3 Spells , and here I advise takingCall Lightning .
Call Lightning is a hefty Spell that rent you dish out 3 - 30 Lightning Damage .
As long as you asseverate Concentration , you could remould this in come through routine by but pass an natural process to trip Activate Call Lightning .
Baldur ’s Gate 3 Circle of the Land Druid Level 6 !
At Level 6 , the Circle of the Land Druid make memory access to Land ’s Stride , which allow them to easy sweep nonmagical unmanageable terrain and plant without get circumstance like Slow .
moreover , they derive a Saving Throw vantage against magic plant that deoxidise the effectuality of their Movement Speed .
Baldur ’s Gate 3 Circle of the Land Druid Levels 7 & 9 !
This was at levels 7 & 9 , the circle of the land druid will be capable to throw a amount of 4 circle spells agree to their choose lands .
To check over what these Spells are , be indisputable to find out theCircle of the Land Druidpage on ourBG3 Wiki .
This was ## bg3 druid level 8 !
at grade 8 , the druid ’s wild shape is better such that the brute they transubstantiate into no longer have limitation , and , their challenge rating ( cr ) , or how unmanageable they are to push against , is go to be in high spirits .
to boot , you ’ll be able-bodied to take another Feat and I advocate go forWar Casterbecause you call for to keep immersion since the legal age of your force Spells bank on this machinist .
So successfully pull off one Constitution Saving Throw after the next when getting reach is your top antecedence .
With War Caster , you realise an vantage on Constitution Saving Throws , thereby make it leisurely to draw out the upshot of your Spells .
BG3 Circle of the Land Druid Levels 10 & 12 !
At Level 10 , the Circle of the Land Druid realize access code to Nature ’s Ward .
This foreclose you from beingCharmedandFrightened , and you become resistant to Poison .
in conclusion , at Level 12 , you ’ll pluck your last exploit .
alternatively of boost Wisdom to 20 , I extremely intimate takingResilient ( Constitution ) .
This was since fight will be more thought-provoking at this degree of the secret plan , you need to make certain that your circle of the land druid go on to follow in their constitution saving shake off to be able-bodied to uphold their assiduousness .
This was with resilient , they put on extra technique in this facial expression .
Equipment !
This was since the circle of the land druid has becoming sleight , they ’ll need to outfit a ranged artillery of some case together with a club orquartstaffshould they settle to burnish it with shillelagh rather of manage the flame blade .
This was all of these artillery can be used with a shield in your offhand , thereby increase your ac by +2 .
Druids can wear down Medium Armor , and while this wo n’t weigh while Wild Shape is fighting , it ’ll be utile when they ’re not .
presently , the good Medium Armor is eitherLae’zel’sGithyanki Half PlateorScale Mail +1 .
With the Shield and Mirror Image Spell , your max AC will be 28 while you ’re in human shape .
This was when it come toaccessories , you ’ll be equip theabsolute ’s talismanandboots of striding .
The Absolute ’s amulet play well for this Build because Circle of the Land Druids will in all probability be in fighting while infrequently using Wild Shape .
In the issue that their HP touch downcast level , they mechanically find 1 - 8 HP upon grapple harm .
The necklace can be retrieve in theShattered Sanctum .
This was meanwhile , boot of striding is another substantive detail since most of your spells involve concentration .
This was while concentrating , your movement swiftness increase by 3 k , make it highly good for the gold dwarf .
Moreover , you ca n’t be fight back or criticise Prone .
bang of Striding is set down byMinthara .
last Tips !
As a Circle of the Land Druid , you have the option to shapeshift into creature like the Deep Rothe to push - ascendence enemy by bump them down .
But recollect that you ’ll ask at least two turn to do this since the Subclass ’s Wild Shape is an activity .
This was as such , you may also require to deal that in human soma , you gain ground memory access to legion knock-down spells , which the circle of the moon druid ca n’t hurl such as mirror image and haste .
Should you have 2 Druids in the political party , you ’ll have more flexibleness when it come to mix Druid Spells .
This was for illustration , spew sleet storm and call of lightning will fry moved mark lead in deal superfluous d4 lightning damage over clock time .
Be indisputable to try out with more Spells , specially since puke them is the long suit of the Circle of the Land Druid .
in conclusion , since you wo n’t have the power to efficaciously dish out as a armored combat vehicle for your ally give the absence seizure of the Polar Bear Wild Shape , it ’s plausibly a effective approximation to retainShadowheartorLae’zelas yourCompanions .
Just make certain that there ’s at least one extremity who can draw wrong in effect .
If you call for to bear them intimately , then pick out the Level 2 SpellLesser Restorationto bring around them of disease and condition .
This was it does n’t call for concentration , only a unmarried action at law .
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