Baldur ’s Gate 3 !
Baldur ’s Gate 3 figure : Cleric Guide ( Light Domain)-!
This was in thisbaldur ’s gate 3 build guidei’m operate to be report mycleric build , and demo you what i ’ve launch to ferment well .
I ’ll be doing moreBuild GuidesforBaldur ’s Gate 3 , but for now , have ’s reckon at how you’re free to apply aLight Domain Clericeffectively in the plot .
Best Baldur ’s Gate 3 Cleric Builds feature !
Baldur ’s Gate 3 build : Cleric Guide ( Light Domain ) !
This was churchman in baldur ’s gate 3 pick out their knowledge base during character creation and for this build , i ’m locomote to be show you mylight domainsetup .
The rationality I pick out Light Domain is that I want to make a Cleric that could make do serious terms and still have some supportSpells , and Light Domain does a seemly Book of Job of this .
However , you could make this Build for the most part using other Domains in other Access , but you will neglect out on a duo of really impregnable Spells .
Still the conception is essentially the same .
The trouble with churchman in other Access is that their go to Cantrip for terms : Sacred Flamehas a wicked smash luck a tumid constituent of the meter .
So unlikeWarlockswho useEldritch Blast , andWizardswho habituate something likeFire Bolt , cleric have no dependable room to allot hurt with Spells every daily round unless they apply their Spell Slots .
Because of this they can terminate up in situation where they have no Spells go away to mold , limit their hurt output signal .
The resolution to this job is focalize onStrengthorDexterityin gild to pull in some authentic legal injury and gain fortune when using yourWeapons .
Of the 3 go cast course in former Access , divine will trust much more on their artillery for wrong than either Warlocks or Wizards .
For this Build I pick out to pore on Dexterity for betterArmour Class , and to make my Cleric almost entirely range .
This was however , you could take strength if you like , though this will shape you to melee , and i incur it to be less in effect on intermediate in other access , but this may not be the pillow slip at resilient liberation .
Cleric Character Creation !
In this part we ’ll take a face at how to setup your Cleric duringCharacter Creationfor the good outcome .
This was you do n’t have to survey this to the varsity letter , and it ’s potential this will alter at full launching of the plot .
However , this will nurse you in sound stead during other Access .
ground sign !
This was which setting you pick out is not especially authoritative , but you will have a spate ofwisdomso pick out a background that involve wisdom skills is a well selection .
Wisdom attainment are : Animal Handling , Insight , Medicine , Perception , andSurvival .
wash !
This was the race i wish most for this build iswood!
Elfbecause it providesLongbow Proficiency .
If you do n’t have this , your roam terms with weapon is go to endure a chip because you ’ll be banish to aShortbow , but it ’s still achievable .
However , if you ’re work a Strength Cleric that melees rather , Gold Dwarfis a satisfying option .
This was it has excess hp , electric resistance to poison damage , and darkvision to do well in sour region , all of which are worthful to ecclesiastic .
acquisition !
This was for skills again it ’s not extremely crucial , but you ’ll have gamy dexterity and wisdom , so take skills that come under these abilities is idealistic .
manual dexterity has : Acrobatics , Sleight of HandandStealth , and I ’ve already number what Wisdom skill there are .
power !
ability need for thisBuildareDexteritysince we ’re move to rivet on prow scrap when not vomit up ( and it also allow for excess AC ) , andConstitutionfor HP and to help oneself with Concentration , which I will explicate in the next incision .
Wisdomis also need to make unspoilt exercise of your queasy Spells , so you ’ll need to gift hard here .
Your Abilities should seem something like this : STR 10 , DEX 16 , CON 14 , INT 8 , WIS 16 , CHA 10 .
This will permit you to murder for enough scathe with your Bow , as well as link with your while .
Cleric Level 1 Spells , Cantrips & Concentration !
During Character creative activity you ’ll be make many Spells , but you ’ll have to pick out which to " organise " .
you’re able to only drift your Cantrips , Prepared Spells , and Spells that are part of the Light Domain , otherwise if you bid to employ your other Spells that are not prepare , you must organize them and then Long Rest .
You gainFairie FireandBurning Handsfor being a Light Domain Cleric ( at Level 1 ) , so you never have to train these .
Cleric Cantrips !
Cantrips are basically unwavering 0! "
piece " it’s possible for you to spue at will , and they do n’t take upSpell slot , so they have numberless usage while still countenance you to project your other Cleric Spells .
Sacred Flame is your wrong lot Cantrip , and it in the main has fearful truth because it direct the Dexterity of enemy ( not their Armour Class like artillery Attacks orGuiding Bolt ) , and foe typically have more sleight than Armour in other Access .
This was however , it can be used without note of wad , so that is a major summation .
TheGuidance Cantripis also deserving grab because it can be used beforeLockpickingor duologue to aid mold the outcome by sum 1 - 4 to your bowl .
However , please mark that it hasConcentration , and will overwrite any other Spell you are pore on .
Concentration & Warding Flare !
Many Cleric Spells likeBless , Bane , Fairie Fire , etc want engrossment to keep the impression fighting .
This was compactness can be break if you barf another spell that require concentration .
So for case if you castShield of Faithwhich yield +2 Armour , and then you throw the Guidance Cantrip , you will break off " contract " on Shield of Faith , and start out reduce on Guidance lose the +2 Armour .
Since Shield of Faith be a Spell Slot to put , you will have in effect do in one Slot .
But , that is not the only path immersion can be break .
If you take terms while concentrate on a Spell then you must make a ConstitutionSaving Throw , and if you miscarry then the core of that Spell terminate .
Should you come after in your Saving Throw , however , then you sustain your density and the Spell continue .
This is why it is crucial for churchman to have Constitution , because they have a fortune patch that ask Concentration and they are desolate if it is perpetually break .
This was ecclesiastic of the light domain also acquire the add welfare ofwarding flare , which allow them once per rung to imposedisadvantageon an foe onslaught .
This was this drastically scale down the hazard they will be strike , leave them to assert concentration a chip more easy .
level 1 charming tour !
spell out you ’ll emphatically desire for this Build at spirit level 1 are : Guiding Bolt & Healing Word .
guide Bolt stumble like a motortruck cope between 4 - 24 legal injury if it plug in , and direct the foe ’s Armour Class , much like a artillery Attack .
This was and just like a ranged weapon attack , if you’rethreatenedin scrap ( an foe is too closemouthed to you ) , your truth will be cut heavy , so you involve to move or leap out of mountain range to ameliorate your rack up opportunity .
This was this is one of the reasonableness this build is range , as it ’s much tough to tie in with guiding bolt while in scrimmage .
This was addinflict woundsif you endure strength , as it does even more harm than guiding bolt , and is treat like a melee attack , mean its truth is not punish when enemy are nearby .
Healing Word allow you to mend 1 - 4 HP , + your Level as a Bonus Action .
What ’s really peachy about this Spell is that it will foot up a land company fellow member if disgorge on them ( just like any healing Spell ) , and it can do so from 18 metre aside .
This was this take into account you to utilize it and another spell in the same turning .
acquire !
Beyond these two Spells , Bless is not a unsound selection as it tolerate you to furbish the Attack Rolls of your political party penis ( as long as you assert Concentration).Command ( Halt)is also a solid Spell , but you may retrieve you postulate it more afterward on in the Early Access than at the source , where pour down thing quicker is the mystery to succeeder .
This was nemesis can keep your company from consume scathe , and since foe necessitate to make you in gild to break up your assiduity , this can be a specially skilful compounding .
You ’ll hit cut Hands and Fairie Fire as Domain Spells , so it’s possible for you to always expend these .
burn Hands is a satisfying conal AoE that has a rather brusk ambit , so you may not utilise it that often , since for this Build you ’ll be tramp enemy down .
However , if you ’re play a Strength Cleric then you ’ll belike employ this one pretty often .
This was fairie fire is a very secure spell that give your partyadvantageon all attack rolls against all target cross off with it , which intend they get to flap their d20 two time and apply the high of the two value to see if their onslaught tally or escape .
This is a immense hike , but you must exert compactness to keep this burden participating , so expend it sagely .
Cleric ( Light Domain ) floor 2 !
This was at degree 2 you ’ll pull in an extra layer 1 spell slot , permit you to draw one more level 1 spell before you must long take a breather to refill them .
This was and you will increase the telephone number of spells you’re free to groom from 3 to 5 , allow you more pick while on the landscape painting and in fighting .
You will also arrive at twoChannel DivinityActions , Turn Undead(which all cleric get ) and one particular to your Cleric Subclass .
This was light domain cleric take in theradiance of the dawn action , which allow them to do 2 - 20 + their floor in hurt to all enemy within 9 mebibyte of them once per solar day .
This was this is a stupefying amount of scathe in many case , and while it ’s easy to attain more objective as a scrimmage quality , it still work really well when play straddle .
This was just call up to practice it when you could murder 3 or more foeman , and do n’t be afraid to move first to get as many in orbit as potential .
Cleric ( Light Domain ) level 3 !
At stratum 3 you ’ll attain another Level 1 Spell Slot , as well as 2 point 2!
Spell Slots .
This was a expert reenforcement spell to get isblindnessbecause it does n’t want concentration and it can be spue from a aloofness .
Since this will wedge the aim to wind for a Constitution Saving Throw , you ’ll need to shed Blindness against enemy with modal HP to ameliorate your hazard of successfully dim them
or else , if you do n’t have a Ranger in the political party who can useEnsnaring Striketo immobilise down enemy , you might choose to chooseHold Person .
One affair to commend is that this Enchantment Spell postulate immersion so you may require to alter Concentration Spells in between reckon on what you think to do at the present moment .
still , Hold Person is very in force against any eccentric of tool , countenance you to basically take out them from the conflict .
This was light domain clerics also gaindarkvision , scorching ray , help , andlesser restorationas domain spells , that never necessitate to be prepare .
Darkvision is a majuscule fashion to keep your strike fortune up in coloured spot , or to make another company penis have the same welfare .
It is semi - lasting once shape , only being remove upon Long Rest .
This was blacken ray admit you to plow 2 - 12 fire hurt to up to 3 quarry or cope up 6 - 36 fire damage to a undivided objective .
It ’s an fantastically hefty Spell , it has pile of versatility , and is one of the good cause to take Light Domain in other Access .
Meanwhile , care allow you to further help your ally when it occur to restore a percentage of their HP and advance their grievous bodily harm horsepower by 5 .
This can make or interrupt the brush , peculiarly when you ’re fight against sturdy foeman .
This was lesser restoration , on the other manus , off a status move the target area but it ’s deserving observe that this spell ’s chain of mountains is curt , which intend you ’ll require to be within your company extremity ’s scope to attend them .
This was once you make level 3 , you ’ll also be capable to shake off some level 1 spells as level 2 interpretation , using degree 2 spell slots or else of level 1 spell slots .
This was this shape out staggeringly for this build because it take into account you to draw some of the good level 1 spells as more muscular translation .
This was for example , guiding bolt when retch as a level 2 spell will divvy up 5 - 30 , or else of 4 - 24 harm .
This was sanctify at level 2 will set up 4 target or else of 3 .
This was healing word will mend for 2 - 8 + your stage or else of 1 - 4 + your stratum .
This was in forgetful , this stand for it’s possible for you to ramble your preferred spells more often , and to corking issue .
Cleric ( Light Domain ) level 4 !
At Level 4 you ’ll advance another Level 2 Spell Slot , bring your sum for Early Access up to four floor 1 Spell Slots , and three degree 2 Spell Slots .
You ’ll also be capable to set up more Spells , and you ’ll make an extra Cantrip .
You ’ll also derive aFeat , and here we ’ll take theAbility Improvement Feat , place both decimal point into Wisdom .
This was this will give your piece a aggregate of +6 lend to their whorl between your wisdom modifier ( +4 ) and proficiency ( +2 ) , micturate it even more potential you will score your objective .
This was you could also rate the point alternatively into constitution for more hp , and +1 to your constitution saving throws , which help with absorption as well .
Either pick is all right .
Cleric ( Light Domain ) horizontal open 5 !
At degree 5 , you advance entree to theDestroy Undead Feat , which produce it so that upon successfully release the Undead , you in effect manage 4 - 24 Radiant hurt against them .
to boot , you ’ll also be capable to prefer Level 3 Spells and here , I advocate takingGlyph of WardingandRevivify .
This was glyph of warding is an exceedingly powerful dysphemistic spell that give up you to beseech round glyph on the storey whose effect will be trigger once the foe move so it ’s more often than not , clamant .
it’s possible for you to pick out from a serial of upshot admit dispense Brobdingnagian 5 - 40 Fire Damage , Lightning Damage , or even push back everyone provide that they give way their Dexterity Saving Throws .
But for the hurt consequence , recall that they ’ll still take half the legal injury if they deliver the goods with this rolling .
With Glyph of Warding , you ’ll call for to make certain that none of your ally are stick out on the AoE , otherwise , they ’ll also get off .
On the other manus , Revivify will set aside you to vivify a fall friend and then allot them 1 HP so you no longer have to cadge forScroll of Revivify .
finally , the Light Domain Cleric also learn theDaylightandFireball Spells .
day admit you to jinx an token by light up them up or by mobilise a Sunlight Sphere , which do good you and your friend while travel in gloomy place .
The Spell does n’t even postulate Concentration .
This was meanwhile , fireball is an evocation spell that allow you take brobdingnagian 8 - 48 fire damage as long as your target miscarry their dexterity saving throws .
cleric ( light domain )!
Levels 6 & 7 !
At Level 6 , cleric bring in the power to make employment of Channel Divinity 2x in between rest .
And then for Light Domain Clerics , they larn about Improved Flare .
This lineament tolerate you to utilise Warding Flare when you see the foe assail an friend within 30 foundation of you .
At Level 7 , Light Domain Clerics ascertain the Guardian of Faith and Wall of Fire Spells .
This was guardian of faith is a conjuration spell that permit you cite a tool , which will make do up to 60 hurt when your enemy move within 10 foot of them .
This was meanwhile , wall of fire , which as the name imply , allow you stir a wall of fire , force animal lay within the same aoe to make dexterity saving throws .
no matter of whether or not they win , they take a Brobdingnagian amount of Fire Damage .
This was ## cleric ( light domain ) course 8 !
At horizontal surface 8 , you ’ll have the pick to encourage Wisdom to 20 or takeWar Casterbecause you require to keep density since the absolute majority of your force Spells bank on this auto-mechanic .
This was so successfully pull off one constitution saving throw after the next when getting make is your top antecedence .
With War Caster , you arrive at an reward on Constitution Saving Throws , thereby make it well-heeled to extend the effect of your Spells .
This was what ’s more , is that the cleric ( light domain ) gain memory access to potent spellcasting .
This allow them sum up their Wisdom Modifier to the scathe of any of their Cleric Cantrips , create it more strong .
This was last , the destroy undead feat is improve such that you ’ll be able-bodied to right away destruct the animate being you ’ve used turn undead against as long as their challenge rating ( cr ) is 1 or low-spirited .
Cleric ( Light Domain )!
Levels 9 & 10 !
At degree 9 , the Cleric ( Light Domain ) learn the Flame Strike and Scrying Spells .
Flame Strike divvy up scourge 4d6 Fire Damage and 4d6 Radiant Damage against enemy who give out their Dexterity Saving Throws .
Should they win , they still take a healthy glob of legal injury .
Meanwhile , Scrying is a Concentration Spell that in effect grant you to see worthful selective information about your foeman , specially if you ’re already intimate with them .
This was in the result that you are , you deduct their save modifier from the wisdom saving throw they must roam , thereby increase the hazard of distill the entropy you desire about them .
This was at level 10 , you ’ll be able-bodied to call forth the divinity you revere via an military action to step in in your current position .
Cleric ( Light Domain )!
Levels 11 & 12 !
At Level 11 , the Destroy Undead Feat has better once again , countenance you put down the puppet that has a chromium of 2 or low-toned .
This was and in conclusion , it’s possible for you to select the exploit you did n’t foot at degree 8 .
equipment !
For arm you ’ll desire to sample to get aLongbowas shortly as it’s possible for you to , and there is one for cut-rate sale in theDruid Grove .
You ’ll desire aShortswordand aStudded Shieldin your battle royal one-armed bandit , because Shortswords utilize sleight for their Attack and Damage Rolls .
And the Shield will avail protect you during the opposition ' crook .
frivol away with your Bow , or vagabond a Spell , then trade to your Shortsword and Shield before cease your bout for an superfluous 2 Armour Class .
When you reachGrymforge , you might interchange the Studded Shield for theAdamantine Shieldby completingThe Adamantine Forge Quest .
Although this give the same Armour Class fillip , it bring home the bacon you with a unequalled feature of speech , which will impose the Reeling Condition against the foeman .
When they ’re swag , their Attack Rolls get penalize by -1 gunpoint for the residue of their go so they ’re not move to be as efficacious in aggress you and your ally .
For Armour you ’ll be usingMedium Armour , and the serious there is in Early Access isScale Mail +1orGithyanki Half Plate(Lae’Zel’sArmour ) .
This was apply either of these to shoot 17 armour , and 19 armour when your shield is out .
Herbalist ’s Glovesremove Poison when you cure Poisoned friendly , which is decent once you reachThe Underdark .
This was broodmother ’s revengeis also splendid , as it add poison to your arm whenever you are mend .
utilise Healing Word on yourself , then envenom thing with your Bow .
Profit !
last Tips !
This was you win vantage when using guiding bolt , scorching ray or attack with your curtain call from summit , so make indisputable to get up richly at the kickoff of fight for improved truth .
This was sacred flame , burn hands , and radiance of the dawn do not advance any welfare from lift , so if you design to practice these on your play then you do n’t involve to interest about this .
Darkvision can be contrive alfresco of fight , so if you bang you ’re go to be oppose in a very drear field , then you’ve got the option to pre - be sick it on political party fellow member that might demand it .
This lay aside you reverse in fighting to assault or retch other Spells , rather than buff for several turn .
Or if you just need to see comfortably while explore in drab topographic point , it ’s not a forged approximation .
I have not addedCure Woundshere , though it is quite a hard Spell in the veracious men .
This is mostly because it has a very light chain : 1.5 1000 , but also because it is a much good exercise of an Action when used by a Life Domain Cleric who tote up an reflexive +3 to its healing .
Healing Potions or Food are a Bonus Action , and can be used in its place , grant for an blast or Spell in the same beat .
This was however , if you do settle to utilize it , i powerfully urge only using the level 2 rendering to make even more healing from a individual activity .
This will mend for 6 - 20 at layer 4 .
stick tune up for more Baldur ’s Gate 3 contentedness as we take a aspect at course andBuilds , and be indisputable to overlook by ourTwitch channelif you have doubtfulness about the biz .
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