This was ## connect !
In thisPillars of Eternity 2 : Deadfirearticle we ’re die to take a facial expression at someBuildsthat are phenomenal in the raw twist - ground biz fashion ( that is presently in genus Beta ) .
Unlike other Build Guides I have made for POE 2 , these will be more nimble and foul , as I in full have a bun in the oven some of these to be nerfed by Obsidian before the genus Beta end .
However , most should still be playable after the genus Beta end to depart degree .
This was ## go - root frame for keystone of eternity 2 !
since we had no path of recognize that twist - establish would after be bestow to mainstay of eternity 2 , or how it would search when it was , some of the senior builds i create do n’t act so well in this plot modality .
This is mostly because of the alteration to Recovery Time , and the fact that you’re able to only get one Standard or Cast Action per unit of ammunition .
This was keep this in psyche , these pathfinder are aim only at the bend - base variation of the plot .
5 .
Psyblade Tank onward motion !
ThePsybladeTank Build practice the unequalled power of theBlack Jacket Fighterto swop arm as a Free Action .
What this allow them to do is apply the most justificative frame-up they can in one arm Slot , and the most unsavory in another , and tack between these for barren as many time as they like per bend .
This was what wee this so brawny is that they can still make out square wrong on their twist via two weapons or two - handed , before switch to a justificative apparatus that protect them from equipment casualty .
This was the sullen carapace you’re able to apply offer +12 deflection and with the weapon and shield style this becomes 18 deflexion .
This was in improver , you’ve got the option to fit a dagger with the artillery modal on ( if you are expert ) , and benefit a further +10 digression vs. melee attacks .
I care mixingFighterwithCipherfor this Build because many Cipher enchantment are exigent stamp , which still provide for swop back to your cuticle frame-up afterwards .
This was in increase , ciphers give a fillip to weapon damage and they have a passive voice that increase weapon penetration by one .
Wizardsare also not a unsound pick because of the considerable act of Free Action import they have , that can really burnish up your eccentric .
Attribute - judicious I would front to tot up someMightfor harm and healing , Constitutionfor Health andResolvefor even mellow deflexion .
This was intellectandperceptionare also skillful to have , so you ’ll likely have a very rounded attribute radix .
Dexterityis not necessary because you will be turtle up on the enemy ' good turn anyway , and Fighters haveConstant Recovery , so regard knock down a few point .
4 .
Forbidden Fist Votary eubstance - physique !
The conception of this Build is to useForbidden Fistevery turning if potential , increase its hurt by 50 % each metre , establish you slay hard and hard as scrap snuff it on .
This was because of the late alteration to forbidden fist , you will require to habituate it every exclusive troll , or it will fell one level of its equipment casualty buffer .
This was the upright word is that this also reduce the equipment casualty you take , and you ’ll want to equilibrize this to stay put alert while still hit like a motortruck .
Since you involve to gainWoundsregularly for this Build to exercise ( something that is voiceless to do with Forbidden FistMonks ) , you will utterly have to haveDance of Deathat the quick , which is your chief method acting of attain them .
You desire to review this every round of drinks should you get bump off , and you need to raise this toEnduring Danceas shortly as potential .
it’s possible for you to useXoti ’s Lanternto profit 1 combat injury andMortificationeach metre you pop an foe , which should be often .
And , since Forbidden Fist is not classify as a weapon system attempt , there is almost no ground not to apply theWeapon and Shield Style .
This was this will supercharge your defensive measure without injure your price or accuracy in anyway , as long as forbidden fist is your chief substance of onrush .
This was observe that even though it does n’t bet as a weapon system onset , you will still make supererogatory accuracy , damage and penetration fromtranscendent sufferingwhen using this power .
cope the ever increase Raw Damage you will take is the grueling part , and this is where thePaladincomes into caper .
UsingLay on HandsorGreater Lay on Handswill keep you from go , and it is a Standard Action , and only be 1Zeal .
You will by and large crest out at +200 % harm to this power before the Raw Damage becomes uncorrectable , and from this stop you will necessitate to beguile Lay on Hands and Forbidden Fist to remain alert .
This was i ’d advocate learn theshieldbearers of st. elcgasubclass for an additional engagement with a shell outfit ordarcozzi paladinito profit a flame shield when you expend lay on hands .
Attribute - overbold you need to bide forth from pump Might , as this will increase the Raw Damage you take , but you do n’t need to scale down it either or you will take in less healing from Lay on Hands etc .
take gamey Constitution allow you some shock absorber for the Raw Damage , so I apprise let at least 15 , but more is best .
sensing is need to make certain you link with Forbidden Fist , as it is n’t a weapon system fire , and you still get the debuff whether you lack or not .
Some intellectual is also right because it increase the round that theRobustInspiration hold up from Greater Lay on Hands .
line thatMoon Godlikeis with child for the extra healing you get , and thatHumanwill increase the Raw Damage you take when your Health is low-toned , so is n’t recommend .
3 .
This was berserking warlock build !
This was this build employ theberserkersubclass of thebarbarianand combine it with the blood mage of the wizard to produce a virile combat military group with some spell cast potentiality .
This was thaumaturgist can castinfuse with vital essenceat spirit level 4 , which is a free action , and contradict theconfusedstatus of the berserker .
This was thewarlockwill take raw damage over metre when usingfrenzy , and can also mete out harm to itself viablood sacrifice .
This was these two thing grant you to take reward ofbloodedand thefighting spiritpassive of the human wash .
This was in improver , the wizard allow many free action raw sienna that set off some of the negative of frenzy , take into account for a very balanced scrap manner with first-class equipment casualty .
At further layer the Warlock will pull in a Flame Shield that handle price when hit as well as reflect spell out back at caster .
Eldritch Aimis peculiarly unspoiled for this Build , because it help to insure strike , increase your legal injury .
This was the hard part of this build is get by your health since you might not see it , but fortunately both full-blooded and fighting spirit will tap you off when you are below 50 % .
You have almost no healing with this form of apparatus so you will involve to bank onSecond Wind , as well as heal from yourPriestor Paladin if you get into a unsound maculation .
Or you’re free to useSavage Defianceif you really require to , though it ’s good to salve yourRageforBarbaric Blow / Smash .
This was attribute - overbold you need might , constitution , some perception and some mind , and you’ve got the option to deck sleight and resolve if you like .
Barbarian ’s get melt off Initiative when kill an opposition , and after on in the biz they will have 0 Initiative every round of golf they down an foe .
2 .
skirmish Scout Build !
This Build immix the ability of theRogueto heap legal injury and debuff opposition ( at chain ) with the bonusesRangersget to Accuracy , and their dreaded companion .
Since Companions typically had refuse AI in the received reading of the biz many player did n’t apply them , but in the good turn - ground translation they can be used with much more winner .
With this Build we focalise on the synergism between the Ranger and its familiar and apply it to the wide-cut .
This mean that you need to take ability that promote your comrade , and there are a few that take some specific scenario to gather benefit .
For model , Merciless Companionrequires the prey to be vulnerable toSneak attack .
This intend you involve to attain the foe with anAfflictionorFlankit to get this fillip impairment .
disabling StrikeorHobbling Shotcan do this , but you require to make certain the Ranger hold out before the associate to get this redundant hurt on its blast .
Predator Senserequires a scathe over prison term essence on the foeman , and again you need to go before your fellow traveller to place this up .
The sound direction to get this is by using hobble Shot , but after you make theDeep WoundsRogue passive voice then you’re free to employ whatever you desire .
For subclass I urge no Subclass for Ranger , since you do n’t need the Initiative penalisation fromSharpshooter .
You could takeArcane Archerif you really require , but just be deliberate not toFireballyour Companion , though you will go before it so that should n’t be an offspring .
This was for rogue , i indicate no subclass ortricksterfor some protective piece that are free actions that can put yourguileto habit when you do n’t call for it .
This was attribute - overbold you desire to make certain that you have some might to increase your own terms , and the healing you do to your fellow traveler .
A honest amount of Dexterity is need to rest forward of your familiar in the turning purchase order , but this will count a snatch on which fellow you pick out , but the Wolf does the most terms ( and is recommend ) .
Just make certain you have enough to set on before it .
This was some perception is practiced , but you wo n’t postulate much , and a piece of mind does n’t wound .
This was you wo n’t involve constitution or resolve , so it’s possible for you to ditch these if you bid .
1 .
This was this build take vantage of thedruid’sability to stir into various spirit form , and permit for some unbalanced hurt by involve vantage of the monk’slighting strikesandturning wheel .
When to the full buff you’ve got the option to do +45 % equipment casualty as Fire and +15 % as Shock .
Since these buff both are cipher at the final stage of all constituent , this is an harebrained amount of scathe .
In gain , in routine - base player duple exert tone-beginning with both artillery by nonpayment , which get up for the want of a scathe increase Full Attack power when Spiritshifted .
During armed combat you will buffet with any Druid spell you care , and then Spiritshift and go to township on the opposition .
As you are tally you will realize more and more impairment bonus because of Turning Wheel and because you are aHelwalker Monk .
oppose this mode you do n’t require to pass wound if you’ve got the option to aid it , however , Thunderous Blowsis a groovy employment of Wounds because it will increase your harm more than what you misplace from hold the Wounds .
Be certain to utilise Dance of Death for increase Accuracy and Wound coevals .
This was attribute - saucy you will require gamey might for increase healing and price .
You will involve a nice amount of Dexterity because ideally you need to assault cursorily and then move out after so that you do n’t get dispatch any longer than necessary .
You postulate wound for this Build to be in effect , but Dance of Death is a just mean value of get them and +50 % legal injury ( at max lesion ) will ache like hellhole if come across .
Constitution is also safe because it give you a shock absorber should you get stumble too much .
you might ditch Resolve .
appease tune up as we have more habitus do next workweek as we research what else it’s possible for you to do in tower of Eternity 2 ’s fresh Turn - ground Combat Mode !